Tuesday, May 19th 2020
Adobe Premiere Pro to Get More GPU Acceleration and Optimization
Adobe is releasing an important feature update to Premiere Pro later this week, which promises to introduce significant improvements to video encoding performance by better leveraging GPU acceleration. The new version 14.2 of Premiere Pro will leverage NVENC to boost encoding by over 5 times compared to CPU. The suite leveraged shaders to accelerate video effects and improving export times, but until now hadn't leveraged NVIDIA's hardware encoder. For machines with GeForce and Quadro GPUs, this means improved export times on H.264, H.265, and HEVC codecs. Without getting into specifics, Adobe mentioned that Premiere Pro will tap into video hardware acceleration capabilities of AMD Radeon GPUs, too.
Update 07:55 UTC: Adobe posted release notes of the latest version 14.2 of Premiere Pro. The list of system requirements needed for hardware-accelerated H.264 and HEVC encoding appears vague beyond pointing out that you need a compatible graphics solution. The list of compatible GPUs includes a wide selection of NVIDIA GPUs covering both its professional Quadro and consumer GeForce brands. On the AMD front, however, only the professional Radeon Pro SKUs are listed, and no consumer Radeon RX series SKUs.
Source:
The Verge
Update 07:55 UTC: Adobe posted release notes of the latest version 14.2 of Premiere Pro. The list of system requirements needed for hardware-accelerated H.264 and HEVC encoding appears vague beyond pointing out that you need a compatible graphics solution. The list of compatible GPUs includes a wide selection of NVIDIA GPUs covering both its professional Quadro and consumer GeForce brands. On the AMD front, however, only the professional Radeon Pro SKUs are listed, and no consumer Radeon RX series SKUs.
39 Comments on Adobe Premiere Pro to Get More GPU Acceleration and Optimization
I will stick to CPU acceleration with AMD Ryzen :D
Next, Intel and Nvidia have better longevity and support their own features. AMD doesn't.
Even now, then Intel doing same bad thing as it was with Pentium 4 and Nvidia have poor drivers, it still working more reliable.
I tried to use Radeons for semi professional work since it was Ati, well, it was and now still unreliable in terms of some software can use it and some not, or it has issues with drivers. Same goes for CPUs, even then it works much faster (Athlon XP/64/x2, Ryzen 7/9) it may have little annoying issues here and there which ruin your production somewhere unpredictably.
Unless they effectectively found something wrong with RX GPUs, recommended usually means: "we manually tested it with those cards".
Autodesk is doing the same thing, they are just too lazy to test AMD consumers product. Officially Maya 2020 doesn't recommend a consumer AMD GPU more recent than a R9 Fury.
Premiere is just a mess. The scaling doesn't make sense. For some odd reason, Threadripper is faster than anything else, even faster than higher clocked ryzen/Intel cpu on task that aren't heavily multithreated. Besides cores, there's something that premiere really like on Threadripper that it doesn't find on Intel cpus or consumer Ryzen.
www.pugetsystems.com/labs/articles/Premiere-Pro-CPU-performance-AMD-Threadripper-3990X-64-Core-1659/
People, calm down. For AMD to get support it needs to GET INVOLVED IN THE PROCESS. It needs to alocate engineers to make this work.
You all cry like woosies cause AMD didn't get into laptops, AMD doesn't have NUCs, AMD here AMD there. Nobody will do AMDs own work.
That is develop ecosystems, platforms, implement software stacks, optimize compilers, etc, etc. Nvidia is doing it, Intel is doing it.
Having a good relationship (that is hire actual people to work with your partners) is a crucial element. And AMD pumps out good products (except their GPUs which are just trash) but doesn't allocate enough resources for laptops, nucs, software all the things you are crying here, to become a reality.
Stop being so whiny and understand how things work in the first place.
Nevertheless, any self-respected professional will use an nvidia GPU, so AMD support is not that important.
Any self respected professional will use whatever he has to use and not chose something because of the color of the sticker, otherwise the only thing he might be is a professional idiot. People in the real world don't think like that.
For the rest of your statement, well it is not just to be involved in the process. Do you mind extending your thinking about the process and tell as more what you have in mind?
For example, AMD was the first to implement 64bit instruction and it didn't have to be involved in any process for developers to use it. They need to implement features the CPU's posses in any application. If the CPUs don't have certain instruction this task can be done conventional way in case of these CPUs.
The argument here is (i think) There isn't much difference between Radeon pros and regular Radeons so the issue here is why the list doesn't list these GPUs. Same goes with NV quadros and consumer GPUs but in this case both GPU segments are included.
It is really easy for people with your "attitude" to call other names when you have a corp. stamp on your forehead.
If AMD is willing to sponsor time and money to get them tested, I am sure Adobe will jump on it.
That being said it's obvious something deters them from doing that, like exclusive deals. I don't know and we'll never find out since this stuff is obviously done behind closed doors.
It's not linear , even in exportation a 10 core 20 thread cpu from intel is getting beat by a 8 core 8 thread cpu. There is something weird with premiere multithreading. In every other multithreaded apps, the 10900x beat the 9700k and even the 9900k without any trouble.