Wednesday, November 18th 2020

AMD Releases Radeon Software Adrenalin 20.11.2 WHQL

Hot on the heels of its massive Radeon RX 6800 series graphics card launch, AMD released the Radeon Software Adrenalin 20.11.2 WHQL drivers. These drivers add support for the newly launched Radeon RX 6800 XT and RX 6800 graphics cards. It also adds optimization of "World of Warcraft: Shadowlands." The Vulkan ICD is expanded with a new extension, "VK_KHR_fragment_shading_rate."

AMD also fixed a handful new bugs. To begin, hitching or stuttering caused by Radeon Instant Replay during fullscreen video playback has been fixed. Certain RX 500 series graphics cards not remembering fan settings after sleep has been fixed. With multiple multiple high refresh rate Radeon FreeSync displays connected to certain RX 500 series graphics cards, glitching was being noticed, which has been fixed. A case of stuttering when disabling performance metrics overlay in-game has also been fixed. Performance issues RX 5700 series cards were noticing with "Xuan-Yuan Sword VII" have been fixed. Mouse corruption in "Serious Sam 4," when changing graphics options in Vulkan API mode, has been fixed. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 20.11.2 WHQL
The change-log follows.

Support For
  • Radeon RX 6800 Series
  • World of Warcraft: Shadowlands
Added Vulkan Support
  • VK_KHR_fragment_shading_rate: This extension provides the ability to change the shading rate per fragment. This extension allows for multiple pixels to be shaded via a single fragment shader invocation as opposed to the normal rate of one invocation per pixel.
Fixed Issues
  • Enabling Record Desktop and Instant Replay may cause hitching or stutter during fullscreen video playback on some system configurations.
  • Custom fan settings may not retain after waking from sleep on Radeon RX 500 series graphics products.
  • Graphical glitching may occur on Radeon RX 500 series graphics products when at idle or at desktop with multiple high refresh rate Radeon FreeSync displays connected.
  • Disabling performance metrics overlay while in game can sometimes cause frame freeze or stuttering.
  • Lower than expected performance may be experienced on Radeon RX 5700 series graphics products in Xuan-Yuan Sword VII.
  • Mouse corruption may be experienced when changing graphics options to Vulkan API in Serious Sam 4.
  • Corruption may be visible on some surfaces in Far Cry Primal on Radeon RX 5000 series graphics products.
Known Issues
  • Brightness flickering may intermittently occur in some games when Radeon FreeSync is enabled, and the game is set to use borderless fullscreen.
  • Metro Exodus, Shadow of the Tomb Raider, Battlefield V, Call of Duty : Modern Warfare and Call of Duty : Black Ops Cold War may experience intermittent application crashes with DirectX Raytracing enabled.
  • Anisotropic Filtering in Radeon Software graphics settings is not taking effect in DirexctX 9 applications on RDNA graphics products.
  • Crysis Remastered may experience corruption on character models on Radeon RX 6800 Series graphics products.
  • World of Warcraft: Shadowlands may fail to launch when DirectX 12 API is selected on Windows 7 system configurations.
  • Some games may experience stuttering when set to borderless fullscreen and an extended display is connected running the Netflix windows store application on RDNA graphics products.
  • Radeon recording and streaming features may fail to enable on AMD Radeon HD 7800 series graphics products.
  • Screen space reflections may appear with flickering corruption in Battlefield V on RDNA graphics products.
  • Modifying the HDMI Scaling slider may cause FPS to become locked to 30.
  • Performance Metrics Overlay and the Performance Tuning tab incorrectly report higher than expected idle clock speeds on Radeon RX 5700 series graphics products. Performance and power consumption are not impacted by this incorrect reporting.
  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
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42 Comments on AMD Releases Radeon Software Adrenalin 20.11.2 WHQL

