Monday, June 18th 2018
Lose by a Hundred, Lose by a Thousand: Black Ops 4 DLC Locked for Season Pass Buyers
Well, add this one decision by Activision to either a sensible, forward-thinking, profit-maximizing business decision or as another in a death by a thousand cuts scenario for the Call of Duty series. As big a behemoth as the series is, we doubt this will see the end of it; but whatever the side of that particular fence you're on, the decision to lock all eventually-launched DLC content behind a pay-once, get-it-all paywall seems to have struck the wrong cord with gamers and fans of the series.
Activision has announced that all future DLC releases will only be available and launched for Season Pass holders, and won't be able to be purchased in separate packages. There may be various reasons for this decision; one of them is that gamers are paying the development cost for DLC upfront, and thus, Activision knows exactly how much it can stretch the budget in each of the content releases. They can't change the actual release contents - those are set with the Season pass Announcement - but it's almost guaranteed they will scale back in map and asset complexity according to how many Season Pass bundles they sell - and thus, money they make.This, however, means gamers will be stuck making a one-time purchase of the Season Pass, being unable to purchase only the select pieces of DLC they find the most alluring. Not only does this game not feature single-player - now even gamers who want to partake in the full multiplayer experience have to pay ahead, or miss out on the post-launch content. Of course, there's always a bright side - at least the multiplayer community won't be fractured around multiple, singular DLC pieces... I guess?
Source:
TechSpot
Activision has announced that all future DLC releases will only be available and launched for Season Pass holders, and won't be able to be purchased in separate packages. There may be various reasons for this decision; one of them is that gamers are paying the development cost for DLC upfront, and thus, Activision knows exactly how much it can stretch the budget in each of the content releases. They can't change the actual release contents - those are set with the Season pass Announcement - but it's almost guaranteed they will scale back in map and asset complexity according to how many Season Pass bundles they sell - and thus, money they make.This, however, means gamers will be stuck making a one-time purchase of the Season Pass, being unable to purchase only the select pieces of DLC they find the most alluring. Not only does this game not feature single-player - now even gamers who want to partake in the full multiplayer experience have to pay ahead, or miss out on the post-launch content. Of course, there's always a bright side - at least the multiplayer community won't be fractured around multiple, singular DLC pieces... I guess?
27 Comments on Lose by a Hundred, Lose by a Thousand: Black Ops 4 DLC Locked for Season Pass Buyers
No results. Where is this from?
What has Call of Duty become?
WWII was not bad at all, and now this? wtf activision?
Just stop doing Call of Duty each year jesus.
"Perdido por cem, perdido por mil".
:lovetpu::peace:
Either get all of the maps, or don't bother.
Makes sense to me.
I'm not saying that this is the most ideal situation, but it IS a business, and this isn't as vile a thing as everyone is trying to make it.
www.gamespot.com/articles/all-rainbow-six-siege-dlc-maps-will-be-free/1100-6430631/
til this moment this is the best solution for me. others charge money for that and peeps defend it like post 21
Games were $60 back in 1999, companies still ask $60 for games in 2018.
www.dollartimes.com/inflation/inflation.php?amount=60&year=1999
In 1999, $60 today is $90.25. You're getting more for your money now than ever. And also realize that the cost for the developers to create this stuff has increased as well. Any idea on the size of the team working on Black Ops 4?
Today you pay $60 for a broken down experience, with content that was made long time ago but cut into segments, dished out to you on a small spoon, loot crates to promote gambling, cosmetic microtransactions that used to come in old games by default and easily just from playing, preorder bonuses, DLCs that separate player base, so called expansions for $10-20 that have less content than half the Soviet campaign in Yuri's Revenge.
If you add everything together, you get a product that costs the consumer more than $100. And still most likely has less content than the game + exp from the '90s or early 2000s.
And let's not get into the fact how with todays software, game making became much much easier. Or the fact, they dish out franchise sequels annually. Do you really think they make every Assassins Creed from scratch. Every year. Or CoD, or BF.
BFV is literally a reskined BF1. In the old days that would have been a $20 expansion.