Wednesday, September 25th 2013

AMD GPU'14 Event Detailed, Announces Radeon R9 290X

AMD announced the new Radeon R9 290X, its next-generation flagship graphics card. Based on the second-generation Graphics CoreNext micro-architecture, the card is designed to outperform everything NVIDIA has at the moment, including a hypothetical GK110-based graphics card with 2,880 CUDA cores. It's based on the new "Hawaii" silicon, with four independent tessellation units, close to 2,800 stream processors, and 4 GB of memory. The card supports DirectX 11.2, and could offer an inherent performance advantage over NVIDIA's GPUs at games such as "Battlefield 4". Battlefield 4 will also be included in an exclusive preorder bundle. The card will be competitively priced against NVIDIA's offerings. We're awaiting more details.
LiveBlog
"Join the Red Team" AMD SVP client products to the press
"The hair in Tomb Raider changed that game (TressFX)" Riiight.
"We are changing the gaming industry"
AMD is gunning for Ultra HD (3840 x 2160) (R9 290X supports UHD @ 60 Hz)
"New consoles raise the bar with gaming"
"It's been a great two years with the HD 7000 series"
AMD announced the R9 series for enthusiasts and gamers ; R7 for price-conscious buyers
AMD lists out a new product stack
R7 250 and R7 260 under $150, R9 270X under $200, R9 280X $299, and R9 290X
R9 290X Battlefield 4 Edition
"Three pillars of the R9 series: GCN 2.0, 4K, TrueAudio, etc
- DirectX 11.2 and improved energy efficiency
- >5 TFLOP/s compute power
- >300 GB/s memory bandwidth
- >4 billion trig/sec
- >6 billion transistors

4X more pixels
- everyday Ultra HD possible
- AMD first to officially support 4K
- Auto-configure 4K resolutions
True Audio Technology
- Revolutionizes game audio, and provides artistic freedom
- Hundreds of more audio channels
- Working with new audio CODEC developers
- Positional audio

Not sold on PureAudio. Nothing Dolby didn't try in the 80s, or Yamaha/Creative in the 90s.
Most game engines already have positional-audio
PureAudio based on "25 years of brain research"
WWYSE and FMOD game audio engines support TrueAudio
the industry dumped the idea of buying $100 sound cards for exclusive EAX5.0 years ago
PureAudio reduces CPU Load: AudioKinetics (WYSE creators)

And finally, the good parts:
"Ruby in that video looks like an older Linda Hamilton" - W1zzard

AMD's Press-release for Radeon R9 and R7 series:
AMD today unveiled the AMD Radeon R9 290X, R9 290, R9 280X, R9 270X, R7 260X and R7 250 graphics cards, AMD's first GPUs in a new era of gaming defined by UltraHD displays, renewed vigor in game engine development, and a new generation of gamers that expect a more immersive entertainment experience. AMD also introduced the world to Mantle and AMD TrueAudio technology, the latest innovations that redefine the GPU by enabling both gamers and game developers with unprecedented audio and performance enhancements for compatible games.

"The AMD Radeon R9 and R7 Series graphics cards are new GPUs for a new era in gaming," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "This era is shaped by ultra-resolution gaming and an exciting new generation of highly-anticipated games like 'Battlefield 4.' But it's also an era shaped in a very powerful way by our own Unified Gaming Strategy; we've teamed up with the world's top game developers to establish a comprehensive portfolio of games that you can maximize to their full potential only with AMD Radeon graphics."
Mantle and Graphics Core Next: Simplifying Cross-Platform Game Development
The award-winning Graphics Core Next (GCN) architecture in the AMD Radeon R9 and R7 Series graphics cards continues to serve as a driving force behind the Unified Gaming Strategy, AMD's approach to providing a consistent gaming experience on the PC, in the living room or over the cloud -- all powered by AMD Radeon graphics found in AMD graphics cards and accelerated processing units (APUs). The four pillars of the Unified Gaming Strategy -- console, cloud, content and client -- come together with the introduction of Mantle.

