Wednesday, May 11th 2016
No Takers for VR: TechPowerUp New GPU Survey
The latest TechPowerUp front-page survey springs up some interesting findings on what our readers are most looking forward to, with the upcoming GPUs. Timed ahead of market availability of new GPUs from both NVIDIA and AMD, this poll gains relevance. At the time of writing of this article, we had received 4,650 votes over a week-long period, which amounts to a reasonable sample size. Some of the findings were surprising.
An overwhelming 60 percent of the respondents find price/performance most important. Interestingly, only 7 percent find efficiency/noise important. The second most popular choice, at 14 percent, was "4K Playability" (the ability for the GPU to play games at 4K Ultra HD resolution, at playable frame-rates). Our readers are seven times more likely to invest on 4K Ultra HD monitors (which start at $300 if you look in the right places), than picking up a VR (virtual reality) headset. A negligible 2 percent of our readers find VR most important.The battle for next-gen APIs seems to be going Microsoft's way, as DirectX 12 excites 7 percent of our readers, compared to 3 percent for Vulkan. More people seem to be looking forward to Vulkan than VR. A sizable 5 percent of the respondents are cynical and are just happy to have more games to play with on their existing hardware.
An overwhelming 60 percent of the respondents find price/performance most important. Interestingly, only 7 percent find efficiency/noise important. The second most popular choice, at 14 percent, was "4K Playability" (the ability for the GPU to play games at 4K Ultra HD resolution, at playable frame-rates). Our readers are seven times more likely to invest on 4K Ultra HD monitors (which start at $300 if you look in the right places), than picking up a VR (virtual reality) headset. A negligible 2 percent of our readers find VR most important.The battle for next-gen APIs seems to be going Microsoft's way, as DirectX 12 excites 7 percent of our readers, compared to 3 percent for Vulkan. More people seem to be looking forward to Vulkan than VR. A sizable 5 percent of the respondents are cynical and are just happy to have more games to play with on their existing hardware.
97 Comments on No Takers for VR: TechPowerUp New GPU Survey
I often find myself wavering between two or 3 of the options, so being able to e.g. mark them in order of importance or pick one's top 3 would likely yield better results.
As a hardcore PC lover, I would say give it try before you write it off. You have no idea what you are missing.
Really I thought as PC owners we are more open minded to new tech. :(
For that reason I chose price/performance as it will account for better VR performance by definition.
:D :D
Also, your poll is single choice only. How about making it multiple choices? That will be way more accurate.
Heck, even if I HAD the discretionary income to do all 3 at once I wouldn't because I also have space constraints in my gaming space. I share the room with my children's toys and a couch/love seat (it's the room above my garage) and my desk and electronic stuff basically occupies a single corner of the room, maybe 7x7 feet or something less than that. I simply don't have the space to set up sensors that one of the VR headsets require or wear the bulky headsets and ignore my children (both of whom are under 4) visually.
So yeah, I won't be playing VR for a LONG, LONG time, and I don't care.
Gamers in general (and especially PC gamers) should be welcoming of such high end techs. It also helps that this particular new one is like no other before it if done right.
I'm willing to bet last year or two would have yeilded about ~2% for 4K gaming. Therefore, next year or so that 2% VR might well be ~$14 or more.
Gotta check the front page. I have a habit of visiting forums straight away.
EDIT: Crap! I just wasted my 1000's post on this. Wanted to make it memorable... :banghead:
Edit: Confirmed. www.techpowerup.com/forums/threads/whats-most-important-for-you-in-the-new-graphics-cards.222163/
I will puke at the slightest balance disturbance. Yet I was able to stay in Vive VR for a straight 6 hrs. It is way better than you think. So stubborn. What model of VR did you try? DK1?