Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the framerate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
In the following charts, we are comparing two retail memory kits. By doing so, the game benchmarks reveal where the limits lie in a top of the line Intel computer for 2024. For both memory kits, XMP is loaded and all sub-timings are based on the individual XMP profile. These are not adjusted further.
Tests are conducted with the following components:
CPU: Intel Core i9-13900K (Locked P-core 5.5 GHz, E-cores 4.3 GHz)
GPU: PNY GeForce RTX 4090 XLR8 VERTO
Memory (1): Patriot Viper Xtreme 5 DDR5-8200 PVX548G82C38K (38-48-48-84-121) (XMP)
Memory (1): DDR5-7200 32 GB (34-42-42-84-117) (XMP)
Counter-Strike 2 directly benefits from higher bandwidth on the Intel platform and is not impacted by high latency for it's average frame rates. We can see from the graph that this 8200 MT/s pulls way ahead for the average, but 95th and 99th percentiles are pretty close to the rest.
As we raise the resolution to 2560x1440, the average frame rates, and 95th and 99th percentiles for all the memory speeds decreases. In the average the 8200 MT/s still is few frames ahead, but does fall behind in the other categories.
Lastly, at 4K, we start to become GPU-bound, putting all the memory kits within margin of error.