With Mantle, games like DICE's "Battlefield 4" will be empowered with the ability to speak the native language of the Graphics Core Next architecture, presenting a deeper level of hardware optimization no other graphics card manufacturer can match. Mantle also assists game developers in bringing games to life on multiple platforms by leveraging the commonalities between GCN-powered PCs and consoles for a simple game development process.
With the introduction of Mantle, AMD solidifies its position as the leading provider of fast and efficient game development platforms. Mantle will be detailed further at the AMD Developer Summit, APU13, taking place Nov. 11-13 in San Jose, Calif.

AMD TrueAudio Technology: World's First Programmable Audio Pipeline
AMD TrueAudio technology marks a new frontier in realism for PC gamers. AMD TrueAudio technology empowers game developers with a programmable audio pipeline on the GPU, inviting them to put their unique artistic fingerprint on in-game audio in the same way that the programmable graphics pipeline brought unfettered artistic vision to PC graphics. Enabled games can feature more realistic environmental dynamics, a richer tapestry of sound effects, breathtaking directional audio and more.

AMD TrueAudio technology enhances audio realism by simulating the human brain's perception of real-world sound, working in concert with the user's existing audio hardware to recreate a lifelike experience in upcoming games like "THIEF " by Square Enix or "Lichdom" by Xaviant Games.

AMD Multi-Display Technology: Redesigned for Ultra-resolution Gaming
The arrival of the next-generation AMD Radeon graphics cards also marks a new chapter in AMD's historic support for stunning display configurations. AMD Radeon R9 and R7 Series graphics cards are made for gaming on UltraHD (3840x2160) displays, including support for non-tiled 2160p60 displays with a future AMD Catalyst driver release. In addition, gamers more accustomed to AMD Eyefinity multi-display technology will be freed to use virtually any combination of display outputs when connecting matching monitors to the DVI or HDMI outputs on their system.

AMD Radeon R9 and R7 Series graphics cards will be available for purchase in the near future.
- AMD announced its alternative to GeForce Experience, the Gaming Evolved app, built in partnership with Raptr.
DirectX 11.1 optimization and 64-bit binaries for BF4 confirmed by DICE, can take advantage of 8-core CPUs.
AMD Developing its own low-level 3D API in partnership with DICE, called MANTLE
Add your own comment

186 Comments on AMD GPU'14 Event Detailed, Announces Radeon R9 290X

#102
Nordic
I think the audio news is the most interesting honestly. I wonder how they will implement it.
Posted on Reply
#103
mrwizard200
I almost pulled the trigger on a 7970, but since the R9 280X is just a "refresh", I will wait.
As far as today's event, I am pretty excited on the 290 and 290X. While not a game changer, these should provide some challenge to NV. I am crossing my fingers the 290 (non X) gets a $399 price tag. I would so jump on that.
Posted on Reply
#104
HumanSmoke
james888I think the audio news is the most interesting honestly. I wonder how they will implement it.
Hopefully the AMD driver team aren't thinking the same thing...still, they probably need a new challenge after getting all their other issues sorted ou...nvm.
Posted on Reply
#105
Prima.Vera
What's with the TrueAudio?? I thought 3D hardware sound is dead and buried...
Posted on Reply
#106
droopyRO
Quick question, what do they mean by FireStrike score ? overall score(the one with orange font) or the Graphics score ? 10q
Posted on Reply
#107
TRWOV
Prima.VeraWhat's with the TrueAudio?? I thought 3D hardware sound is dead and buried...
Windows 8 has hardware acceleration:




Windows Vista and 7 moved DirectSound to a software stack:




It's worth noting that OpenAL does support hardware acceleration even in W7. Only DirectSound was affected.
Posted on Reply
#108
Prima.Vera
Yeah, but except DiRT and DiRT2, what other games do you know in the pass 3-4 years that use OpenAL or Hardware 3D Sound?? Hell, they are not even implementing software 3D sound in games. I think only Path of Exile have some software based 3D sound, but that's about it...
Posted on Reply
#109
HumanSmoke
droopyROQuick question, what do they mean by FireStrike score ? overall score(the one with orange font) or the Graphics score ? 10q
Overall score (Orange font). Performance preset (as opposed to Extreme)
Posted on Reply
#110
BiggieShady
I like what they did with Mantle API layers slide? :D


Posted on Reply
#111
Xzibit
This Saint Row IV Eyefinity demo was on R9 290 (non-X)



