Monday, December 3rd 2018
DICE Prepares "Battlefield V" RTX/DXR Performance Patch: Up to 50% FPS Gains
EA-DICE and NVIDIA earned a lot of bad press last month, when performance numbers for "Battlefield V" with DirectX Raytracing (DXR) were finally out. Gamers were disappointed to see that DXR inflicts heavy performance penalties, with 4K UHD gameplay becoming out of bounds even for the $1,200 GeForce RTX 2080 Ti, and acceptable frame-rates only available on 1080p resolution. DICE has since been tirelessly working to rework its real-time raytracing implementation so performance is improved. Tomorrow (4th December), the studio will release a patch to "Battlefield V," a day ahead of its new Tides of War: Overture and new War Story slated for December 5th. This patch could be a game-changer for GeForce RTX users.
NVIDIA has been closely working with EA-DICE on this new patch, which NVIDIA claims improves the game's frame-rates with DXR enabled by "up to 50 percent." The patch enables RTX 2080 Ti users to smoothly play "Battlefield V" with DXR at 1440p resolution, with frame-rates over 60 fps, and DXR Reflections set to "Ultra." RTX 2080 (non-Ti) users should be able to play the game at 1440p with over 60 fps, if the DXR Reflections toggle is set at "Medium." RTX 2070 users can play the game at 1080p, with over 60 fps, and the toggle set to "Medium." NVIDIA states that it is continuing to work with DICE to improve DXR performance even further, which will take the shape of future game patches and driver updates.A video presentation by NVIDIA follows.
NVIDIA has been closely working with EA-DICE on this new patch, which NVIDIA claims improves the game's frame-rates with DXR enabled by "up to 50 percent." The patch enables RTX 2080 Ti users to smoothly play "Battlefield V" with DXR at 1440p resolution, with frame-rates over 60 fps, and DXR Reflections set to "Ultra." RTX 2080 (non-Ti) users should be able to play the game at 1440p with over 60 fps, if the DXR Reflections toggle is set at "Medium." RTX 2070 users can play the game at 1080p, with over 60 fps, and the toggle set to "Medium." NVIDIA states that it is continuing to work with DICE to improve DXR performance even further, which will take the shape of future game patches and driver updates.A video presentation by NVIDIA follows.
66 Comments on DICE Prepares "Battlefield V" RTX/DXR Performance Patch: Up to 50% FPS Gains
EDIT: From the NVIDIA video???????
Here are some more shots from that vid........ give me a sec......I dont think this forums supports PNG so there are compression artifacts... but its for the whole image so.................
EDIT: Sorry watching and listening to the vid at the same time Im running across these images to paste. That scene there with the discrepancies in the gun, is interesting. In the video, details go high/low high/low and you see those scratches go on and off so that is definately different. Its going to depend on the scene it seems.
EDIT: Overall, its great to see such large improvements in such a short period of time. And, in most cases, without a seeming drop in visual quality (more testing needs to happen). It seems for RT, its putting it where it should be with the variable RT. I have no idea what that gun was reflecting, before the patch. Kind of makes sense to me to reduce that noise.
It looks like to 2080 Ti in the first scene below looks almost identical, but when you go to 2080 medium (Vya's pic), there is a difference. If you look at the same scene with the 2070 on low, they look nearly identical as well. Not sure what is up with medium in this scene... its def more blurry.
Open source PhysX, and trying to bring ray tracing to games... I mean how dare they.
It's always the same: TICK: more performance but with more power costs. TACK: same performance at less power costs.
Live on!
But then we all know people would just moan it's just a die shrunk 1080 Ti too, what a cruel circle.
I wouldn't call massive optimization to culling out rays (omitting them from the scene or objects). It just speaks to hardware not being fast enough at this stage. What are the penalties for introducing the rest of the RTX techniques.
No one's keen on IQ comparisons, anymore. Nvidia lags in this department. But idiots don't care and would buy it, regardless, so I guess that's why.
AMD should put out an "nvidia perf driver edition" lulz
I agree though good to see performance hit my bottom metric of worth a shit ,ie 1440p at decent Fps, at least with some so there is hope.
They improved visual quality but you cried about your fps now that they give you more fps you cry about visual quality ..... in medical terminology that disease is called schizophrenia .... oh wait i forgot you want both decent fps and visual quality in the 1st iteration of a technology that used to be the holy grail of this industry up untill now ... how silly am i .....
Simply the fact that you are able to do live raytracing with a single GPU ( even in it's actual far from perfect form ) should give a big smile to everyone and it's mother but the truth is ignorance runs the world so you end up with comments like yours ! Im i saying RTX implementation is perfect as it is / everyone should run and buy RTX card right now ? HECK NO ... but that's not a reason to silently watch so many ingorants trying to downplay such a revolutionary step just because they can't afford or they don't understand the massive potential of this technology !
This situation happens with every new technology advance. A company introduces something new, devs need time to get to know that something new and then it is utilized. Improvements then happen as knowledge and experience factor into things.
BTW; Who called it? Come on now..