#26
Space Lynx
Astronaut
FluffmeisterDespite the name, Nvidia have always dominated AMD when it comes to OpenGL support. Mantle lit a fire under their arse to the point where Mantle was defeated before it even became a thang (aka Vulkan). It's no wonder AMD pimped DX12 for so long.
do future games or even recent games even use opengl though? i mean... eh. it doesn't really effect me. zen 3 and rx 6000 will brute force give me high frames in oopengl titles since they are old anyway. making the point moot. and future games amd is focusing on dx12 and vulkan which gives me futureproofing. seems like a solid deal to me
Posted on Reply
#27
Fluffmeister
lynx29do future games or even recent games even use opengl though? i mean... eh. it doesn't really effect me. zen 3 and rx 6000 will brute force give me high frames in oopengl titles since they are old anyway. making the point moot. and future games amd is focusing on dx12 and vulkan which gives me futureproofing. seems like a solid deal to me
Yeah I wouldn't worry about it now, Vulkan easily supersedes OpenGL from a gaming perspective, it's far more streamlined.
Posted on Reply
#28
windwhirl
lynx29I don't really understand what you mean though, because as of right now my 5600x every score I see even in DX11 games shows it with very high frames beating out everything... I mean all I care about is frames and smoothness, so far my 5600x is giving me that.
Of course, I mean, at this point we don't really care as much because we have way more CPU power than we did when DX11 launched, but it says something when it's faster to add a translation layer to your graphics process instead of running the code "natively" when everything (the original code, the translation layer and the resulting translated code) is the same architecture (x86 code) and running on the same freaking specs. That's just not supposed to happen.
lynx29do future games or even recent games even use opengl though?
The only one that comes to mind and that was really taxing was No Man's Sky (it was unbearable with single digit FPS when running it on a medium setting, on my RX 580, had to reduce everything to low), but NMS switched to Vulkan quite a while ago. In fact, I think you can't select OpenGL anymore (no point in keeping it around if performance was a lot better on AMD with Vulkan, while on Nvidia performance either remained about the same or got better).
Posted on Reply
#29
RainingTacco
R-T-BI agree with this. The only reason AMD is not an option for me (their performance is impressive btw) is that their drivers CPU overhead is still absurd vs nvidia. Normally this does not matter, as games don't use the CPU that much to matter, but in Kerbal Space Program, I really feel it (the game is singlethreaded hell, and from 5700XT to RTX 2080 Super I literally got a +50% FPS differnce).
I've raised that topic on AMD community forum, but was lambasted.
windwhirlHow do you measure that? Seriously asking, out of curiosity.
There's api overhead test in 3dmark.
lynx29would this apply to Zen 3 + rx 6000 series + smart access memory enabled? maybe one if not all of those variables changes the game?

AMD seems to be focusing on all future games being dx12 or vulkan so my system is pretty future proof really in that regard
Yes it will still apply. AMD haven't touched API multithreading since DX11 came. It's been like that for 10 years!
Posted on Reply
#30
Space Lynx
Astronaut
RainingTaccoYes it will still apply. AMD haven't touched API multithreading since DX11 came. It's been like that for 10 years!
but it doesn't matter, its so overpowered it will give me high frames anyway on DX11, while still be heavily optimized and advantage at dx12 future AAA titles. so it's a win win in my book.
Posted on Reply
#31
R-T-B
lynx29I don't really understand what you mean though, because as of right now my 5600x every score I see even in DX11 games shows it with very high frames beating out everything...
As I said, it won't make a difference unless your game is already CPU bound. Most aren't.
lynx29but it doesn't matter, its so overpowered it will give me high frames anyway on DX11, while still be heavily optimized and advantage at dx12 future AAA titles. so it's a win win in my book.
If you play Kerbal Space Program or any game that depends on a highly performant single thread, it does. For any other use case it doesn't. It's an edge case, but it is valid.
lynx29do future games or even recent games even use opengl though? i mean... eh. it doesn't really effect me. zen 3 and rx 6000 will brute force give me high frames in oopengl titles since they are old anyway. making the point moot. and future games amd is focusing on dx12 and vulkan which gives me futureproofing. seems like a solid deal to me
OpenGL I can forgive. DX11 is the one they need to fix.
Posted on Reply
#32
RainingTacco
R-T-BAs I said, it won't make a difference unless your game is already CPU bound. Most aren't.



