Monday, June 13th 2016

Sapphire Radeon RX 480 Nitro, Reference Cards Pictured
Here are some of the first pictures of the Radeon RX 480 Nitro, and a reference-derived semi-custom graphics card by Sapphire. The RX 480 Nitro features a new dual-fan aluminium fin-stack cooling solution by Sapphire, with what looks like a metal cooler shroud featuring brushed aluminium finish, and a pair of 100 mm fans ventilating a dense aluminium fin-stack heatsink. The company is also working on a card that's similar in design to AMD's reference card, with a few cosmetic changes, such as a glowing "Sapphire" logo instead of "Radeon," and a back-plate. The Radeon RX 480 is expected to go on sale a little later this month.
Source:
VideoCardz
67 Comments on Sapphire Radeon RX 480 Nitro, Reference Cards Pictured
www.facebook.com/amdadria/posts/998831046882065
Small example of 4GB vs 8GB.
Extra
+i would like to see Benchmarks of RX480 4GB vs 8GB.
Besides, if i'm not mistaken, TPU had an article where only 4K gaming has a need for >4GB vram.
But things are going to change once low end GPUs will be equipped with 4GB+. Link doesn't work for me.
Ultra settings , i can't run Hyper.
Doom,Wolfenstein,GTA V,Shadow of Mordor,Total War and many more. - use over 4GB vram.
3K < 4K.
+GTA V, DOOM,Shadow Of Mordor,Mirror's Edge,Dying Light - user over 4GB on 1080p resolution.
39$ for extra 4gb worth it.
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GTA V, far cry primal, and shadow of mordor can all push 4GB at 1080p, with games like wolfenstein not far behind. When the 8GB upgrade is only $30 or so, considering it may get another year out of the GPU it's be just plain silly to get the 4GB version.
When I got my 770, I debated getting the 2GB or 4GB edition. People said the 2GB would be just fine.
Well guess what? two years later, and it struggles. Forza, GTA, SoM, Wolfenstein, None of those game can be maxxed out due to the 2GB limitation, while the 4GB versions can run them all no problem. If I had gone with the 4GB editions, I wouldnt be replacing my GPUs this year. To say nothing about SLI. In SLI, hitting the 2GB limit is painfully obvious. I have the GPU power, just sitting idle, because I only have 2GB of VRAM.
So yeah, 4GB is enough right now. But a year from now, not so much. better to have too much VRAM that goes to waste then having a GPU hamstrung by it's paltry VRAM.
To me it looks cartoonish, brooding, blatantly exaggerated, and generated. While computer gaming in 2017 should provide a cinematic experience; as to render scenes that approximates what the human eye can actually perceive as lifelike with depth of field, though the full gambit of colors that provide true to life luminance. To me this looks like we are back in the late '90 early 2000. Game houses are just looking to get rich, not accelerate the beauty of what can be made possible with 2017 hardware.
I saw wonderful things at the Odyssey Visual Design, Computer Animation Festival at Museum of Contemporary Arts, in La Jolla in 1986. Had you said, game in 2017 would end up looking like some comic book strip, many in attendance would told you you're “nuts”. But profits trumps doing the work and being proud of it, in the 21st century.
If you wish for downgraded PC games, we should stop bitching about Ubisoft.
Much respect to Nvidia, from me.
wccftech.com/nvidia-releases-gtx-1070-game-ready-driver/
If you want to ooh and ahh over the latest and greatest videos of truly lifelike quality, may I suggest you go outside, perhaps take up photography?
Hell, Viewtiful Joe looks exactly like a comic book, and that was a fantastic game.
If you dont like anything but photo-realistic shooters, fine, thats your preference, but dont talk down about games that use other art styles.
First Mirror's Edge Catalyst pretty optimized game, and like @TheinsanegamerN said, this is how MEC should look.
"NVIDIA’s Pascal GPUs Inspired DICE To Add Hyper Settings for Mirror’s Edge Catalyst"
2x RX480 will be better than GTX 1080 in some games...