Wednesday, September 25th 2013

AMD GPU'14 Event Detailed, Announces Radeon R9 290X

AMD announced the new Radeon R9 290X, its next-generation flagship graphics card. Based on the second-generation Graphics CoreNext micro-architecture, the card is designed to outperform everything NVIDIA has at the moment, including a hypothetical GK110-based graphics card with 2,880 CUDA cores. It's based on the new "Hawaii" silicon, with four independent tessellation units, close to 2,800 stream processors, and 4 GB of memory. The card supports DirectX 11.2, and could offer an inherent performance advantage over NVIDIA's GPUs at games such as "Battlefield 4". Battlefield 4 will also be included in an exclusive preorder bundle. The card will be competitively priced against NVIDIA's offerings. We're awaiting more details.
LiveBlog
"Join the Red Team" AMD SVP client products to the press
"The hair in Tomb Raider changed that game (TressFX)" Riiight.
"We are changing the gaming industry"
AMD is gunning for Ultra HD (3840 x 2160) (R9 290X supports UHD @ 60 Hz)
"New consoles raise the bar with gaming"
"It's been a great two years with the HD 7000 series"
AMD announced the R9 series for enthusiasts and gamers ; R7 for price-conscious buyers
AMD lists out a new product stack
R7 250 and R7 260 under $150, R9 270X under $200, R9 280X $299, and R9 290X
R9 290X Battlefield 4 Edition
"Three pillars of the R9 series: GCN 2.0, 4K, TrueAudio, etc
- DirectX 11.2 and improved energy efficiency
- >5 TFLOP/s compute power
- >300 GB/s memory bandwidth
- >4 billion trig/sec
- >6 billion transistors

4X more pixels
- everyday Ultra HD possible
- AMD first to officially support 4K
- Auto-configure 4K resolutions
True Audio Technology
- Revolutionizes game audio, and provides artistic freedom
- Hundreds of more audio channels
- Working with new audio CODEC developers
- Positional audio

Not sold on PureAudio. Nothing Dolby didn't try in the 80s, or Yamaha/Creative in the 90s.
Most game engines already have positional-audio
PureAudio based on "25 years of brain research"
WWYSE and FMOD game audio engines support TrueAudio
the industry dumped the idea of buying $100 sound cards for exclusive EAX5.0 years ago
PureAudio reduces CPU Load: AudioKinetics (WYSE creators)

And finally, the good parts:
"Ruby in that video looks like an older Linda Hamilton" - W1zzard

AMD's Press-release for Radeon R9 and R7 series:
AMD today unveiled the AMD Radeon R9 290X, R9 290, R9 280X, R9 270X, R7 260X and R7 250 graphics cards, AMD's first GPUs in a new era of gaming defined by UltraHD displays, renewed vigor in game engine development, and a new generation of gamers that expect a more immersive entertainment experience. AMD also introduced the world to Mantle and AMD TrueAudio technology, the latest innovations that redefine the GPU by enabling both gamers and game developers with unprecedented audio and performance enhancements for compatible games.

"The AMD Radeon R9 and R7 Series graphics cards are new GPUs for a new era in gaming," said Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD. "This era is shaped by ultra-resolution gaming and an exciting new generation of highly-anticipated games like 'Battlefield 4.' But it's also an era shaped in a very powerful way by our own Unified Gaming Strategy; we've teamed up with the world's top game developers to establish a comprehensive portfolio of games that you can maximize to their full potential only with AMD Radeon graphics."
Mantle and Graphics Core Next: Simplifying Cross-Platform Game Development
The award-winning Graphics Core Next (GCN) architecture in the AMD Radeon R9 and R7 Series graphics cards continues to serve as a driving force behind the Unified Gaming Strategy, AMD's approach to providing a consistent gaming experience on the PC, in the living room or over the cloud -- all powered by AMD Radeon graphics found in AMD graphics cards and accelerated processing units (APUs). The four pillars of the Unified Gaming Strategy -- console, cloud, content and client -- come together with the introduction of Mantle.

With Mantle, games like DICE's "Battlefield 4" will be empowered with the ability to speak the native language of the Graphics Core Next architecture, presenting a deeper level of hardware optimization no other graphics card manufacturer can match. Mantle also assists game developers in bringing games to life on multiple platforms by leveraging the commonalities between GCN-powered PCs and consoles for a simple game development process.
With the introduction of Mantle, AMD solidifies its position as the leading provider of fast and efficient game development platforms. Mantle will be detailed further at the AMD Developer Summit, APU13, taking place Nov. 11-13 in San Jose, Calif.

AMD TrueAudio Technology: World's First Programmable Audio Pipeline
AMD TrueAudio technology marks a new frontier in realism for PC gamers. AMD TrueAudio technology empowers game developers with a programmable audio pipeline on the GPU, inviting them to put their unique artistic fingerprint on in-game audio in the same way that the programmable graphics pipeline brought unfettered artistic vision to PC graphics. Enabled games can feature more realistic environmental dynamics, a richer tapestry of sound effects, breathtaking directional audio and more.

