Energy Efficiency
Energy Efficiency calculations are based on measurements using Cyberpunk 2077, Stalker 2 and Spider-Man 2. We record power draw and FPS rate to calculate the energy efficiency of the graphics card as it operates.
Voltage Frequency Curve
The card will dynamically adjust clocks and voltage based on render load, temperature, and other factors.
For the graph below, we recorded all GPU clock and GPU voltage combinations of our 1440p resolution benchmarking suite. The plotted points are transparent, which allows them to add up to indicate more often used values. A light color means the clock and voltage combination is rarely used, and a dark color means it's active more often. The minimum and maximum values are 99th and 1st percentile, so outliers are excluded.
Clock States
Clock Frequencies & Voltage |
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| GPU Clock | Memory Clock | GPU Voltage |
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Idle | 180 MHz 172 to 180 MHz | 51 MHz | 0.800 V |
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Multi-Monitor | 180 MHz 172 to 187 MHz | 51 MHz | 0.800 V |
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Video Playback | 180 MHz | 51 MHz | 0.800 V |
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Furmark | 2504 MHz 2490 to 2527 MHz | 1750 MHz | 0.923 V 0.920 to 0.930 V |
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Gaming (Cyberpunk 2077) | 2773 MHz 2767 to 2782 MHz | 1750 MHz | 1.016 V 1.015 to 1.020 V |
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Gaming (Stalker 2) | 2776 MHz 2775 to 2782 MHz | 1750 MHz | 1.020 V |
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Gaming (Spider-Man 2) | 2805 MHz | 1750 MHz | 1.030 V |
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Ray Tracing (Cyberpunk 2077) | 2708 MHz 2700 to 2715 MHz | 1750 MHz | 0.994 V 0.990 to 0.995 V |
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V-Sync (Cyberpunk 2077) | 2242 MHz 2212 to 2310 MHz | 1750 MHz | 0.912 V 0.910 to 0.915 V |
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Gaming (25 Games) | 2759 MHz 2025 to 2872 MHz | 1750 MHz | 1.002 V 0.810 to 1.050 V |
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