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Digital Eclipse Drops Tetris Forever: A Celebration of Four Decades of Puzzle Perfection

In the 40 years since its creation in 1984 by a puzzle-loving computer programmer in the Soviet Union, the Tetris game has taken over the world - and it's never slowed down. Often found topping the lists of the best games ever created, over 220 official Tetris games have been released and the game has inspired a feature film, esports tournaments, and more. Four decades later, it's the game that hundreds of millions of players still can't put down.

Today, acclaimed retro gaming studio Digital Eclipse, in partnership with The Tetris Company, is pleased to announce the launch of Tetris Forever, the latest entry in the studio's acclaimed Gold Master Series. It's a love letter to the Tetris game, to its global, multigenerational fan base, and to the amazing history behind its rise to the top.

Nintendo Switch Successor: Backward Compatibility Confirmed for 2025 Launch

Nintendo has officially announced that its next-generation Switch console will feature backward compatibility, allowing players to use their existing game libraries on the new system. However, those eagerly awaiting the console's release may need to exercise patience as launch expectations have shifted to early 2025. On the official X account, Nintendo has announced: "At today's Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about the successor to Nintendo Switch, including its compatibility with Nintendo Switch, will be announced at a later date."

While the original Switch evolved from a 20 nm Tegra X1 to a more power-efficient 16 nm Tegra X1+ SoC (both featuring four Cortex-A57 and four Cortex-A53 cores with GM20B Maxwell GPUs), the Switch 2 is rumored to utilize a customized variant of NVIDIA's Jetson Orin SoC, now codenamed T239. The new chip represents a significant upgrade with its 12 Cortex-A78AE cores, LPDDR5 memory, and Ampere GPU architecture with 1,536 CUDA cores, promising enhanced battery efficiency and DLSS capabilities for the handheld gaming market. With the holiday 2024 release window now seemingly off the table, the new console is anticipated to debut in the first half of 2025, marking nearly eight years since the original Switch's launch.

The Console Exclusive Era Draws to a Close as Square Enix Joins Ubisoft in Simultaneous Release Strategy

It looks like the single-platform exclusive era that has plagued the gaming industry since the 2010s is coming to an end. The writing has been on the wall for a while, with Square Enix already previously confirming that its games would be launching earlier on both PC and Xbox, but now, the game studio has confirmed that more of its titles will be launching to more platforms simultaneously. This comes after Ubisoft made a similar announcement regarding the launch of Assassin's Creed Shadows after a delay and a bit of controversy.

The news from Square Enix broke in an interview with Japanese outlet 4gamer.net, with Square Enix's Naoki Yoshida confirming that the strategy has proven beneficial in terms of attracting more players to the company's games, further explaining that PC is the largest audience for gaming. The game Yoshida was specifically addressing in the interview was the upcoming Fantasian Neo Dimension—an upcoming CRPG developed by Mistwalker Corporation and published by Square Enix, with a planned multi-platform launch on December 5, 2024—but Yoshida seems to imply that this new policy will apply to more games going forward. It appears that both the announcement by Square Enix and Ubisoft are driven by commercial motivations.

Ryujinx Switch Emulator May Live On in Posthumous Project Fork

After being forced to shut down at the beginning of October, it looks like the open-source Nintendo Switch emulator, Ryujinx, may have found a new home. Late last week, a new fork of the Ryujinx emulator popped up online. The original Ryujinx project's lead developer, known online as gdkchan, took down the GitHub page after a mysterious offer from Nintendo. Although there was speculation that the creator of the project was offered money to shut the emulator down, the wording on the new GitHub project seems to suggest that Nintendo forced Ryujinx to shut down. The GitHub page for the new project is run by a developer that goes by GreemDev, who doesn't seem to have been involved with the original Ryujinx before it shut down.

GreemDev's Ryujinx is starting out as a direct fork and continuation of the original, although there are hints that the new Ryujinx will take on a slightly different nature in the future. For starters, it doesn't look like GreemDev plans to offer any documentation for the Nintendo Switch emulator—at least not yet. This is likely partially to avoid Nintendo's ire and because creating documentation is a lot of additional work for developers. Instead, the GitHub directs readers to the former Ryujinx documentation on Archive.org, indicating that, although there are intended changes in-store for the future of Ryujinx, the current forked version basically picks up where the original left off.

Metal Slug Tactics Launching November 5

Publisher Dotemu (Teenage Mutant Ninja Turtles: Shredder's Revenge, Streets of Rage 4) and developer Leikir Studio (Rogue Lords, Synergy) today announced Metal Slug Tactics (https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/), the grid-based tactical adaptation of the iconic run-and-gun METAL SLUG series, will launch Nov. 5 on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One.

The release date trailer debuts three additional playable characters in hard-hitting gameplay, each bringing a unique set of abilities into battle:
  • Clark Still: Originally hailing from the Ikari Warriors series and previously playable in Metal Slug 6, Clark's immense strength and wrestling experience allows this tanklike ally to relocate enemies on the map and dish out wide-reaching, status-inflicting damage.
  • Ralf Jones: Also returning for battle from the Ikari Warriors series and Metal Slug 6, Ralf is a master of short-range combat, packing devastating punches and the ability to charge at enemies head-on like a raging bull.
  • Leona Heidern: A newer addition to the Ikari Warriors, Leona is a revered fighter capable of replacing fallen enemies with decoy allies; she can distract and overwhelm enemy forces in her distinct approach to dominating the combat zone.

NEXiCONN Launches AI Pixel-Plus CaptureX NV601 and NV501 Game Capture Devices

NEXiCONN Technology Corp. has launched an advanced game capture device—the AI Pixel-Plus CaptureX NV601/NV501, now available for purchase on Amazon in the U.S. This product utilizes the company's proprietary deep learning AI technology, which enhances game visuals to 4K ultra-high-definition resolution, delivering significantly improved image quality. It offers next-gen support for streamers and content creators. One of the standout features of the AI Pixel-Plus CaptureX NV601/NV501 is its capability to stream on four platforms simultaneously, a breakthrough that is revolutionizing the live streaming industry.

Feature 1: Supports Up to 4K144 Capturing & Pass-through
The AI Pixel-Plus CaptureX NV601/NV501 not only enhances resolution to 4K and boosts image quality but also features powerful capture functionality. It seamlessly integrates gaming devices like PlayStation 5 and Nintendo Switch with software such as OBS and Streamlabs OBS, making content creation easier than ever. Additionally, the NV601 supports pass-through and capturing in up to 4K144, ensuring high-frame-rate video while capturing through external monitors connected via HDMI.

Patriot Unveils Viper Gaming V30 A2 microSD Card

Patriot, a leading manufacturer of high-performance gaming memory modules, SSDs, flash memory, and gaming peripherals, has introduced its latest creation under the Viper Gaming brand - the Viper Gaming Series V30 A2 microSD card. This top-tier storage solution is specifically designed for gamers, offering capacities ranging from128GB to an impressive 1 TB. With cutting-edge technology, it delivers exceptional read and write speeds, allowing gamers to effortlessly store high-definition screenshots, 4K gameplay videos, and extensive game libraries, all while experiencing unparalleled performance without storage limitations.

The Viper Gaming Series V30 A2 microSD card is built on advanced U3, Class 10, A2, V30, and UHS-I technology standards, offering read speeds of up to 100 MB/s and write speeds of up to 90 MB/s. Whether loading massive AAA games or running high-performance applications, this microSD card ensures a smooth and responsive user experience. Its compact size makes it perfect for expanding game libraries on the go and is compatible with handheld devices like the Nintendo Switch, Steam Deck, ROG Ally, smartphones, and tablets, enhancing gaming performance anywhere, anytime.

Nintendo Switch 2 Allegedly Not Powered by AMD APU Due to Poor Battery Life

Nintendo's next-generation Switch 2 handheld gaming console is nearing its release. As leaks intensify about its future specifications, we get information about its planning stages. According to Moore's Law is Dead YouTube video, we learn that Nintendo didn't choose AMD APU to be the powerhouse behind Switch 2 due to poor battery life. In a bid to secure the best chip at a mere five watts of power, the Japanese company had two choices: NVIDIA Tegra or AMD APU. With some preliminary testing and evaluation, AMD APU wasn't reportedly power-efficient at 5 Watt TDP, while the NVIDIA Tegra chip was maintaining sufficient battery life and performance at target specifications.

Allegedly the AMD APU was good for 15 W design, but Nintendo didn't want to place a bigger battery so that the device remains lighter and cheaper. The final design will likely carry a battery with a 20 Wh capacity, which will be the main power source behind the NVIDIA Tegra T239 SoC. As a reminder, the Tegra T239 SoC features eight-core Arm A78C cluster with modified NVIDIA Ampere cores in combination with DLSS, featuring some of the latest encoding/decoding elements from Ada Lovelace, like AV1. There are likely 1536 CUDA cores paired with 128-bit LPDDR5 memory running at 102 GB/s bandwidth. For final specifications, we have to wait for the official launch, but with rumors starting to intensify, we can expect to see it relatively soon.

