Monday, December 18th 2017

PlayerUnknown's Battlegrounds 1.0 to Debut with 3D Replay & Killcam Features

Minkonet, a prominent Seoul-based gaming technology company, today announced its partnership with PUBG Corp. to deliver 3D replay functionality in the online gaming phenomenon, "PLAYERUNKNOWN'S BATTLEGROUNDS" (PUBG). The robust 360-degree data capture technology powers the 3D Replay and Killcam features that will debut in PUBG's upcoming PC 1.0 release.

"Building replay systems for battle royale, open world and massively multiplayer online games that typically feature huge maps and many objects interacting in real time presents many technical challenges," said Peter Kim, co-founder and CEO of Minkonet. "We know expectations from the community are high and our team worked side-by-side with the PUBG developers to design and deliver a never-before-seen, immersive replay experience that is sure to deliver countless hours of 'wow-factor' moments and shareable content."
The new 3D Replay feature provides seamless playback video of the primary player's gameplay as well as the innovative ability to closely follow another user's gaming feats and arena roaming as an in-game observer, providing gameplay viewers, including esports audiences, a superior viewing experience. Minkonet's 3D replay solution encompasses robust 360-degree high-definition data capture technology that smartly parses large amounts of data from complex and dynamic gaming environments free of playback slowdown or gamer lag.

Killcam functionality provides advanced insight and learning opportunities for players interested in closely re-examining gameplay missteps as well as helping to detect and gather evidence of in-game cheating. Minkonet's 3D data technology provides an interactive all-around viewpoint that hasn't been possible with the textual event logs and the video capture of the deceased player in other Killcams. The company's technology can be leveraged by game developers across all platforms to help curb the increasing amount of cheating and hacking issues afflicting the gaming community worldwide.

Minkonet's full suite of 3D replay solutions includes a Replay Highlight Cam, Esports Cam, Streamer Cam and Cinemax Cam, all designed to unleash new content capabilities previously unseen in gaming.

Today's announcement reinforces the organization's commitment to steadfast expansion via high-profile gaming partnerships and media collaborations. The South Korean firm also recently announced the opening of its North American headquarters in Los Angeles.
Add your own comment

9 Comments on PlayerUnknown's Battlegrounds 1.0 to Debut with 3D Replay & Killcam Features

#1
Liviu Cojocaru
Very interesting, let's see how effective this will be
Posted on Reply
#2
qubit
Overclocked quantum bit
Is this gonna be something like the replay system in Pro Evolution Soccer where you can change angles, pause and rewind the action, see the viewpoint from different players etc?
Posted on Reply
#3
LiveOrDie
Graphics looks like N64 Golden Eye, nope I'm wrong worse.
Posted on Reply
#4
Cr4zy
This is currently on the test server. It's something FPS have been lacking for years and it's awesome in PUBG.

Records a 1km radius around your player (that's also the range at which other players render for you)
Allows you to slow down or speed up the demo (x0.25 - x2)
Skip to any point via a timeline, show all Kills on said timeline from any player (in the 1km radius)
Free cam, 3rd person or first person spectate anyone recorded.
Ability to view players in the area via a list and a seperate list showing any current people engaging in battles.

Saves upto 20 demos and deletes the oldest with the ability to lock them ( you can copy demos out of the folder to back them up if you want) each demo from experience is around 1MB per minute.

For something that other games stopped doing, PUBG has done it exceptionally well.
Posted on Reply
#5
deu
qubitIs this gonna be something like the replay system in Pro Evolution Soccer where you can change angles, pause and rewind the action, see the viewpoint from different players etc?
Its already implemented on the testservers: Its basically the last 15 seconds of your life watched from the killers PoV.
Posted on Reply
#6
qubit
Overclocked quantum bit
deuIts already implemented on the testservers: Its basically the last 15 seconds of your life watched from the killers PoV.
Sounds like what they do for Rainbow Six Siege which I play, except that the replay is only around 5 seconds or so.

According to the article, it seems to be more than just a video, though.
Posted on Reply
#7
Cr4zy
qubitSounds like what they do for Rainbow Six Siege which I play, except that the replay is only around 5 seconds or so.

According to the article, it seems to be more than just a video, though.
Yeah, he's talking about the killcam, replays are seperate and way more indepth as i said above.
Posted on Reply
#8
Mussels
Freshwater Moderator
been playing with these on the test server, and its absolutely fantastic to see what you missed when playing the game

the replays are saved as a file, and everything within 1KM of your position is visible with freecam - so you can zoom around and watch everything, see what you missed, who was nearby etc
Posted on Reply
#9
deu
qubitSounds like what they do for Rainbow Six Siege which I play, except that the replay is only around 5 seconds or so.

According to the article, it seems to be more than just a video, though.
It works pretty well (in theory) only problem is that the servers and technical implementation of it lags so bad that when you are watching the playback you find it hard to see if they are hacking or its just the lag having them hs aiming 3 meters away from you head. (but it reduces your WTF-rage that was a negative part of the game before and gives til player feedback to better understand and reduce the whining "HACK" moments! :D
Posted on Reply
Dec 21st, 2024 01:02 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts