Wednesday, September 15th 2021
Nintendo Switch Software Update Adds Bluetooth Audio Support
The Nintendo Switch has without a doubt been a huge success for the company, but the portable gaming console has been missing a key feature, namely Bluetooth audio support. This has finally been addressed by Nintendo, courtesy of a software update that was in a software update that was released today.
However, it's not exactly what everyone was waiting for, as for some reason Nintendo only added support for audio output. This means that if you want to use voice chat, you'll still have to use a wired headset or a third party Bluetooth dongle, which seems to slightly defeat the purpose of this update. Another oddity is that wireless headsets/headphones can't be used at the same time as you play local wireless games, as they would be automatically disconnected in such a scenario. Up to 10 Bluetooth devices can be remembered by the Switch, but only one can be used at a time.
Source:
Nintendo
However, it's not exactly what everyone was waiting for, as for some reason Nintendo only added support for audio output. This means that if you want to use voice chat, you'll still have to use a wired headset or a third party Bluetooth dongle, which seems to slightly defeat the purpose of this update. Another oddity is that wireless headsets/headphones can't be used at the same time as you play local wireless games, as they would be automatically disconnected in such a scenario. Up to 10 Bluetooth devices can be remembered by the Switch, but only one can be used at a time.
48 Comments on Nintendo Switch Software Update Adds Bluetooth Audio Support
Its the same thing when you try to use a Bluetooth headset with the standard Windows codecs. If you use the headset just for audio-only, you get higher quality since the bandwidth is dedicated for that. However once you enable audio input (microphone), the quality would either drop or disconnect the audio output in order to handle the duplex connection. Wireless-headsets (which use some sort of WiFi direct over 2.4 GHz) overcomes this, but with the limitation of being locked in to a dedicated USB dongle, which provides greater bandwidth.
EDIT: Yup, just confirmed its a limitation of the A2DP profile in the Bluetooth standard.
EDIT 2: The PS4/PS5 and Xbox One/Series also have this same limitation.
EDIT 3: While this article does not say anything about Nintendo's limitation with BT, it does explain why BT is limited in the first place.
I mean, this is not an issue on most Bluetooth headsets today and you'd think a company like Nintendo could do better. The Switch is by all accounts based on Android and Android phones can do stereo audio and mic at the same time.
In all fairness, Bluetooth audio is a mess and there are far too many proprietary standards being used that are locked into single brands, which is just annoying.
Bluetooth 5.x should solve some of these issues, but not all of them. Yeah, so would I, but we're apparently not most people, wires have become a thing of evil...
Perhaps if it hadnt taken a decade to get halfway decent audio codecs into bluetooth they could have been included.
Sure, it's nice to have wireless headphones, I have a pair of Sony's that I use when I fly, because of the noise cancelling and a wireless headset with my computer (not really needed in all fairness), but my in-ears are good old fashioned wired.
The audio quality of Bluetooth is still lacking and Bluetooth 5.x didn't really fix that, despite offering more available bandwidth, as the Bluetooth SIG doesn't seem to be willing to dictate a uniform high-quality Bluetooth audio standard, for some reason.
Nah man, I usually keep my in-ears in my pocket, albeit in a puch for the last couple of ones, since they came with one. I don't really treat my in-ears as well as I should I guess, but still no issues.
The amount of times I yank my in-ears out by accident on stuff, you'd think I would have done some serious damage to them, but not so far.
The worst is on airplanes and up until the pandemic I was flying long-haul at least half a dozen times every year, you get caught in all sorts of weird crap you didn't even know was there. I guess the Sony's help there, but if you want to use them with the inflight entertainment system, you got to use the cable so...
The last time I think I had an issue with crackling was before I moved to Taiwan.
My last six pairs of in-ears have all been around US$100, the most recent one being around US$300.
I did drop the third most recent one in a taxi, very annoying...
I've had a pair of Philips SHE9850's, two pairs of UE 600's (since I washed one pair), one pair of each of Sony XBA-1, XBA-10 and now the XBA-300.
None of those have had issues with the cables and all of them have gone in a pocket when not used.
Maybe I've just been lucky.
Way off topic now though.
Having good speakers, headphones and IEMs paired with good amplifier, cables can be only pried from my cold, dead hands
Better late than never I suppose.
EDIT: FastStream would probably be perfect for the Switch. The problem is that this codec is proprietary to Creative. You also need to take into consideration the bandwidth of the wireless gamepad controls that is also connecting over BT. While those are not huge chunks of data by any means (literal bytes of data), its still being shared alongside audio data which amazingly can constrain the 2Mbps/3Mbps max bandwidth. MS and Sony do some weird trick (alongside BT 2.1+EDR for the PS4 controllers) to transfer all that data near-seamlessly.
EDIT: Sony uses their own ATRAC9 codec in the PS4 (and I think the PS5 as well).