Immortals of Aveum Benchmark Test and Performance Analysis Review - Optimization Fail 105

Immortals of Aveum Benchmark Test and Performance Analysis Review - Optimization Fail

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Introduction

"Immortals of Aveum" is a first-person shooter set in a fantasy world that replaces guns with magic spells. The game is published by EA and crafted by Ascendant Studios, a fresh game development company comprised of former Telltale developers—this release is actually the studio's debut. Players control Jak, a Triarch with the rare ability to use all three colors of magic. Joined by a group called the Immortals, Jak fights against Sandrakk, an antagonist seeking to absorb all magic in Aveum. The story is filled with twists and character relationships, and the game features diverse realms, unique magic combat, and exploration elements.



Immortals of Aveum harnesses the power of Unreal Engine 5, integrating cutting-edge technologies like Lumen and Nanite to enhance its visual and gameplay experience. These advancements ensure that players are immersed in a world of unparalleled realism and detail. Additionally, the game employs DirectX 12 as its graphics API exclusively, but there is no support for ray tracing. To improve FPS rates you may enable NVIDIA DLSS, DLSS 3 Frame Generation or AMD Radeon FSR 2.

This benchmark review will evaluate the performance of Immortals of Aveum on a wide selection of modern graphics cards, show image quality comparisons and look at what's required in terms of VRAM usage.
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