Monday, September 10th 2018
LG Unveils the UltraGear 34GK950 Gaming-Oriented Monitors With Nano-IPS, FreeSync 2/G-Sync
LG unveiled their new UltraGear lineup of desktop, gaming-oriented monitors, which bring top of the line features for gamers. The monitors both feature a 34" diagonal and a 3440x1440 resolution. They both feature a 21:9 aspect ratio; brightness is left at a relatively sparse 400 nits (with VESA's DisplayHDR standard compliance) and static contrast only reaches 1000:1. The G-Sync panel (UltraGear 34GK950G-B) offers up to 120 Hz refresh rates with 4 ms GtG response times (via overclocking, only 100 Hz out-of-the-box), while the FreeSync 2 monitor (34GK950F-B) brings that up a notch to 144 Hz with 5 ms GtG response times.
The usage of nanoparticles applied to the screen's LED backlighting serves to absorb excess light wavelengths and improve intensity, purity, and accuracy of the on-screen colors - LG claims that both LCDs can display 1.07 billion colors while covering 98% of the DCI-P3 color gamut. There's ULMB support for the NVIDIA monitor and a similar technology for the FreeSync 2 display; LG's proprietary DAS (Dynamic Action Sync) which follows TV's Game Mode to cut post-processing of images to reduce lag; and there are brightness presets according to game types (FPS, RTS) for the G-Sync panel, while the FreeSync 2 features a black stabilizer tech.Both monitors feature 1x DisplayPort and 1x HDMI inputs (the FreeSync 2 34GK950F-B includes 2x HDMI), a dual/triple-port USB 3.0 hub, 1x audio input, and 1x headphone output. The FreeSync 2 model features a red inlay on the back of the monitor's carcass, while the G-Sync option, for some reason, brings more RGB bling with six color settings for the illuminated ring on the back.
Sources:
AnandTech, LG at IFA
The usage of nanoparticles applied to the screen's LED backlighting serves to absorb excess light wavelengths and improve intensity, purity, and accuracy of the on-screen colors - LG claims that both LCDs can display 1.07 billion colors while covering 98% of the DCI-P3 color gamut. There's ULMB support for the NVIDIA monitor and a similar technology for the FreeSync 2 display; LG's proprietary DAS (Dynamic Action Sync) which follows TV's Game Mode to cut post-processing of images to reduce lag; and there are brightness presets according to game types (FPS, RTS) for the G-Sync panel, while the FreeSync 2 features a black stabilizer tech.Both monitors feature 1x DisplayPort and 1x HDMI inputs (the FreeSync 2 34GK950F-B includes 2x HDMI), a dual/triple-port USB 3.0 hub, 1x audio input, and 1x headphone output. The FreeSync 2 model features a red inlay on the back of the monitor's carcass, while the G-Sync option, for some reason, brings more RGB bling with six color settings for the illuminated ring on the back.
33 Comments on LG Unveils the UltraGear 34GK950 Gaming-Oriented Monitors With Nano-IPS, FreeSync 2/G-Sync
Seems more like a sloppy edit of the news or heaven forbid maybe even a clickbait title.
My monitor should have a large as possible color range compared to a low input lag or so. I have a wqhd screen right now at 2560x1080 @ 72Hz (oc'ed) and it's doing pretty good. My biggest concern is that such panels are gimped here and there on quality over "FPS".
How they made a 21:9 4K display, this is not even close.
Then that would mean that the scaler in the G-Sync module wasn't up to the task of refreshing 144 times per second on that model; which is also a little suspect.
Hmmmm....
LG calls 3440x1440 UWQHD (UW for ultrawide).
www.computerbase.de/2018-09/lg-ultragear-monitor-34gk950g-34gk950f-ifa/
Freesync2 looks to be making up and taking over in this area now.
16 actually, for the last 40 years.
He has one(Never mind its AHVA) and it wont matter (for 144hz) if the RT is lower as long as its under 6.9ms or better and maintain for RT, RTC & RTCe is low 0-15%. :banghead:If it was you'd be looking at 240hz = 4.2ms.