Tuesday, March 23rd 2010

SPARKLE Announces GeForce 210 1GB Graphics Card With 128-bit Video Memory Design

SPARKLE Computer Co., Ltd., the professional VGA card manufacturer and supplier, today announced the SPARKLE GeForce 210 1GB Graphics Card with 128-bit video memory design, bringing impressive graphics processing power to your PC at an incredible value.

Based on NVIDIA's next generation G210 architecture, the SPARKLE GeForce 210 1GB Graphics Card adopts innovative unified architecture, dynamically allocates processing power to geometry, vertex, physics, or pixel shading operations, delivering up to 2x the gaming performance of prior generation GPUs. Built upon technologies such as NVIDIA Lumenex Engine, providing support for DirectX 10.1 Shader Model 4.0, NVIDIA Quantum Effects technology for physics computation and GigaThread Technology for extreme processing efficiency in advanced, next generation shader programs.
128-bit Video Memory Design
Compared with ordinary GeForce 210 graphics cards with 64-bit video memory design on market, the SPARKLE GeForce 210 1GB Graphics Card Cards come with incredible 128-bit video memory design, providing 2 times video memory bandwidth than the ordinary GeForce 210 graphics cards, giving incredible graphics processing power to enhance photos, edit videos, watch movies, play games, or get a Premium Windows 7 Experience.

1GB Large-capacity High Speed Video Memory
Today's games, such as Crysis, Alone in the Dark 5, Stalker: clear sky, they normally use a large number of bump texture, transparent texture to describe faces of characters and render realistic gaming scenes, so these games put higher demands on the capacities of video memory. The current situation demands at least 512 MB video memory to run these games. The SPARKLE GeForce 210 1GB Graphics Card comes with incredible large 1GB DDR2 high speed video memory can let users to pass the 3DMark Vantage High Test which strictly demand at least 512MB video memory, providing much more detail information to mainstream users for better understanding its graphics capability.

Special Designed Cooling System
The SPARKLE GeForce 210 1GB Graphics Cards are equipped with exquisitely made low-speed cooling fan with low working noise which is no more than 32dB. The cooling fan uses high-density aluminum heatsink , providing a comprehensive cooling solution to the graphics cards.

The capacitors are key factor of power supply on the system and it has great impact on system stability. At present, solid capacitors and electrolytic capacitors both store electricity and discharge it when needed. According to factual test, any operation under high frequency and temperature, solid capacitors are able to supply more stable current than electrolytic capacitors and strengthen longer lifespan. Solid capacitors contain zero risk of leaking or exploding. TheSPARKLE GeForce 210 1GB Graphics Card Cards use all solid capacitor as a true factor of products quality.

Experience the vivid DX10.1 gaming graphics at fluent frame rates, or go beyond traditional 3D graphics and experience GPU-accelerated NVIDIA PhysX gaming effects, Stereoscopic 3D, and lightning fast video and image processing. All you need is the SPARKLE GeForce 210 1GB Graphics Card with full DirectX 10.1 and full Shader Model 4.1 support, delivering unparalleled levels of graphics realism and film-quality effects.

Graphics cards are an essential element of today's PCs, enabling more visual and more interactive experiences. As a leading manufacturer in graphics cards market, SPARKLE worked closely with Microsoft on the development of Windows 7 to ensure that its graphics cards take full advantage of the great new features and functionality. If you use your PC to enhance photos, watch or edit videos, play games, or if you simply desire a fast and efficient graphical interface, the SPARKLE GeForce 210 1GB Graphics Card will surely delight your senses and offer a premium experience for Windows 7.

High-definition video decoder and post-processor delivers unprecedented picture clarity, smooth video and accurate color for movies and video. Hardware decode acceleration provides ultra-smooth playback of H.264, VC-1, WMV, DivX, MPEG-2 and MPEG-4 HD and SD movies without the need for a dual or quad-core CPU. Dual-stream hardware acceleration supports picture-in-picture content for the ultimate interactive Blu-ray and HD DVD movie experience.

