Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the framerate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
Location: Baldur's Gate City
Checking out Baldur's Gate 3, we see a distinct gap between the two memory kits. Baldur's Gate City is the location used for this particular benchmark, and it is quite CPU heavy. This in turn leans on the system memory, leading to a higher frame rate overall.
By increasing the resolution, the gap shrinks. Add in a 5% margin of error for good measure, and the two memory kits are fairly close. Baldur's Gate 3 is still a CPU heavy game, but the graphics card also has a fair amount of work, making it the systems bottleneck at higher resolutions and graphical settings.