Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the frame rate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
Location: Baldur's Gate City
Checking out Baldur's Gate 3, this is a game that favors high frequency and is also sensitive to latency. There is a measurable gap between the 1% and 5% lows from top to bottom. Once again, the KLEVV URBANE V is in the middle due to higher latency.
By increasing the resolution, the overall frame rate goes down, and the gap starts to close in on margin of error. Baldur's Gate 3 still has some headroom with the RTX 4090 depending on one which speed of memory is used.