AMD TrueAudio technology enhances audio realism by simulating the human brain's perception of real-world sound, working in concert with the user's existing audio hardware to recreate a lifelike experience in upcoming games like "THIEF " by Square Enix or "Lichdom" by Xaviant Games.

AMD Multi-Display Technology: Redesigned for Ultra-resolution Gaming
The arrival of the next-generation AMD Radeon graphics cards also marks a new chapter in AMD's historic support for stunning display configurations. AMD Radeon R9 and R7 Series graphics cards are made for gaming on UltraHD (3840x2160) displays, including support for non-tiled 2160p60 displays with a future AMD Catalyst driver release. In addition, gamers more accustomed to AMD Eyefinity multi-display technology will be freed to use virtually any combination of display outputs when connecting matching monitors to the DVI or HDMI outputs on their system.

AMD Radeon R9 and R7 Series graphics cards will be available for purchase in the near future.
- AMD announced its alternative to GeForce Experience, the Gaming Evolved app, built in partnership with Raptr.
DirectX 11.1 optimization and 64-bit binaries for BF4 confirmed by DICE, can take advantage of 8-core CPUs.
AMD Developing its own low-level 3D API in partnership with DICE, called MANTLE
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186 Comments on AMD GPU'14 Event Detailed, Announces Radeon R9 290X

#126
springs113
63jaxi don't see any CF connector on the card???:wtf:
It is there at the very same spot it normally is...look good there's just no cutout where the xfire connector/adapter normally slides on but the markings with the metal/copper conductors are there.
Posted on Reply
#127
HumanSmoke
springs113It is there at the very same spot it normally is...look good there's just no cutout where the xfire connector/adapter normally slides on but the markings with the metal/copper conductors are there.
I was kind of under the impression that the Crossfire bridge was incompatible with 4K resolution. Something about the maximum playfield/screen resolution being ~4 megapixels that can be transferred. I know the Crossfire bridge isn't overly friendly for bandwidth ( 2.5GT/sec) which I assumed was why all the talk of the transfers being made of the PCI-E bus.

BTW: Here's a pretty clear picture of the Crossfire finger contacts you are talking about.


EDIT: Just found this at Tech Report.
We noted this fact way back in our six-way Eyefinity write-up: the card-to-card link over a CrossFire bridge can only transfer images up to to four megapixels in size. Thus, a CrossFire team connected to multiple displays must pass data from the secondary card to the primary card over PCI Express. The method of compositing frames for Eyefinity is simply different. That's presumably why AMD's current frame-pacing driver can't work its magic on anything beyond a single, four-megapixel monitor.
Posted on Reply
#129
PLAfiller
Wow 6 pages of comments :), I just wanted to say: I am digging the looks. Definitely I like how they look. Really fancy right there. They remind me of one of my all time favourite cards: Asus ROG gtx285 matrix edition I wouldn't mind even more bling bling :) You know what they say: Performance may win the fight, but style wins the crowd ;)
Posted on Reply
#131
Yellow&Nerdy?
I kind of hoped for something at the 249$ mark, but the R9 270X looks like a pretty solid card. 5500 in Firestrike "Standard" is around the same as a GTX 760, while costing less than the GTX 760. If we're lucky, it will also overclock like a madman. Since BF4 is AMD optimized, it's definitely a no-brainer for me.

Now we just have wait for availability, hoping to grab one before BF4 releases.
Posted on Reply
#132
springs113
I need ek, or preferably swiftech to come out with a block and I am selling my 780 as long as it is on par with it. I may end up keeping my 780 and giving my wife or brother it, or just get selfish and keep it for myself and put it in my htpc case.
Posted on Reply
#133
Naito
I don't think a proprietary API (Mantle) has much of a place in today's world. You ever wondered what mostly caused Glide's demise? On top of that, will game developers want to implement multiple versions of code, or code that can only run on a specific vendor's hardware that has ~1/3* of the market, let alone what percentage of those cards are capable of running it?
Posted on Reply
#134
Crap Daddy
NaitoI don't think a proprietary API (Mantle) has much of a place in today's world. You ever wondered what mostly caused Glide's demise? On top of that, will game developers want to implement multiple versions of code, or code that can only run on a specific vendor's hardware that has ~1/3* of the market, let alone what percentage of those cards are capable of running it?
You are right, it doesn't. But does it worth spending some money to make Nvidia look bad in one AAA game? AMD sez yes. Thing is when the 290X will be in the hands of the reviewers mantle spiced BF4 will not be available yet.
Posted on Reply
#135
nemesis.ie
PopcornMachineSo all we got today really was a prices on all but the newest cards, no benchmarks, and a boatload of marketing BS.