Logitech G Unveils ASTRO A50 Gen 5, Now Featuring PLAYSYNC Audio

Logitech G, a brand of Logitech and leading innovator of gaming technologies and gear, introduced today at Logi Play the Logitech G ASTRO A50 5th Generation Wireless Gaming Headset and Base Station. It joins its bigger brother, the A50 X, to form the new A50 family of high-performance gaming headsets with advanced feature sets for multi-platform gamers.

The A50 Generation 5, now with PLAYSYNC AUDIO, is based on the same architecture as our award-winning A50 X, offering a streamlined and versatile feature set tailored for multiplatform gamers. The new PLAYSYNC AUDIO feature is designed specifically for players who want to use USB for seamless audio switching between console and PC platforms and don't require HDMI video switching.

CRKD Unveils ATOM, Micro-Sized Wireless Bluetooth Controller

CRKD, the premium collectible gaming brand behind the award-winning Nitro Deck, NEO S and Nitro Deck+ collectible controllers, announced today the small, yet mighty ATOM Collectible Keychain Controller. Impossibly small, yet fully functional and packed with features ATOM is the ideal travel companion for any gamer on the go, ready to play in an instant across a wide variety of gaming platforms.

Adorable, loveable, fashionable, powerful and highly collectible, ATOM features a wrist strap allowing for secure play when on the move, but also allowing the controller to be attached to keychains, lanyards, backpacks and more. Where it goes and how it attaches is up to you, but however and wherever you play, ATOM is always ready to go!

Hori Unveils Valve-Licensed Steam Controller for Japanese Market

Hori, a veteran Japanese peripheral maker, is set to release a Valve-licensed Steam controller in Japan on October 31. Priced at ¥7980 (about $50), the controller will come in four vibrant colors: Neon Yellow, Luminous Violet, Shiny White, and Midnight Black. This Japan-exclusive launch represents an intriguing development in the Steam Controller's evolution and potentially signals Valve's ongoing efforts to capture the Japanese gaming market, long known for its affinity for portable gaming. Unlike its predecessors, the Hori Steam Controller avoids trackpads in favor of traditional analog sticks and D-pads, a design choice that may appeal to console gamers, particularly Nintendo Switch users.

Despite this significant change, the new controller retains several key features from earlier Valve designs. It boasts dual analog sticks with touch sensitivity, a feature inherited from the Steam Deck that enables precise gyro aim toggling. The controller offers comprehensive Steam Input configuration options in its "Steam Mode," as well as an "XInput Mode" for non-Steam games. It supports both Bluetooth and wired USB connectivity and includes built-in gyro functionality. Additional features include four programmable buttons, rapid-fire capability, and dedicated Steam and Quick Access buttons for use in Steam Mode. While its availability beyond Japan remains uncertain, this release shows Valve's commitment to expanding its footprint in the global gaming hardware market.

Aspyr Announces STAR WARS: Bounty Hunter, Coming to PC & Consoles August 1

Aspyr is excited to announce STAR WARS: Bounty Hunter, in collaboration with Lucasfilm Games, a new title that brings the original STAR WARS: Bounty Hunter (2002) to modern platforms with visual enhancements, improved environmental textures, new dynamic lighting effects, and a new flashlight tool for navigating dark places. STAR WARS: Bounty Hunter will launch on Aug. 1, 2024, for Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam for the suggested retail price of $19.99 and is available to pre-order today with a 10% discount until the official launch.

Become the most feared Bounty Hunter in the galaxy! As Jango Fett, you'll have to jump, jetpack, climb, and maneuver in this iconic action-adventure game featuring a variety of visual improvements on modern platforms, as well as Steam Deck support and a number of DualSense controller features for PlayStation 5 players.

AVerMedia Shows New Premium Go Series Capture Dock for Handhelds, GaN Charger and More at Computex 2024

While it was keen to show off its earlier released Live Gamer ULTRA 2.1 (GC553G2) USB and Live Gamer 4K 2.1 (GC575) PCIe HDMI 2.1 capture cards which have recently got a big firmware update, giving them 4K144 capture, support for 5.1 multi-channel audio, and support for Windows 11 Dynamic Lighting, AVerMedia had a lot of other new things to show at the Computex 2024 show, including the new Premium Go Series, which includes the world's first Capture Dock, the X'tra Go GC515, the Elite Go GC313Pro and Core Go GC313 GaN charger and capture device, new AVerMedia Streaming Center software, and a couple of NVIDIA Jetson Orin NX-based Box PCs for edge AI.