The new Final Fantasy XIII was on the next one over
Posted on Reply
#112
the54thvoid
Intoxicated Moderator
A lot of bluster without the refreshing breeze. This is worse than an infamous wood screw Nvidia launch. I know they never said this was the R9 290X launch date but they didn't even manage to tease us with it. One Firestrike bench (arguably lower than a GTX 780) and a picture without any more info. Meh....
Posted on Reply
#113
Pedro Lisboa
Epic disaster

"A lot of bluster without the refreshing breeze. This is worse than an infamous wood screw Nvidia launch. I know they never said this was the R9 290X launch date but they didn't even manage to tease us with it. One Firestrike bench (arguably lower than a GTX 780) and a picture without any more info. Meh....".

The boys and girls that thought that AMD will show the R9 290X card ... got nothing :banghead:.
This event was an epic disaster :eek:.
Posted on Reply
#115
HammerON
The Watchful Moderator
I am real impressed that this thread has remained civil:toast:
This might be a first in regards to a thread discussing the release of a new AMD or NVIDIA GPU:)
I am looking forward to W1zzard's review and the final price of the 290X.
Posted on Reply
#117
Mombasa69
n0tiertyepp anounced to be send via PCI-E bus (XDMA)
It's just a demo card, you can clearly see where the crossfire connections will go.
Posted on Reply
#119
BiggieShady
HumanSmokeSo, for the ultimate battlefield 4 experience, you'll need

Origin

Windows 8 (or 8.1)

Crossed fingers that the Mantle API plays nice with WDDM
As I see it, version of Frostbite for BF4 should have both DirectX and Mantle renderer ... it's to be expected that Mantle renderer will be buggier at first.

Now with AMD trying to improve draw call overhead with Mantle API, I wonder if Nvidia is adding ARM core to Maxwell GPU trying to issue draw calls directly on the GPU (in hardware - no overhead at all)
Posted on Reply
#121
TheoneandonlyMrK
BiggieShadyAs I see it, version of Frostbite for BF4 should have both DirectX and Mantle renderer ... it's to be expected that Mantle renderer will be buggier at first.

Now with AMD trying to improve draw call overhead with Mantle API, I wonder if Nvidia is adding ARM core to Maxwell GPU trying to issue draw calls directly on the GPU (in hardware - no overhead at all)
Mantle is compatible with dx and both api's will be supported just one will be quicker from what they say

Lot of neg vibes from a few wtf is amd not allowed to differentiate , are only intel and nvidia allowed closed standards, Bs moaning, and nvidia wont have an answer for a few Years imho .
trouble is brewing for nvidia intel not so much but there driver team will be getting a right ear full as we speak.
Posted on Reply
#122
buggalugs
Cant wait. New hardware, new features, great performance what more do we want?
Posted on Reply
#123
HumanSmoke
theoneandonlymrkMantle is compatible with dx and both api's will be supported just one will be quicker from what they say
"They" being the company with a vested interest in saying the API will be quicker. Surprised?
theoneandonlymrkLot of neg vibes from a few wtf is amd not allowed to differentiate
From the reaction I've seen, it probably stems from an almost complete absence of hard facts in the implementation. The kind of people that frequent tech forums are somewhat inured to PR-speak. The other less than ebullient reaction seems to stem from AMD rather mixed success rate with new features. Some work well, some not so much - the much hyped quickly forgotten VCE ? HDMI/sound issues ? Enduro ? Frame pacing ? It makes people cautious.
theoneandonlymrkare only intel and nvidia allowed closed standards
Isn't Mantle being touted as an open standard ?
theoneandonlymrkBs moaning
Pot.Kettle.Black. I can provide examples if you like.
theoneandonlymrkand nvidia wont have an answer for a few Years imho
Do they need to if Mantle is an open standard ?
theoneandonlymrktrouble is brewing for nvidia intel not so much but there driver team will be getting a right ear full as we speak.
Maybe AMD's driver and software team could make them an instructional video !
Posted on Reply
#124
BiggieShady
theoneandonlymrkMantle is compatible with dx and both api's will be supported just one will be quicker from what they say
Not quite ... it's compatible only in using the same shading language (HLSL).
Posted on Reply
#125
63jax
i don't see any CF connector on the card???:wtf:
Posted on Reply
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