I mean a big boatload. A shipload.

Really turned off by this. Audio? They most of the time talking about audio!?!?

Not what anybody wanted to hear.
I was thrilled to hear about it - it could really add to the immersion, not to say that more info on the gfx side would not have been nice too. :)
Posted on Reply
#136
Nordic
NaitoI don't think a proprietary API (Mantle) has much of a place in today's world. You ever wondered what mostly caused Glide's demise? On top of that, will game developers want to implement multiple versions of code, or code that can only run on a specific vendor's hardware that has ~1/3* of the market, let alone what percentage of those cards are capable of running it?
Aren't all consoles running amd hardware? Will they be using mantle on the consoles? If so then they would have their foot in. All console ports will use this.
Posted on Reply
#137
WaX
james888Aren't all consoles running amd hardware? Will they be using mantle on the consoles? If so then they would have their foot in.
PS4 and XBO natively support Mantle through AMD's GCN based gfx cards. Both PC and Consoles will benefit from this new API. Thank you AMD.
Posted on Reply
#138
Ahhzz
XenturionExcellent. They finally dropped the requirement of an active DisplayPort adapter for 'legacy' monitors in EyeFinity. (Presumably eliminating the screen tearing you get on one monitor from using an adapter; not to mention them dying) I suspect a 290 or 280X will be my next card. I'll wait for the reviews, but the healthy helpings of VRAM on both cards should be ideal for triple monitors. Plus, excellent compute performance never hurts.
As I just installed my adapter last night on my 24" Asus, to finally setup Eyefinity... *sigh*.... Oh well, I won't be in the market for one until next year, (closer to Star Citizen release) anyway....
Posted on Reply
#139
NeoXF
HumanSmokePricing on all cards except the one everyone is interested in.

/Damp squib
I can assure you not everyone is interested in "just" that...
AkrianGPUs....audio technology....say wut ? 0_o
GPUs are used to farm virtual gold (coins)... or to hack your damn passwords and what not...
Surprised of 1st hand audio integration on them... why?
GC_PaNzerFINLittle birds tell: 8000 points in 3DMark Fire Strike. gtx 780 does 8500. :o
On a overclocked i7, yes. However, I'm willing to bet AMD stupidly do their in-house runs with stuff like A10-6800 or FX-8350 tops.

Edit: Examples
-> Stock R7970 + stock FX-9590 -> ~5700 marks in FS
-> Stock R7970 + stock i7-3820 -> ~7100 marks in FS
Posted on Reply
#140
cadaveca
My name is Dave
NeoXFOn a overclocked i7, yes.
Nah, a stock 3960X or 4770K does 8700 no problem..in fact, much closer to 9000, to be honest. I have 7970 and GTX 780, plus the modern CPUs, plus the 3DMark Firestrike benches already done and can link them easily enough.

But that's besides the point. We have no clockspeed info, no shader count, and no real testing done. Those scores could change.

Anyway, to me "immersive" = V.R. and I suppose that AMD has reason for going with this, although the real use might not be immediately apparent. What does strike me as odd about the whole thing is the fact that Microsoft seems to be one step ahead of AMD here, and that the butt-load of Win7 users that are not likely to change OS any time soon, plus some hardware restrictions, will make this TrueAudio a difficult sell for some time yet.
Posted on Reply
#141
Nordic
I think the consoles are the ace in the whole here. If both the xbox and the ps4 use this and mantle, all the AAA console ports will have it too. To me it seems amd is really leveraging their position in consoles to push their new tech.

TressFx was open to anyone. I think all of this new stuff will too. Of course, it will run best on AMD hardware.
Posted on Reply
#142
haswrong
NaitoI don't think a proprietary API (Mantle) has much of a place in today's world.
it could get some attention if amd manages to show at least 20% performance increase in crysis 3 using mantle as opposed to running it via directx. never hurts to become independent on microsoft.

i hope amd doesnt drop the opengl support too..

i havea different question. how does one utilize the audio features? does the graphics card communicate with a sound device or wtf?
Posted on Reply
#143
PopcornMachine
crossfire bridge isn't complete yet. card isn't ready yet.

hence the extended discussion about audio and nothing concrete about graphics ability.

very disappointing pile of crap presented yesterday.
Posted on Reply
#144
NeoXF
cadavecaNah, a stock 3960X or 4770K does 8700 no problem..in fact, much closer to 9000, to be honest. I have 7970 and GTX 780, plus the modern CPUs, plus the 3DMark Firestrike benches already done and can link them easily enough.

But that's besides the point. We have no clockspeed info, no shader count, and no real testing done. Those scores could change.