GeForce GPU support for NVIDIA PhysX technology, enabling a totally new class of physical gaming interaction for a more dynamic and realistic experience with GeForce. CUDA technology unlocks the power of the GPU's processor cores to accelerate the most demanding system tasks such as video transcoding delivering up to 7x performance over traditional CPUs. Fully integrated support for HDMI 1.3a including xvYCC,Deep color and 7.1 digital surround sound.
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33 Comments on SPARKLE Announces GeForce 210 1GB Graphics Card With 128-bit Video Memory Design

#26
Zubasa
newtekie1My comments were to correct your horrid mis-information, as opposed to your comments which were essentially totally wrong information wise, with the sole intention of bashing nVidia and getting a rise out of people.
Did you realized that the post that you qouted was my first post in this thread? :slap:
And the intention was to correct your mis-information.
Actually it was 192 SPs at launch, no supposed to at all. And they didn't really do a ninja change in specs to catch up, since they did it before RV770 was released...you can't catch up if you are already ahead.:laugh: There isn't really anything wrong with either move, both sides constantly update and change their line-ups to remain competitive.
The 216SP is released after then HD 4870 is released ;)
The logical reason was to counter the HD 4870 at the first place.
The HD 4870 is announce at June 25th while the GTX 260 192SP was announced at June 26th.
W1zzard did his review on the HD 4870 at June the 30th.
Posted on Reply
#27
RadeonProVega
newtekie1If you look at it from a marketting stand point, yes, but only if you look at it from a marketting stand point.

Really, it doesn't make any sense to release low to mid range DX11 cards, as they won't be able to actually run anything in DX11...

It is just like the early onset of DX10, we will and are seeing a bunch of low to mid range cards that technically support it, but will never actually be able to run it with playable framerates. IMO, that is just stupid.
Isn't the 5670 a mid range, and thats pretty cool.
Posted on Reply
#28
Zubasa
u2konlineIsn't the 5670 a mid range, and thats pretty cool.
The 5770 and 5750 are the mid-range/performance grade cards.
The 5670/5570 are more an entry-level gamming card.
Posted on Reply
#29
Unregistered
hahahaha :laugh:


i love to see fanboy trying to defend their beloved company, it's all pointless they don't ever think about us(remember they try to kill our Graphics card with newer driver that disable the FAN that nvdia have, or the grey screen problem with ati Hd 5XXX card)

and the reason why GT260 use 216 SP was to counter HD 4870, and HD 4870 counter it wih 1 GB memory. and it's common practice, they always playing catchup :rolleyes:

so chill out people :toast:
#30
RejZoR
Lol, you guys are weird. Who cares if it's a low end card and not "everyone" need DX11. If you're buying a new card, you expect it to support all the latest tech, be it high end or lowest end.
The reason why NVIDIA is still milking a slightly updated tech of the slightly updated tech of the updated tech from 3 years ago is because ppl like you buy it. If no one would touch their garbage, they wouldn't be selling it. I don't understand why you're briinging in AMD into this when (last time i checked) they do offer low end cards with all the capabilities of the latest DX11 cards. So?
Don't you want to buy a proper thing when you do buy hardware? Because if i were buying something today, i'd want a DX11 GeForce 410 or 420. Or GTS 410/420 or whatever they'll call it.
Posted on Reply
#31
Baum
is it possible that with now a day's styled GPU's that i won't feel a big boost when the memorybus is wider than before?

I felt like going from a 9600 to 9800 ATI back in the day was like some turbo charger inside and any game was faster with that interface ( 9600 XT vs. 9800SE with 256Bit thus a good comparison for memory bandwidth as 9600Xt had high clock)

i feel like it is more centered to effects and rendering inside the gpu instead of loading permanently new textures thus texture fill rate is a bit over estimated these days
Posted on Reply
#32
newtekie1
Semi-Retired Folder
ZubasaDid you realized that the post that you qouted was my first post in this thread? :slap:
And the intention was to correct your mis-information.


The 216SP is released after then HD 4870 is released ;)
The logical reason was to counter the HD 4870 at the first place.
The HD 4870 is announce at June 25th while the GTX 260 192SP was announced at June 26th.
W1zzard did his review on the HD 4870 at June the 30th.
You are correct, the Core 216 was released after the HD 4870, but before the HD4870 1GB, I've editted my statement to be more accurate. ATi upped the memory to 1GB to outpace the GTX260, and nVidia upped the shader count to outpace the HD4870 1GB. A constant back and forth. The GTX260 with 192SPs was ahead or right at the same performance as the HD4870 when it launched, so as I said, you can't catch up if you are already ahead.
u2konlineIsn't the 5670 a mid range, and thats pretty cool.
Good card? Yes, but completely incapable of running DX11 now or ever, despite it being a DX11 card. Which is why I said it makes no sense to release DX11 mid-range cards simply to be releasing DX11 cards, the current cards actually fit the mid-range market just fine, they just don't support DX11, which doesn't matter because cards of that caliber will never run DX11 smothly anyway.
Posted on Reply
#33
lism
128 bit memory design?

Well its only usefull in overclocking a GT210.
Posted on Reply
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