Monday, February 11th 2013
Unigine Returns with Two New GPU Benchmark Apps
A little later this week, Unigine Corp. will be announcing two new GPU benchmark apps, the Valley 1.0, and Heaven 4.0. The two apps are cross-platform, in that they support both Windows and Linux (x86/x64). On Windows, the two can max out feature-sets of the latest DirectX 11.x APIs, while on Linux, the two take advantage of the latest OpenGL 4.x. Valley uses an entirely new test scene that's a beautiful springtime depiction of a valley. Distant snow-capped peaks, a treeline, and dense foliage, the scene's got it all, coupled with lighting, and depth of field effects. Definitely something we'd like our GPUs to trip on.
Moving on, Unigine's second benchmark suite for the season is Heaven 4.0, while builds on the current Heaven 3.0 benchmark. It adds SSDO (scene-space dimensional occlusion), improved lens flare, a rendered starscape at night time, GPU temperature and clock monitoring, improved multi-GPU detection, and various bug fixes. The two should be released some time around Thursday (14/02).
Source:
Phoronix
Moving on, Unigine's second benchmark suite for the season is Heaven 4.0, while builds on the current Heaven 3.0 benchmark. It adds SSDO (scene-space dimensional occlusion), improved lens flare, a rendered starscape at night time, GPU temperature and clock monitoring, improved multi-GPU detection, and various bug fixes. The two should be released some time around Thursday (14/02).
28 Comments on Unigine Returns with Two New GPU Benchmark Apps
Very curious to see how demanding these will be.
I wonder what CPU they are using.
And can't wait to see how it goes without all that Compiz && Unity crap. i.e. on my own computer, heh :)
Also, looking at the screenshots in the Phoronix website, it appears they had tessellation on in Heaven 4.0, but had it off in the Valley benchmark. Wonder what's the reason for that...
In reality it is more of a tessellation benchmark above all else, the texture quality and other things aren't outstanding at all.
Can't wait to run this one as the latest 3DMark was rather disappointing...
I'm not sure how long you have been carrying the miriror for Heaven, maybe it was before you carried the mirror?
Heres a wizzard review from Nov 2012 so only 3 months ago and hes still using heaven 2.0 when 3.0 has been out for about a year.
www.techpowerup.com/reviews/HIS/HD_7970_X_Turbo/25.html
I just noticed on the 2 most recent graphics card reviews, the heaven benchmark has been dropped altogether? Just 3D mark there now, but yeh he was using heaven 2.0 until Nov 2012 when 3.0 was already out for a year. That was the reason he gave us.
Edit: Oh, I found Wizzards quote: The thread is here:
www.techpowerup.com/forums/showthread.php?t=157188&page=12
www.cinemablend.com/games/DirectX-11-Ray-Tracing-Demo-Shows-Power-AMD-44808.html
There's been some form of Ray-Tracing capabilities or another since DirectX 9 at the very least.
Heck, even You can apply for a license!
And, there already are games using it. Here's a list, complete with screenshots.