Wednesday, November 4th 2020
Godfall System Requirements List 12 GB VRAM for 4K and Ultra HD Textures
Godfall, the RPG looter-slasher that's being developed by Counterplay Games in close collaboration with AMD, will require 12 GB VRAM for maxed-out settings at 4K resolution. As part of AMD's partner videos the company announced when it revealed the RX 6000 series of graphics cards, Godfall is being built with DirectX 12 Ultimate and DXR in mind, and takes advantage of a number of rendering technologies that are part of the DXR 1.1 feature-set, alongside AMD's Fidelity FX technologies. Counterplay Games will make a 4X x 4X Ultra HD texture pack available for maxed-out settings - well within the 16 GB of VRAM AMD has settled on for its RX 6900 XT, RX 6800 XT, and RX 6800 graphics cards.
Godfall features Variable Rate Shading (VRS) for increased performance with no discernible loss of visual quality, as well as raytraced shadows (platform agnostic) and makes use of AMD's Fidelity FX Contrast Adaptive Sharpening. This technology has shown great results in improving both performance (it has been benchmarked as offering performance levels similar to that of DLSS 2.0 in Death Stranding, for instance, compared to a full 4K render) and image quality.
Source:
Videocardz
Godfall features Variable Rate Shading (VRS) for increased performance with no discernible loss of visual quality, as well as raytraced shadows (platform agnostic) and makes use of AMD's Fidelity FX Contrast Adaptive Sharpening. This technology has shown great results in improving both performance (it has been benchmarked as offering performance levels similar to that of DLSS 2.0 in Death Stranding, for instance, compared to a full 4K render) and image quality.
87 Comments on Godfall System Requirements List 12 GB VRAM for 4K and Ultra HD Textures
That escalated quickly then.
AoTS ? Strange Bridgade ? who even play these games anyways. These games should be labeled as synthetic benchmarks.
The GodFall games looks really nice and I'd like to try it first before I say crap like you did.
The first proof its not, is now in. And the consoles haven't even released proper.
Do you care when Nvidia release Quake 2 RTX, Minecraft RTX ? yeah these tech demo games are worthless for comparison.
Isnt 4 x 4K simply 8K? They could have called it an 8K texture pack.
RIP the entire GPU industry...
In fact, RIP computers as we know them. Hi, I'm a typical hardware news commenter and i like to dig dogturds out of public sandboxes.
When NV released Q2 RTX or any other RTX game it was a game showing new features not a benchmark because you can actually enjoy the game-play. They are not worthless and people do play these. Show some respect to others. Try playing 3DMark or Unigine heaven for a change.
Would be pretty funny when an indie developer get paid by AMD to tune an UE4 game to the point of trashing Nvidia GPU, Hairwork reverso ?
Your arguments (you can't even call it that way) are just childish. Conversation with you has absolutely no merit.
Per TPU Forum Guidelines name-calling is against the rules. Please be more constructive when posting in the future. Thanks! - TPU Moderation
Next time, maybe ?
I see what you did there.
As for what it's worth, game's recommend requirements have been bogus for years and almost never are accurate. This being an AMD sponsored partner title, I'm not surprised AMD is pushing the 'more RAM is better, unlike NVIDIA!' thing. Strange, that one of the prominent AMD partner titles also supposedly benefits from the one thing AMD is way ahead of Nvidia in. We'll just have to wait for benchmarks to see if it truly is 'RIP NVIDIA' or just marketing. I'm personally leaning towards the latter. You need to calm down, dude. They never called you out for anything and only stated facts. No need to get offended. Ashes and Strange Brigade are games that literally nobody plays. You're one of the maybe 10 per week that launches Strange brigade. It's only usefulness is for showcasing Vulkan performance scaling. You're allowed to play and like the game, but you don't have to take personal offence when somebody rightfully calls out the games for being what is effectively benchmarks. And yes, that swings the other way 'round to Q2RTX and Minecraft RTX.