Wednesday, December 12th 2018

NVIDIA Releases GeForce 417.35 WHQL Drivers

NVIDIA today released GeForce 417.35 WHQL software. These drivers provide optimization to the latest update of Final Fantasy XV: Windows Edition, which introduces DLSS (deep learning super-sampling), NVIDIA's major image-quality enhancement feature released alongside "Turing." The 417.35 WHQL update also addresses a number of issues. "Rocket League" now no longer sometimes launch with a white screen and crash-to-desktop. The "Manage GPU Utilization" tab in the Workstation settings of NVCPL on machines running TITAN V no longer appears when it shouldn't. The drivers also fix SLI disabling after driver update on TITAN Xp SLI setups. Ansel support for "Battlefield V" is improved. Texture flickering in "Hitman 2: Silent Assassin" has been fixed. The drivers also include an updated GeForce Experience (version 3.16.0.140).

DOWNLOAD: NVIDIA GeForce 417.35 WHQL
The change-log follows.

Game Ready
  • Provides the optimal gaming experience for the release of Deep Learning Super Sampling (DLSS) in Final Fantasy XV: Windows Edition.
3D Vision Profiles
Added or updated the following 3D Vision profiles:
  • Insurgency Sandstorm - Not Recommended
  • Atlas - Fair
Fixed Issues and Other Changes
  • Updated GFE to 3.16.0.140.
  • [SLI][TITAN Xp]: SLI is disabled by default after installing the driver. [200471881]
  • [TITAN V][NVIDIA Control Panel]: The Workstation->Manage GPU Utilization page appears when it shouldn't. [200470813]
  • [Rocket League]: The game launches to a white screen with audio in the background and then crashes. [2451530]
  • [Battlefield V: Day0 97][Ansel]: After being moved all the way to the left, the Ansel field-of view (FoV) slider stops following the click-and-drag mouse movement. [2438857]
  • [Hitman 2 Silent assassin]: There is flickering texture corruption in the game. [200472315]
  • [Notebook][3D games]: Frame rate of 3D games may drop to under 30 fps on notebooks. [2456653]
Windows 10 Issues
  • [GeForce GTX 1080Ti]: Random DPC watchdog violation error when using multiple GPUs on motherboards with PLX chips. [2079538]
  • [Firefox]: Cursor shows brief corruption when hovering on certain links in Firefox. [2107201]
  • [G-Sync]: Random flickering occurs when connecting G-sync monitor + non-G-Sync HDMI monitor with G-Sync enabled. [2399845]
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8 Comments on NVIDIA Releases GeForce 417.35 WHQL Drivers

#1
Vayra86
So, DLSS in one discontinued game. DXR in one live game. Going well :)
Posted on Reply
#2
Assimilator
@W1zzard On the driver DL page, you recommend "On drivers 381.65 and newer, after installation go to NVIDIA Control Panel -> Help -> Allow Experience Improvement Program to disable NVIDIA data collection, which is enabled automatically after installation" but that menuitem was removed in 397.93. AFAIK the only way to prevent NVIDIA telemetry collection nowadays is to stop the "nvtelemetry" service (which kills GeForce Experience if you use it) or use github.com/NateShoffner/Disable-Nvidia-Telemetry
Posted on Reply
#3
Hockster
I got the driver and updated the game but the DLSS option is greyed out. Is this a 4K only option?
Posted on Reply
#4
EarthDog
2-2... we should see SOtTR soon as well.
HocksterI got the driver and updated the game but the DLSS option is greyed out. Is this a 4K only option?
No.

Do you have Windows 10 v1809? You need that to have dxr in windows.
Posted on Reply
#6
EarthDog
Oops.. derp.. yeah.. I was thinking the wrong thing.. sorry.

Maybe it is for 4K only, but that article only mentions a performance number there. It doens't mention anything about exclusivity, right?
Posted on Reply
#7
Hockster
I didn't read any further than 4K lol. Their articles are typically horrible.
Posted on Reply
#8
W1zzard
Assimilator@W1zzard On the driver DL page, you recommend "On drivers 381.65 and newer, after installation go to NVIDIA Control Panel -> Help -> Allow Experience Improvement Program to disable NVIDIA data collection, which is enabled automatically after installation" but that menuitem was removed in 397.93. AFAIK the only way to prevent NVIDIA telemetry collection nowadays is to stop the "nvtelemetry" service (which kills GeForce Experience if you use it) or use github.com/NateShoffner/Disable-Nvidia-Telemetry
Indeed, removing that notice
Posted on Reply
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