Monday, June 19th 2017

GTA V is Slammed with a Swarm of Negative Reviews Following Mod Tool Shutdown

Grand Theft Auto V's Steam entry has been swarmed with negative reviews following Take Two Interactive's decision to shutdown the popular modding tool OpenIV with a legal cease and desist letter. In just a weeks time, over 42,000 reviews have been published on the Grand Theft Auto V steam page, the overwhelming majority of them negative (only 13 percent were positive). This is in stark contrast to the games usual rating, which is generally positive. It appears to have had such an impact as to actually make the game's overall rating fall into steams "mixed" rating territory.
Obviously, PC gamers everywhere are unwavering in their strong support of game changing mods, and publishers would be wise to approach modding projects they feel violate their rights with a soft-touch where possible. But it does raise a good question, how far is too far in PC modding? If you have to circumvent DRM to enable mods, is it wrong? Legally speaking, it often is, but should it be?

Let us know how you feel in the comments below.
Source: Hothardware.com
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32 Comments on GTA V is Slammed with a Swarm of Negative Reviews Following Mod Tool Shutdown

#26
neko77025
Lol .. so dumb ... Like Take 2 cares about these late bad revierws ...they already made their money back 100x..
Its not like the really have anyone left to even sale the game too.

I am sure that the only people who dont own the game are people who were never going to get it.
Posted on Reply
#27
TheinsanegamerN
I was talking about this to a coworker. his response was that he didnt care, that PC players got what they deserved for using mods.

It's sad that some people buy TT's BS about this affecting multiplayer.
Caring1My take on this is modding should be allowed, in single player mode, but when online in team player mode then everyone should be on an level playing field, no mods.
And that is easily possible. Problem is take two and rockstar were cheap, and uses peer networking for multiplayer instead of central servers. This leaves them with only reactionary moves against hackers.

The right move would be to implement central servers to replace the peer system, thus rendering mods moot in multiplayer while allowing single player mods, and issue an apology to those who bought the game.

Instead take two dropped a nuke on their foot and went banning single player mods to make up for their ineptitude.

EDIT: A new response from rockstar has been released, still laying blame on openIV for rockstar's inability to understand how openIV works and how to secure multiplayer servers. They also lay blame on take two, trying to absolve themselves of any involvement.
Posted on Reply
#28
OneMoar
There is Always Moar
its even more hilerious that some people in there spare time years after release manged to impalement dedicated servers and server side mods and anticheat
and rockstar tried to shut that down, with no effect the hackers keept on hacking and the project came back and now has a thriving community with rp servers and police simulator servers and drift servers

again gta:online has proven rockstar is pretty incompetent when it comes to online multiplayer they haven't a clue gta 4 was just as bad if not worse
Posted on Reply
#29
rtwjunkie
PC Gaming Enthusiast
Ino.They should have just released official mod tools instead, not shutting down those community tools with no replacement. No wonder people are angered, mods give longevity to games for a long time after their release.
This^^ is extremely logical. Creative Assembly and Bethesda have long released official modding tools, knowing that A) it increases long term sales and relevance, and B) recognizing that it's better to control the modding a bit than to try to curtail it. "If you can't beat 'em, join 'em". :cool:
Posted on Reply
#30
Prince Valiant
HopelesslyFaithfulor maybe people will be smart and not buy this game or the next one. I would love to see them make GTA6 and its a total flop as everyone gives them the finger.
It'd be nice. Most consumers these days seem to be too spineless to let companies know they can't exist without them.
Posted on Reply
#31
cyneater
rtwjunkieThis^^ is extremely logical. Creative Assembly and Bethesda have long released official modding tools, knowing that A) it increases long term sales and relevance, and B) recognizing that it's better to control the modding a bit than to try to curtail it. "If you can't beat 'em, join 'em". :cool:
except for ID games.. when beseda bought out ID the stopped a few doom3 mods...

and there has been no prey modding you pretty much need to buy the engine for some insane amount.

That or its really badly tacked togeher...

Either way Bethesda have screwed of people who loved the ID engines .. after they bought ID software
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