If you play Kerbal Space Program or any game that depends on a highly performant single thread, it does. For any other use case it doesn't. It's an edge case, but it is valid.



OpenGL I can forgive. DX11 is the one they need to fix.
The worst impacted games are of course DX11 titles that use ONE core. Even with higher multithreading games, it still show problem in cpu bound scenarios.
Posted on Reply
#33
ZeppMan217
Since there are people here with AMD parts, do your clock settings save properly when changed on this version?
Posted on Reply
#34
R-T-B
RainingTaccoThe worst impacted games are of course DX11 titles that use ONE core. Even with higher multithreading games, it still show problem in cpu bound scenarios.
I'm aware. It's unfortunate too because their hardware is excellent. I hope they someday decide to address this.
Posted on Reply
#35
INSTG8R
Vanguard Beta Tester
zlobbyI can't wait! I need my fix now! :)
Sorry bud been working on the 6000 release driver ;)
ZeppMan217Since there are people here with AMD parts, do your clock settings save properly when changed on this version?
Yes? I load a profile I’ve been using for a couple months I just copy/pasta it every driver install.

Posted on Reply
#36
zlobby
INSTG8RSorry bud been working on the 6000 release driver ;)
Why bother? People can't get their hands on these cards anyway... :roll:And not for the lack of trying.

Better have a fancy driver for a card that's already in my rig, than a driver for a card that's in some mofo's basement.
Posted on Reply
#37
R-T-B
zlobbyBetter have a fancy driver for a card that's already in my rig, than a driver for a card that's in some mofo's basement.
How about both? We could do with less "me, not him!" all around, I think.
Posted on Reply
#38
Sandbo
R-T-BAs I said, it won't make a difference unless your game is already CPU bound. Most aren't.



If you play Kerbal Space Program or any game that depends on a highly performant single thread, it does. For any other use case it doesn't. It's an edge case, but it is valid.



OpenGL I can forgive. DX11 is the one they need to fix.
It is remotely an edge case actually, Minecraft Java uses OpenGL as well and being heavily single-threaded.
But with minecraft java, fortunately there are tools to speed things up by a lot.
Posted on Reply
#39
Xzibit
INSTG8RSorry bud been working on the 6000 release driver ;)


Yes? I load a profile I’ve been using for a couple months I just copy/pasta it every driver install.

I use the Import/Export feature. Saves most of the settings in ZIP file and just import it after each update also have the custom XML file as well. So handy for adjustments or having multiple profiles.
Posted on Reply
#40
INSTG8R
Vanguard Beta Tester
XzibitI use the Import/Export feature. Saves most of the settings in ZIP file and just import it after each update also have the custom XML file as well. So handy for adjustments or having multiple profiles.
Yeah but I’m generally not running publics, doing clean Install etc so best to just keep my Wattman file, sometimes I have to redo it as well due to driver changes.
Posted on Reply
#41
ZeppMan217
INSTG8RYes? I load a profile I’ve been using for a couple months I just copy/pasta it every driver install.
Damn, that actually fixed it. Exported settings with adjusted clocks under 20.4.2, updated to 20.11.2, clocks wouldn't save, imported the profile and it works, all clocks set correctly. Thanks!
Posted on Reply
#42
INSTG8R
Vanguard Beta Tester
ZeppMan217Damn, that actually fixed it. Exported settings with adjusted clocks under 20.4.2, updated to 20.11.2, clocks wouldn't save, imported the profile and it works, all clocks set correctly. Thanks!
Yeah certain driver changes make older saved settings not work, can’t remember the last driver tho where there were changes. I usually load and save them again on a new driver just in case.
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