Monday, November 12th 2012
No DirectX 11.1 for Windows 7?
It looks like Microsoft is using the old DirectX limitation trick to push PC enthusiasts to buy its latest operating system. According to a Hardware Info report that cites a post on Microsoft Answers Forum by Microsoft employee Daniel Moth, the company may restrict DirectX 11.1, of which the newest generation of GPUs from AMD and NVIDIA are compatible with, to Windows 8. Windows 7 users will have to make do with DirectX 11. The move could be a little harsh, as each new version of Windows has access to at least two new DirectX versions. Windows XP saw DirectX 8 and 9.x, Windows Vista DirectX 10 and 11. Microsoft DirectX 11.1 adds a few new features to its Direct3D component. In addition to a vendor-neutral stereo 3D platform, it adds a host of 3D API features.
Source:
Hardware.info
94 Comments on No DirectX 11.1 for Windows 7?
Haven't the next generation of consoles already have their hardware planned out? If not, then I can see MS trying to get DX11.1 on its next console to attempt market adaptation of it. But for the reasons I mentioned in my previous post, I don't think it'd work anyway.
msdn.microsoft.com/en-us/library/windows/desktop/hh404562(v=vs.85).aspx
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Come on guys, this is just some random employee saying what might happen.
Until I get concrete evidence this is happening I won't take this thread seriously. I want facts not if, buts, maybe, coulds, shoulds, perhaps..otherwise I'd read Fudzilla. Even if it was three on hypothetical level it wouldn't affect my gaming experience on Win 7 one bit. Agreed.
And not only that you'll lose frame rate enabling the enhanced features for a visual experience you won't notice.
What's useful there?
also... this seems a repeat of DX10 vs 10.1
Unless the D3D 11.1 changes are something specific to Metro/Windows Store, I think the update will be retroactive to Vista and 7. There's a lot of games that have dropped support for DirectX 9. Dirt: Showdown, F1 2012, Just Cause 2, Medal of Honor: Warfighter, Renegade Ops, to name a few.
But not DX12.