Tuesday, January 26th 2016

Manli Announces its GeForce GT 710 Graphics Cards

Manli Technology Group Limited, the major Graphics Cards, Mini-PCs and other components manufacturer, today announced the latest entry level of graphics solution, Manli GeForce GT 710 including Heatsink and Heatsink with Fan versions.

Manli GeForce GT 710 delivers a perfect DirectX 12 API gaming experience, support 3D Vision and high-definition resolution. It is equipped with 1GB & 2GB of GDDR3 memory, 64bit memory controller, memory clock is at 1600MHz, and the default GPU clock appears to be 954 MHz.
Meanwhile, Manli GeForce GT 710 also provides up to 80% faster performance than Intel HD graphics in all PC multimedia applications. Now, you can enjoy a rich, and smooth gaming experience.
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34 Comments on Manli Announces its GeForce GT 710 Graphics Cards

#26
baobrain
hojnikbIt's DDR3 actually (the same used for PCs), not GDDR3.
Manufacturers often misuse this
Yeah, when it was first posted at least it still said "GDDR3" which confused me because I remember it being "DDR3" before.
Posted on Reply
#27
Frick
Fishfaced Nincompoop
cdawallWhere the heck did you get screwed into that? They are $20-30 AMIR here.
GDDR5? That is very, very, very good if true.
Posted on Reply
#28
cdawall
where the hell are my stars
FrickGDDR5? That is very, very, very good if true.
I get a small discount where I work...:roll:
Posted on Reply
#29
Frick
Fishfaced Nincompoop
cdawallI get a small discount where I work...:roll:
That is seriously a good price. That card is pretty capable, perfect for an entry level system or for mobas and WoW.
Posted on Reply
#30
geon2k2
I just noticed this card has Adaptive VSync, which ... is not the same as GSync.

Did nVidia just silently adopt AMD pushed freesync technology?
Posted on Reply
#31
jabbadap
geon2k2I just noticed this card has Adaptive VSync, which ... is not the same as GSync.

Did nVidia just silently adopt AMD pushed freesync technology?
Adaptive _Vsync_ it's the tech nvidia introduced in kepler launch:
The last of the three big features is Adaptive V-Sync. The feature improves on traditional V-Sync, by dynamically adjusting the frame limiter to ensure smoother gameplay. Traditional V-Sync merely sends frame data to the screen after every full screen refresh. This means if a frame arrives slow, because the GPU took longer to render it, it will have to wait a full screen refresh before it can be displayed, effectively reducing frame rate to 30 FPS. If rendering a frame takes longer than two full refreshes, the frame rate will even drop down to 20 FPS. These framerate differences are very noticeable during gaming because they are so huge.
What Adaptive V-Sync does is, it makes the transition between frame-rate drop and synchronized frame-rate smooth, alleviating lag. It achieves this by dynamically adjusting the value that V-Sync takes into account when limiting frame-rates. I did some testing of this feature and found it to work as advertised. Of course this does not completely eliminate frame rate differences, but it makes them less noticeable.
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#32
Ikaruga
Nvidia is only doing what they must do, cleaning out the shelves. It's actually the job and the responsibility of the professionals and (especially the) journalists to let the people know if a product is worth it or not.
Posted on Reply
#33
geon2k2
jabbadapAdaptive _Vsync_ it's the tech nvidia introduced in kepler launch:
Yes, you're right thanks.
Now I remember reading about it, its turning automatically vsync on and off depending on the framerate.
That name is just confusing.
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