Monday, August 2nd 2010
AMD Rolls Out Catalyst 10.7a, Forces AA for Starcraft II Wings of Liberty
Barely a week after releasing the Catalyst 10.7 WHQL software suite, AMD rolled out the Catalyst 10.7a BETA. This new version packs all the features and fixes of Catalyst 10.7, with the added feature of letting users enable forced anti-aliasing for Starcraft II Wings of Liberty from Catalyst Control Center to improve image quality. The fix affects all ATI Radeon graphics processors from Radeon HD 2000 series to HD 5000 series, supporting all Windows client versions from Windows XP. The other added feature is improved 4-way CrossFireX performance in ATI Eyefinity setups.
DOWNLOAD: ATI Catalyst 10.7a BETA
DOWNLOAD: ATI Catalyst 10.7a BETA
71 Comments on AMD Rolls Out Catalyst 10.7a, Forces AA for Starcraft II Wings of Liberty
of course, the scale is a ton smaller too which probably helps.
the things they raved about (such as the dynamic maps with the lava rising and falling) arent even in MP... thats the kind of shit that would have gone from an A grade RTS to A+
having a high end RTS game with a very indepth SP campaign and then sticking bog standard MP with no variations is just... meh. look at the stuff custom WC3 maps have done.
why no tower defense maps as stock? why not DOTA variants? (licenced or something, from the orig creator)
B: the more GPU's you gotta feed, the more CPU power you need. that said, i'm not running crossfire atm.
that said, mines 1360x768, but only one of the three HDMI ports supports it O.o HDMI 2 does, VGA does, and the internal tuner does... but nothing else.
yeah, some games like generals capped the FPS to 30... and they suffered because of it.
you guys need to try transformers war for cybertron (is there a demo?) with the 60FPS unlocker, and see for yourself with a direct comparison.
Lower FPS means your skipping a beat in the action which won't necessarily be the turning point, but if you could find 2 RTS gamers that were considered equal skill-wise, one running 60fps constant, the other 30, the 60fps player would win.
If blizzard wrote their own AA routine, as developers usually do, that would meant releasing smooth and playable game and require some extra time to done it. And still it's turbulent time and blizzard might not have enough money to doing extra job to furbish that product on time while dont loosing some by deleaying it's release. Thou, they announced they'll release some patches (upgrades). So it might be some anti-piracy feature they build with non-optimized rendering when running AA modes :D