The game supports borderless windowed and windowed, there is no fullscreen option
V-Sync can be turned off
The FPS can be set from 30 to 250 FPS, and unlimited
In terms of upscaling technology, you get support for classic upscaling, NVIDIA DLSS 2 and AMD FSR 2.
Classic upscaling lets you render at up to 200% the native resolution, if you have extra performance to spare
There is no support for NVIDIA DLSS 3 Frame Generation, DLAA or Reflex.
The sharpening with FSR and DLSS can be adjusted and disabled
Field of view can be changed between -10 and +10. I found the default setting to be sufficient
Other distracting effects like camera shake, motion blur, chromatic aberration and film grain can be disabled.
If you wanted, you could also reduce the level of gore present in the game
The second settings menu "Graphics" is huge, there's tons of options
You may choose between four presets: "low," "medium," "high" and "ultra"
Check out the "reflections" submenu. As you can see, TLOU combines various reflection techniques like classic screen space reflections, but also "real-time reflections," which seem to be cubemaps or a similar tech, they are not DXR (DirectX Ray Tracing)
There's also a lot of additional options to fine-tune the settings to match your hardware's capabilities
Test System
Test System
Processor:
Intel Core i9-13900K (Raptor Lake, 36 MB Cache) PL1 = PL2 = 320 W
Motherboard:
EVGA Z790 Dark BIOS 1.10
Resizable BAR:
Enabled on all supported AMD, NVIDIA & Intel cards
NVIDIA: 531.41 WHQL AMD: 22.40.43.05 Beta for TLOU Press Reviews
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public release version of The Last Of Us Part I, not a press preview version. We tested version 1.0.1.5. Both AMD and NVIDIA have released game-ready drivers for the title, which we've used throughout all our testing.