Unruly Heroes Review 0

Unruly Heroes Review

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Conclusion

  • Unruly Heroes is available for around US$19.99.
  • Stunning art all over
  • Wonderful selection of fight moves
  • Incredible variety in boss fights
  • Extremely "floaty" movement
  • Lack of individual hero identity
  • No real source of meaningful progression
  • Enemy types can get extremely repetitive
  • Not particularly challenging
At the start of this review, I had mentioned that the side scroller genre is quite saturated at this point, and so Unruly Heroes has a harder job than usual in setting itself apart from everything else by offering some kind of unique point you can't find anywhere else. Throughout the last week with the game, I couldn't think of a particularly positive aspect of the game that really excited or wowed me at any stage. By the end of it, it felt like an incredibly average affair that drew inspiration from other games without really offering a better or interesting take on it. Trine has more lovable and unique characters and some incredibly sharp platforming and thoughtful puzzles. Unruly Heroes feels more like a game that throws everything in a blender including the kitchen sink, being a Jack of all trades and master of none.

The gravity variable the developers set into the code is too low, giving the whole game an extremely floaty and unwieldy feel. With a bit more juice behind velocity and a harsher gravity, the game might have felt a little tighter without affecting the general play of the puzzles littered throughout the game. There are four heroes in this game, and their unique abilities aren't all that unique. Two characters double jump and two can glide, but besides some really nice individual move sets on them, it doesn't feel like the game offers much in the way of individuality. I didn't have a favorite character, neither did I find them all particularly useful. The mechanic involved in switching between characters is pretty poor as well, and the left button on a controller that operates it sits opposite to the right button involved in dodging. On numerous occasions, I'd switch character instead of dodging or vice versa. Progression in the game is limited to bronze, silver, and gold badges for each level, and coins earned are used to unlock different character skins. That's all there is to it. Throughout a single level, you'll see the same enemy over and over again, none of which I found to be challenging aside from dodge hitting or tossing them into a hazard.

The art itself is wonderful and provides the real uniqueness throughout the game, as it is sorely lacking elsewhere. The boss fights themselves are titanic and challenging, and also graphically awesome in terms of creativity. Along similar lines, the four heroes each have their own move sets, which are a work of art, and if the developers had added some visual shake and sound queues, they'd have felt like they had some serious punch.

Unfortunately, the game just found itself lacking in a lot of areas. It does nothing particularly well, and what it does feels somewhat hollow. If you're desperate for something similar to Trine but without the polish, Unruly Heroes is worth a look.
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Jan 30th, 2025 11:46 EST change timezone

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