Monday, June 12th 2017
Xbox One X Hardware Specs Give Gaming Desktops a Run for their Money
Microsoft Sunday dropped its mic with the most powerful game console on paper, the Xbox One X, formerly codenamed "Project Scorpio." The bottom-line of this console is that it enables 4K Ultra HD gaming at 60 Hz. Something like this requires you to spend at least $1,200 on a gaming desktop right now. Unlike a Windows 10 PC that's been put together by various pieces of hardware, the Xbox One X is built on a closed ecosystem that's tightly controlled by Microsoft, with heavily optimized software, and a lot of secret sauce the company won't talk about. The console still puts up some mighty impressive hardware specs on paper.
To begin with, at the heart of the Xbox One X is a semi-custom SoC Microsoft co-developed with AMD, built on TSMC's 16 nm FinFET node (the same one NVIDIA builds its "Pascal" GPUs on). This chip features a GPU with almost quadruple the single-precision floating point compute power as the one which drives the Xbox One. It features 40 Graphics CoreNext (GCN) compute units (2,560 stream processors) based on one of the later versions of GCN (likely "Polaris"). The GPU is clocked at 1172 MHz. The other big component of the SoC is an eight-core CPU based on an unnamed micro-architecture evolved from "Jaguar" rather than "Bulldozer" or even "Zen." The eight cores are arranged in two quad-core units of four cores, each; with 4 MB of L2 cache. The CPU is clocked at 2.30 GHz.The third major component of the Xbox One X SoC is the 384-bit wide GDDR5 memory controller, wired to 12 GB of memory. This memory is used both as system- and graphics-memory, and is the most ideal implementation of AMD's hUMA (heterogeneous unified memory architecture), where there's no visible partition between the system and graphics memory on the physical memory, and depending on the usage scenario, any amount of memory can be used by the CPU and GPU components. Developers are still forced to build their games under the assumption that the system only has 8 GB of memory; so that the remaining 4 GB is used as a kind of "guarantee" that 4K UHD @60 Hz runs smoothly. The total memory bandwidth available is a staggering 326 GB/s.
The SoC features an integrated audio CODEC with 7.1-channel output over HDMI, with support for Dolby Atmos, and HRTF, a new audio format Microsoft developed for the Hololens, which is optimized for VR.
A 1 TB 2.5-inch SATA hard drive comes standard on the Xbox One X. You can swap this drive out for larger HDDs, or faster SATA SSDs. You can also plug in external storage devices over the console's USB 3.0 ports. The console's operating system resides on a smaller eMMC chip that isn't accessible to end-users. The 1 TB HDD is used to store games you've downloaded from your online library à la Steam.
Microsoft switched from bulky external power bricks to internal PSUs with the Xbox One S, and the trend carries forward with the Xbox One X. Powering the whole thing is a 275W internal power-supply. A large fan-heatsink cools the SoC and GDDR5 memory chips.
Source:
Eurogamer.net
To begin with, at the heart of the Xbox One X is a semi-custom SoC Microsoft co-developed with AMD, built on TSMC's 16 nm FinFET node (the same one NVIDIA builds its "Pascal" GPUs on). This chip features a GPU with almost quadruple the single-precision floating point compute power as the one which drives the Xbox One. It features 40 Graphics CoreNext (GCN) compute units (2,560 stream processors) based on one of the later versions of GCN (likely "Polaris"). The GPU is clocked at 1172 MHz. The other big component of the SoC is an eight-core CPU based on an unnamed micro-architecture evolved from "Jaguar" rather than "Bulldozer" or even "Zen." The eight cores are arranged in two quad-core units of four cores, each; with 4 MB of L2 cache. The CPU is clocked at 2.30 GHz.The third major component of the Xbox One X SoC is the 384-bit wide GDDR5 memory controller, wired to 12 GB of memory. This memory is used both as system- and graphics-memory, and is the most ideal implementation of AMD's hUMA (heterogeneous unified memory architecture), where there's no visible partition between the system and graphics memory on the physical memory, and depending on the usage scenario, any amount of memory can be used by the CPU and GPU components. Developers are still forced to build their games under the assumption that the system only has 8 GB of memory; so that the remaining 4 GB is used as a kind of "guarantee" that 4K UHD @60 Hz runs smoothly. The total memory bandwidth available is a staggering 326 GB/s.
The SoC features an integrated audio CODEC with 7.1-channel output over HDMI, with support for Dolby Atmos, and HRTF, a new audio format Microsoft developed for the Hololens, which is optimized for VR.
A 1 TB 2.5-inch SATA hard drive comes standard on the Xbox One X. You can swap this drive out for larger HDDs, or faster SATA SSDs. You can also plug in external storage devices over the console's USB 3.0 ports. The console's operating system resides on a smaller eMMC chip that isn't accessible to end-users. The 1 TB HDD is used to store games you've downloaded from your online library à la Steam.
Microsoft switched from bulky external power bricks to internal PSUs with the Xbox One S, and the trend carries forward with the Xbox One X. Powering the whole thing is a 275W internal power-supply. A large fan-heatsink cools the SoC and GDDR5 memory chips.
132 Comments on Xbox One X Hardware Specs Give Gaming Desktops a Run for their Money
If it's enabled, there are quite a few good ol' games it can run.
Granted, it's a software, emulated solution, but the truth is, you can play those games, and, like a pc, they usually have improvements to frame rate and guaranteed upscaling capabilities, which is always nice.
give gaming desktops run for their money - bullshit.
cpu still based on jaguar is in the league of intel atom and amd bobcat or whatever these were sold as. netbook-level performance. any desktop cpu is faster than that. gpu is midrange polaris, rx480-ish performance if not lower.
yeah, (lower) midrange will be given a run for their money, anything higher than that is still in a league of its own.
I bet MS is just about selling these for profit, that's one heck of an HTPC killer provided it doesn't die off randomly due to overheating, like some consoles in the past.
I know the PS4 supports KB/mouse, but you'll never be able to use it.
maxed out Polaris GPU is 2304 SP
so what gives?
and "two quad-core units of four cores, each; with 4 MB of L2 cache" smell like ryzen uarch to me...
is this ryzen based APU will looks like?
Also, I've got a PS4 Pro and can tell you that it doesn't shame myself compared to my gaming PC. Main limitations are the framerate of 60fps tops at 1080p and a lack of detail compared to the PC at times. Given this, I can see how this new Xbox will give PCs a run for their money and that's good for gamers of both platforms.
And now some fat men by latest games try them and sold to others and plays basketbol on cheap tv