Anyway, to me "immersive" = V.R. and I suppose that AMD has reason for going with this, although the real use might not be immediately apparent. What does strike me as odd about the whole thing is the fact that Microsoft seems to be one step ahead of AMD here, and that the butt-load of Win7 users that are not likely to change OS any time soon, plus some hardware restrictions, will make this TrueAudio a difficult sell for some time yet.
My info is based off of HWBot submissions, so no monkey bussiness, also, I'm not talking about GTX 780 scores...
Point being, I wouldn't swear by it, but I'm pretty sure AMD's scores are based on a FX-8350, FX-9590 tops, system (PCI-Express 2.0 reminder as well), which doesn't mean much when benching a lower end card, but will hold back considerably faster cards, in synthetics especially.
haswrongit could get some attention if amd manages to show at least 20% performance increase in crysis 3 using mantle as opposed to running it via directx. never hurts to become independent on microsoft.

i hope amd doesnt drop the opengl support too..

i havea different question. how does one utilize the audio features? does the graphics card communicate with a sound device or wtf?
Drop OGL support as in drop Linux support? LOL, never.
Especially since there's a huge chance that VALVE's SteamMachines/SteamOS will be based on AMD APUs.


Edit: I'm surprised no one is commenting on AMD's response to nVidia's "GeForce Experience" or whatever it's called.
Posted on Reply
#145
BiggieShady
NeoXFI'm surprised no one is commenting on AMD's response to nVidia's "GeForce Experience" or whatever it's called.
Bloatware for those that don't like to (or worse, that don't know how to) configure their games themselves. There's my comment.
Posted on Reply
#146
haswrong
NeoXFEdit: I'm surprised no one is commenting on AMD's response to nVidia's "GeForce Experience" or whatever it's called.
whats to comment anyway, amd are the best of best! at least thats what they told me during the livestream.

well, its a caddish datamining operation for monitoring what programs users use (games at this stage, but theres certainly much more info to mine). i wonder what or who decides the optimal game setting (users may broadcast their setting back to amd, but the most used setting doesnt have to be the smoothest).. and amd = copy cat as with the boost/turbo feature.
Posted on Reply
#147
TheoneandonlyMrK
haswrongwhats to comment anyway, amd are the best of best! at least thats what they told me during the livestream.

well, its a caddish datamining operation for monitoring what programs users use (games at this stage, but theres certainly much more info to mine). i wonder what or who decides the optimal game setting (users may broadcast their setting back to amd, but the most used setting doesnt have to be the smoothest).. and amd = copy cat as with the boost/turbo feature.
only a fool of the spinal tap variety would believe Nvidia invented boost/turbo

for years all chips have had performance steps etched into their low level microcode and there is no difference at all between how that and boost works, the only change is thermal/power monitoring ,err no actually they were doing that anyway to just not as well

my guitar amp goes to 11 too btw i tipexed it on its way better now

oh and i understand it all no worries , i get that they use it better now to auto oc(:laugh::rockout::laugh:) when a game is not loading it up as much in heat or load terms and thats why I Dont own a GK104 based card.
Posted on Reply
#148
KainXS
at least these will ram the prices of everything down,

thank you amd
Posted on Reply
#149
haswrong
theoneandonlymrkonly a fool of the spinal tap variety would believe Nvidia invented boost/turbo

for years all chips have had performance steps etched into their low level microcode and there is no difference at all between how that and boost works, the only change is thermal/power monitoring ,err no actually they were doing that anyway to just not as well
ok. i didnt notice until it became an advertised feature. i usually change graphics card in a 4-5 year period to my excuse..
KainXSat least these will ram the prices of everything down,
thank you amd
would be nice if it rammed the price of ram too somehow..
Posted on Reply
#150
TheoneandonlyMrK
Crap DaddyYou are right, it doesn't. But does it worth spending some money to make Nvidia look bad in one AAA game? AMD sez yes. Thing is when the 290X will be in the hands of the reviewers mantle spiced BF4 will not be available yet.
:shadedshu
PopcornMachinecrossfire bridge isn't complete yet. card isn't ready yet.

hence the extended discussion about audio and nothing concrete about graphics ability.

very disappointing pile of crap presented yesterday.
clearly been on holiday the last two weeks and didnt see mantle at all, no crossfire dongle is required or useable at UHD resolutions so it works over pciex
NaitoI don't think a proprietary API (Mantle) has much of a place in today's world. You ever wondered what mostly caused Glide's demise? On top of that, will game developers want to implement multiple versions of code, or code that can only run on a specific vendor's hardware that has ~1/3* of the market, let alone what percentage of those cards are capable of running it?
In a world where All games are ran on Amd hardware bar maybe a quarter this rocks
your third is just pc,, add all sony ,xbox, and nintendo gamers and you have something that makes so much sense it would be stupid not to, though i agree other Api's should still be coded for but imho just Opengl and Not Dx, in fact ima say it,,,, 5 years and Dx is a dodo:pimp:
Posted on Reply
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