Tuesday, July 17th 2012
Valve Announces Steam and Left4Dead 2 for Ubuntu
Valve announced porting of its Steam content-distribution platform, Source game engine, and the smash-hit multi-player game title Left 4 Dead 2 (L4D2), to Ubuntu (Linux). The port isn't exactly straightforward, as code has to be rewritten for OpenGL. Valve already accomplished most of this, with its Mac OS X port, which uses the same API.
Valve is targeting just one distribution at this time, to minimize "optimization" overheads. Derivatives such as Mint could run the platform just fine. Valve's immediate goals are to get the Steam client to work on Ubuntu with full functionality, launching Steam for Linux with L4D2 (thanks to SteamPlay, gamers with L4D2 on Windows can play it on Ubuntu without additional purchases); and optimizing L4D2 to get additional frame-rates on Ubuntu. Valve is also work to get its other titles ported to Ubuntu.
Source:
Valve
Valve is targeting just one distribution at this time, to minimize "optimization" overheads. Derivatives such as Mint could run the platform just fine. Valve's immediate goals are to get the Steam client to work on Ubuntu with full functionality, launching Steam for Linux with L4D2 (thanks to SteamPlay, gamers with L4D2 on Windows can play it on Ubuntu without additional purchases); and optimizing L4D2 to get additional frame-rates on Ubuntu. Valve is also work to get its other titles ported to Ubuntu.
63 Comments on Valve Announces Steam and Left4Dead 2 for Ubuntu
Also lower-level hardware access does not mean better performance. It also means more bugs and errors, and with today's computer compilers (GCC behemoth) manual performance improvements aren't that high except in case of vectorization or if your code is a pile of crap with lots of idiotic hot spots.
It's obvious that in consoles the need of lower level access may appear because the SDKs of consoles are developed by the company that produces the hardware without any other contributors.
GCC, libgc, and the rest of the toolset is developed by much more people and it's surely better optimized than any privative SDK provided by vendors. Only Intel's ICC can compete and exceed GCC's performance, on their own processors.
Also, we are talking about gaming on Windows, an OS that has lower performance than GNU/Linux. If we talk about the graphics pipeline we have to blame graphics vendors, although they already have a very similar performance to Windows drivers, so imagine if they start to work more on them, the performance that can be achieved would increase even more, exceeding that of Windows.
Finally, I only have to say that I wish Steam stays on GNU/Linux and helps to make it more popular and used, so better hardware support comes in. Also it would be a very good thing if they release source code of some parts, interfaces or whatever, if they don't want to open source the whole code. Support from vendors is always welcomed, but if it's open source and free as in freedom, much better. I don't want to continue using the same crappy closed drivers of a lot of vendors that after a year or two get discontinued.
...or at least would be available shortly after, I guess. Weeee!!! :toast: