Friday, November 13th 2020

AMD, Blizzard Showcase World of Warcraft: Shadowlands DXR

As part of its road towards release of their Radeon RX 6000 series, AMD has posted a video showcasing the raytracing effects that are being baked into World of Warcraft: Shadowlands. This comes as a result of a strategic partnership between the two companies. World of Warcraft: Shadowlands will be making use of AMD's FidelityFX Ambient Occlusion, where Blizzard says they were able to achieve "(...)a perfect balance between quality and performance..." which allowed them to achieve "(...)a significant performance advantage over our previous ambient occlusion applications."

World of Warcraft: Shadowlands will also be making use of DXR Raytracing technology as well as Variable Rate Shading (VRS). Raytracing is being used to calculate light interactions between light sources, objects and characters on the screen, while VRS will enable the game to reduce shading resolution on areas closer to the corners of the frame, or in fast-moving objects, where detail would be lost either way, to achieve higher frame rates. The higher the resolution, the more impactful the benefits of VRS. So it seems that Blizzard has decided to implement two performance-increasing and one performance-decreasing features available from the DXR repository. Catch the video explaining these features and showcasing their implementation after the break.
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41 Comments on AMD, Blizzard Showcase World of Warcraft: Shadowlands DXR

#26
Turmania
XzibitIt is interesting that Nvidia has been a Blizzard sponsor for so long and while having RTX out for 2 gens. AMD came out with the collab announcement first.
Blizzard/Acrivision's recent PR disaster moves mainly China related cost them a lot of support both from consumers and sponsors which Nvidia was one of them. So AMD jumped at this oppurtunity to work with such company. Sometimes morals and ethics goes out of the window for such companies when it suits them.
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#27
Punkenjoy
The thing is Quake 2 RTX and Minecraft RTX are super low polygon. Path Tracing performance is directly impacted by the number of polygon there are in the scenes. The quality too. If the scene is super complex and you don't make enough light bounce, you will have a strange looking scene. Same thing with the number of Ray, too few ray might means some area are not lit properly.

For a game like WoW, that would be a huge set back on the number of polygon each asset have. Also, there a way too few cards right now that support Ray Tracing with enough performance to make that possible.

But don't worry, that day will come. when? i don't know, but full ray traced AAA games will definitively happen at some point. Just dont know if it's in 2 years or 10 years.
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#28
mechtech
Hmmm

Was this game always subscription based? $15/mo and out 2004 so $2880.00 not including upfront cost/expansions.
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#29
Nkd
lexluthermiesterI love how in the video, they were propping up Radeon when they know full well those features will be on Geforce also.
Sound like you have never heard or partnerships and marketing lol.
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#30
lexluthermiester
NkdSound like you have never heard or partnerships and marketing lol.
Nope, never, not at all....:rolleyes:
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#31
pantherx12
Still looks completely flat. Even when they were going on about character shadows there was no contact shadow or regular shadowing of the characters.

I'm not into wow at all but AMD should of reconsidered having this as their first demo of the tech.
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#32
Frick
Fishfaced Nincompoop
m2geekLegion was fuckin epic, what ya talkin bout lol.
BFA was a freakin nightmare of godawful systems.
Dazzm8Lmao, it's like the best expansion in recent memory, unlike BFA.
I've read some stuff about how raiding and whatever was good, but the story progression is like they've taken the bad stuff from Draenor and amplified it. And there's Norse gods now, for some reason. It just doesn't make sense to me.
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#33
Soy
FrickI've read some stuff about how raiding and whatever was good, but the story progression is like they've taken the bad stuff from Draenor and amplified it. And there's Norse gods now, for some reason. It just doesn't make sense to me.
Legion had a ton of dumb systems with legendaries that meant so much to performance, but the rng was punishing in obtaining them. You were forced to grind world quest nearly every day or the your artifact weapon would fall behind others if you were raiding. It was punitive in nature. People just say Legion was great because they are parroting what they've heard someone else say. Being forced to do certain things every day is not fun at all.
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#34
Aquinus
Resident Wat-man
I will say though that the Radeon Pro 5600M runs WoW pretty well with Metal. I'm rather impressed with what my laptop is capable of doing on a 5k display.
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#35
katzi
SoyLegion had a ton of dumb systems with legendaries that meant so much to performance, but the rng was punishing in obtaining them. You were forced to grind world quest nearly every day or the your artifact weapon would fall behind others if you were raiding. It was punitive in nature. People just say Legion was great because they are parroting what they've heard someone else say. Being forced to do certain things every day is not fun at all.
I played legion from Start to Finish - from launch day all the way through, and I fucking loved it.

BFA nearly broke me...

Shadowlands so far is off to a good, if frustrating start lol.
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#36
medi01
LionheartI cannot notice a damn thing, Should of been like Minecraft or Quake II with ray tracing, now that's a jump in visuals, and a huge decline in fps lol.


Seriously, though, do you know what is common between Minecraft and Quake?
They TOTALLY LACK LIGHT/SHADOW EFFECTS without RT.

And that is the big secret of the "RT hype", that new unseen visuals promise is, actually, falling short, but to add insult to injury, so is "ease of development" and if you add "it tanks your fps" into the mix, what have you got? Oh, wait, that CP2077:

Guess which of these shots are with RT and which without:








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#37
katzi
medi01

Seriously, though, do you know what is common between Minecraft and Quake?
They TOTALLY LACK LIGHT/SHADOW EFFECTS without RT.

And that is the big secret of the "RT hype", that new unseen visuals promise is, actually, falling short, but to add insult to injury, so is "ease of development" and if you add "it tanks your fps" into the mix, what have you got? Oh, wait, that CP2077:

Guess which of these shots are with RT and which without:








Oooo that is very pretty, I may get it purely for the eye candy and putting my 3080 to work.
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#38
medi01
m2geekOooo that is very pretty, I may get it purely for the eye candy and putting my 3080 to work.
Are you sure you can tell which of those is RT ON? :D
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#39
katzi
medi01Are you sure you can tell which of those is RT ON? :D
Honestly don't care either way, I've not really paid attention to CP22, been busy playing shadowlands :P

It just looks very visually simulating either way, I like shiny.

Squirrel!
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#40
Chomiq
m2geekHonestly don't care either way, I've not really paid attention to CP22, been busy playing shadowlands :p

It just looks very visually simulating either way, I like shiny.

Squirrel!
First one is RT, second is RT off.

As for "lack of shadows" without RT - this should only happen if you haven't prepared textures with baked shadows and are relying entirely on shadows generated from RT. And yes, it is an ease of use, because otherwise you'd have to bake new shadow maps each time you change something in the scene.

It comes at great cost right now but don't expect it to go away.
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#41
Punkenjoy
hatImagine actually buying a hot new item from a scalper. Time and time again we've seen issues with launch day products. It's almost a fact of life in the PC industry. So you're buying probably a shitty product compared to what would be available later when the kinks get worked out, and your warranty is probably going to be complicated too because you technically bought it second hand, for an inflated price.

With all the downsides of buying scalped products, especially in the PC industry, I'm surprised they're even in "business". My 2600k system still has nothing to fear...
ChomiqFirst one is RT, second is RT off.

As for "lack of shadows" without RT - this should only happen if you haven't prepared textures with baked shadows and are relying entirely on shadows generated from RT. And yes, it is an ease of use, because otherwise you'd have to bake new shadow maps each time you change something in the scene.

It comes at great cost right now but don't expect it to go away.
That is one of the main problem of RT right now. I actually think that seconds screenshots look better than the first. yeah, they might be less "accurate" but i still think they look better.

i think we maybe 2-3 year before there is a really beautiful RT game around that run somehow correctly.
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