Tuesday, June 5th 2018

Paradox Interactive to Acquire Seattle-based Harebrained Schemes

(Editor's Note: Harebrained Schemes have come out with some of the more interesting story-driven, tactical strategy RPGs in recent times. The world of Shadowrun is an amazing one, but Battletech seems to have become loved by the community as well - and a mech tactical RPG has been missing ever since SquareEnix butchered their Front Mission series by turning it into a FPS slog fest. Here's hoping Harebrained Schemes carries on with its games as it most wants to make them - they've proven time and again they can deliver. Paradox Interactive isn't new to this game, and also have some very strong IPs under their belt. A thriving relationship and development would benefit us gamers for sure.)

Paradox Interactive, a global publisher and developer of interactive entertainment, today announced it has entered into an agreement to acquire 100% of the shares in Harebrained Holdings Inc, sole owner of Harebrained Schemes, LLC, from Harebrained Bag of Holding Inc. Paradox pays a fixed purchase price of US$7,500,000 at the time of acquisition plus an additional purchase price corresponding to 25% of the acquired business' earnings before publishing costs over the next 5 years to the extent such earnings exceed the fixed purchase price. The deal is expected to close by Thursday, June 7, 2018.
Harebrained Schemes was founded in 2011 by industry veterans Jordan Weisman and Mitch Gitelman. Weisman is the creator of many acclaimed game universes including Shadowrun, Crimson Skies, and BattleTech/MechWarrior, and has founded several previous entertainment companies including FASA Corp, Virtual World Entertainment, FASA Interactive, 42 Entertainment, and Wizkids. At Harebrained Schemes, the partners-in-crime assembled a scrappy, talented team and shipped eight titles in seven years including the award-winning Shadowrun Returns series of CRPGs and the recently released turn-based strategy title BATTLETECH.
"Harebrained Schemes have proven themselves as a world-class studio with a very talented team within a genre where Paradox wants to be present," said Fredrik Wester, CEO of Paradox Interactive. "In addition, we really like the studio, the people who run it, and their games; these are all absolute hard criteria for us in any acquisition. Our recent successful launch of BATTLETECH, our first project together, has been a fantastic collaboration, but the possibilities of what we can do together in the long term now that we've joined forces - that's what has us truly excited."

"Mitch and I started Harebrained to create the kind of story-rich tactical games we loved," said Jordan Weisman, CEO of Harebrained Schemes, "and for the last seven years, our studio has been fueled by our team's passion and by the generous support of our fans. As the scale of our games has grown and the marketplace has gotten extremely noisy we felt that HBS needed to team up with a company that could provide us the financial stability and marketing expertise that would allow us focus on what we love doing - making great games and stories."

Mitch Gitelman, Harebrained Schemes' President, added, "Our experience working with Paradox on BATTLETECH was the best of our careers and proved to us that this was a company we would be proud to be a part of. What's more, we've gotten to experience the incredible audience that Paradox has firsthand. The fans who we met at PDXCON in May after having launched our game were so full of enthusiasm and appreciation. We share a deep respect for our audiences, for healthy and collaborative teams, and for the creative process itself - the fit just works."

Harebrained Schemes will continue to operate with its own internal management and creative teams, designing and developing the games that have earned them their outstanding reputation. In their new role as a division of Paradox Interactive, the studio will gain access to business and distribution expertise, financial support, and an extended colleague network of strategy enthusiasts. Fans of Harebrained Schemes can continue to count on the community involvement and visibility that the studio has always provided.
Sources: paradox Interactive, Thanks @ TPU user Ahhzz
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6 Comments on Paradox Interactive to Acquire Seattle-based Harebrained Schemes

#1
FordGT90Concept
"I go fast!1!11!1!"
I'm afraid that Microsoft isn't going to want to license Shadowrun to them anymore so Shadowrun is effectively dead. I'd rather have another Shadowrun game than more content for BattleTech. Paradox may even struggle to get another license for another BattleTech game too. I really don't see this as a positive thing. :C
Posted on Reply
#2
R-T-B
FordGT90ConceptI'm afraid that Microsoft isn't going to want to license Shadowrun to them anymore so Shadowrun is effectively dead.
I'm slightly out of the loop here. What does Microsoft have against Paradox?
Posted on Reply
#3
FordGT90Concept
"I go fast!1!11!1!"
Microsoft licensed Shadowrun and BattleTech to Harebrained Holdings Inc., not Paradox. Harebrained Schemes was comprised of people that worked on these intellectual properties before so Microsoft had reasonable belief they wouldn't trash it. Now that Paradox owns Harebrained Schemes, it is Paradox that has to acquire future licenses, not Hairbrained Schemes (now a subsidiary). It's entirely plausible Microsoft jacks up the rates to a point Paradox is not willing to pay (Harebrained Schemes was a small, independent studio) or Microsoft outright refuses to license it (they're under no obligation to do so).
Posted on Reply
#4
StrayKAT
Paradox has rights to some of my favorite properties... but I have no clue what they'll do with them.

Vampire/White Wolf, Conan, Shadowrun, BattleTech...

Among others. I have Crusader Kings II, but I've yet to play it.
Posted on Reply
#5
Fx
StrayKATParadox has rights to some of my favorite properties... but I have no clue what they'll do with them.

Vampire/White Wolf, Conan, Shadowrun, BattleTech...

Among others. I have Crusader Kings II, but I've yet to play it.
I know and love Paradox for Crusader Kings II in which I have easily played over 1k hours.
Posted on Reply
#6
FordGT90Concept
"I go fast!1!11!1!"
I should add that the apparent popularity of BattleTech could incite Microsoft to look into a revival of their own. In which case, Paradox would be denied license on account of Microsoft making their own competitive product.

Then again, I don't know the terms that HBS licensed BattleTech and Shadowrun under. It could be perpetual.
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