Thursday, September 28th 2017
Marseille Commercializes the mCable Gaming Edition: HDMI-embedded Anti-Aliasing
Marseille has introduced what they call the mCable Gaming Edition, an HDMI cable that promises to mitigate aliasing problems of 3D rendering - particularly in games. This may sound like those snake-oily audio and HDMI cables that strut the usage of rare metals like gold or silver, or even something as exotic as diamonds, as a way to improve transmission quality. In marketing talk that might elicit memories from those other less than recommendable products, Marseille are saying their mCable provides "Contextual anti-aliasing, adaptive resolution scaling, high frame rate support (up to 120 FPS @ 1080p), and sub-1 ms lag".
However, apparently, there's slightly more than meets the eye to the Marseille mCable: it features a picture co-processor that applies a post-process anti-aliasing algorithm to the image before it is presented on your screen. And they say it does so without any load on your graphics card. Granted, this might be secondary for us PC users, since we now have access to some "free" post-process AA methods, like FXAA, which mean the performance impact isn't as much of a concern. However, I think fondly of my XBox 360 exclusives that can now be played through backwards compatibility, remember the jagged edges I used to see while gaming, and think: man, if this was true, I'd have loved this.Now yes, I stood extremely skeptical of this piece of tech; really, free AA via HDMI? The interesting part here is that PC Perspective's Ken Addison thought so too, until he put the Marseille mCable through its paces. The connectors do feature source and output-specific ends - which would be rendered (eh) important, considering the existence of an image processor. His testing with Hitman, Rise of the Tomb Raider, and Unreal Tournament 2004 show, beyond doubt, that there is some AA magic happening through the Marseille mCable compared to regular HDMI cables. Likewise, their testing found that there was also no additional lag introduced by the image processor. The mCable also requires being connected to a USB port for extra power, though, so keep that in mind.Ken tested the cable in the best environment possible -the PC - where we can control whether or not AA is being used in the rendering pipeline or not. This is the best way to test Marseille's claims; however, and this is the way the company markets its mCable, it would be much better to pair these HDMI cables with your gaming console of choice; particularly for games being rendered in 720p or below 1080p. Free AA to clean up those jagged edges on my favorite games? Sounds too good to be true. But apparently, it isn't. The Marseille mCable does cost in greenbacks what it doesn't cost in processing power, though, with a 3-feet (30 cm) version being available for $119; 6-feet (182 cm) and 9-feet (274 cm) are also available for $129 and $139 respectively.
Sources:
Marseille mCable Product Page, PC Perspective
However, apparently, there's slightly more than meets the eye to the Marseille mCable: it features a picture co-processor that applies a post-process anti-aliasing algorithm to the image before it is presented on your screen. And they say it does so without any load on your graphics card. Granted, this might be secondary for us PC users, since we now have access to some "free" post-process AA methods, like FXAA, which mean the performance impact isn't as much of a concern. However, I think fondly of my XBox 360 exclusives that can now be played through backwards compatibility, remember the jagged edges I used to see while gaming, and think: man, if this was true, I'd have loved this.Now yes, I stood extremely skeptical of this piece of tech; really, free AA via HDMI? The interesting part here is that PC Perspective's Ken Addison thought so too, until he put the Marseille mCable through its paces. The connectors do feature source and output-specific ends - which would be rendered (eh) important, considering the existence of an image processor. His testing with Hitman, Rise of the Tomb Raider, and Unreal Tournament 2004 show, beyond doubt, that there is some AA magic happening through the Marseille mCable compared to regular HDMI cables. Likewise, their testing found that there was also no additional lag introduced by the image processor. The mCable also requires being connected to a USB port for extra power, though, so keep that in mind.Ken tested the cable in the best environment possible -the PC - where we can control whether or not AA is being used in the rendering pipeline or not. This is the best way to test Marseille's claims; however, and this is the way the company markets its mCable, it would be much better to pair these HDMI cables with your gaming console of choice; particularly for games being rendered in 720p or below 1080p. Free AA to clean up those jagged edges on my favorite games? Sounds too good to be true. But apparently, it isn't. The Marseille mCable does cost in greenbacks what it doesn't cost in processing power, though, with a 3-feet (30 cm) version being available for $119; 6-feet (182 cm) and 9-feet (274 cm) are also available for $129 and $139 respectively.
32 Comments on Marseille Commercializes the mCable Gaming Edition: HDMI-embedded Anti-Aliasing
It really was too good to be thát true I guess. It looks like the processing is not a true AA, but just a rounding method for jaggies, or put bluntly, a very expensive edge blur filter.
There's also a noticeable contrast increase there.
Updated the story, it also requires USB as additional power delivery mechanism.
Would be interesting hooking up PlayStation 2 through PS2 to HDMI adapter using this cable. PS2 has low resolution, so this could help quite a lot.
Mystery of the day?
Another idea, chain a few cables see how far it cleans up images.
It seems interesting, though I do wonder if it introduces any adverse affects in some scenarios (2D content such as movies, or 3D rendered material that already has AA/post processing). I think an embedded upscaling chip as others mentioned would be pretty slick. This product seems more suited to use cases where this is not an option, such as console gaming or perhaps PC's running integrated video.
I guess the question for the PC masterrace is an extra 100$ on the graphics card or a 100$ on the HDMI cable?
My question is if all your sources pass through a receiver would one of these cables going from the receiver to the display apply this effect to all the sources? If so that would be a pretty sweet way to boost the image quality of every older console I have connected to my receiver.
Lots of different techniques to upscale/downscales, but this looks pretty close.
Edit: Ah, here we go, this was the thing I was thinking of www.engadget.com/2006/10/09/engadget-hd-review-razorvision-hdmi-video-cable/
We do apologize up front that these pics are by way of a digital camera but there currently isn't any effective way to get screen captures via HDMI.
So that gives me pause on spending $120-$140 on an hdmi 2.0x cable now. If you are only going to use it direct from an older console to a hdmi 2.0x tv, not a big deal. But the way I and I think most would want to use an expensive cable like this would be from my stereo receiver as an HDMI switchbox (with all of my HDMI devices like consoles/tv/etc. connecting to the receiver) then out to my tv over this cable, so anything that goes through my receiver (or HDMI switch) would use this cable and be improved. And if you are going to do that, you'd want to wait for a HDMI 2.1 version in the next 3-6 months.
Edge detection + a very weak per-pixel blur filter (or sharpening) is almost guaranteed to be whats going on here (plus maybe some other subtle signal modifications ). Nothing a cheap DSP chips can't do , calling this cable overpriced would be an understatement.
EDIT : Now that I take a better look , it seems very much like an unsharp mask.
If the AA is only used in 3D games, then obviously is just a filter applied on the final image, something like SMAA or FXAA, but I doubt it tbh...