As said, the new AVerMedia Premium Go Series kicks off with the X'tra Go GC515, which is the world's first Capture Dock for various handheld devices. The Xtra Go GC515 does exactly what you think it does, and that is record 4K30 or 1080p120 footage from a handheld gaming device with just a simple click and without a computer. It is compatible with popular models like Nintendo Switch, Steam Deck, ROG Ally, and probably most other handheld consoles. Of course, since it does not require a PC, it records everything on a microSD card. The Premium Go Series also features GaN chargers with video capture capability, including the Elite Go GC313Pro, a 100 W charger with HDMI 4K60 output, USB-C 1080p60 capture, and an ability to charge multiple device. There is also the Core Go GC313 GaN charger and capture device, which allows users to display their video signal on a monitor at up to 4K60 via HDMI while the device is charging.

Provence-like Sci-Fi world Awaits: Unravel Mysteries in Caravan SandWitch

Indie developer Plane Toast, in collaboration with indie publisher Dear Villagers, is thrilled to announce the upcoming release of Caravan SandWitch, a captivating narrative-driven exploration adventure set in a beautifully crafted, Sci-Fi Provence-like world called Cigalo. Launching in 2024 on Steam, Epic, PlayStation 5, and Nintendo Switch, Caravan SandWitch invites players to embark on a heartfelt journey unveiling the mysteries of Cigalo to find their missing sister.

Caravan SandWitch is already showing up on the big stage! It was featured at the AG French Direct a few hours ago. Stay tuned because we will have a Wholesome news for you Directly in your inbox REALLY soon! Who knows, maybe it will be an exclusive demo, keep updated by wishlisting the game.

Astor: Blade of the Monolith, Launching on All Platforms May 30th

Independent game developer C2 Game Studio has today revealed that its upcoming third-person action-RPG Astor: Blade of the Monolith will launch May 30th on PC, Nintendo Switch, PlayStation, and Xbox platforms. The release date was revealed as part of the ID@Xbox Showcase, featuring some of the most exciting upcoming indie games from around the world. The announcement also comes in the wake of a recent title rebrand. Wield legendary runic weapons and magical abilities in fast-paced combat as you confront the source of evil found on planet Gilese, and enjoy a rich, immersive adventure as you guide a lone hero across the planet in a desperate search for answers.

"We're really excited to finally reveal our release date for Astor: Blade of the Monolith," said Luis Correa, Founder & game director at C2 Game Studio. "Myself and everyone at C2 are immensely proud of the game, and we can't wait for players to get their hands on it when it releases on May 30th."

Private Division and Wētā Workshop Announce Tales of the Shire: A The Lord of the Rings Game

Private Division, a publishing label of Take-Two Interactive Software, Inc., and Wētā Workshop, known for their work on the world of Middle-earth for The Lord of the Rings film trilogy, today revealed Tales of the Shire: A The Lord of the Rings Game, a cosy Hobbit life sim set in the Middle-earth universe of J.R.R. Tolkien. Developed by Wētā Workshop Game Studio, a wholly-owned subsidiary of Wētā Workshop, Tales of the Shire will launch in the second half of 2024 on the Nintendo Switch system, PlayStation 5, Xbox Series X|S, and PC via Steam.

In Tales of the Shire, experience the storybook return to Middle-earth's most inviting region by living life as a Hobbit in the idyllic town of Bywater. Unwind in the breathtaking pastures, visit the townsfolks' local shops, or even enjoy second breakfast. Help bring the community together and achieve official village status by throwing the greatest Bywater Festival the Shire has ever seen!

PDP Launches Grand Prix Peach REMATCH GLOW Wireless Controller for Nintendo Switch

Leading gaming accessory maker Turtle Beach Corporation, and Performance Designed Products LLC (PDP) today expanded their line of Nintendo -licensed accessories with two new Peach-themed products, just in time for the Princess Peach: Showtime! Game release on March 22, 2024. The Grand Prix Peach REMATCH GLOW Wireless Controller ($49.99 MSRP) and Grand Prix Peach Travel Case Plus GLOW ($19.99 MSRP) are both officially licensed by Nintendo and feature unique, glow-in-the-dark design.

Yuzu Switch Emulator Development Shutdown, Nintendo Demands $2.4 Million in Damages

The open-source Yuzu Switch Emulator attracted immediate Nintendo attention, around The Legend of Zelda: Tears of the Kingdom's launch window. Last Monday, news reports put many spotlights on freshly-filed legal documentation—the Japanese multinational video game firm's North American office took Tropic Haze LLC to court in Rhode Island. The aforementioned limited liability company created and distributed Yuzu and Citra—Switch and 3DS software emulators (respectively). Nintendo's lawsuit claimed that Tropic Haze's Yuzu software illegally circumvents their software encryption, and played a significant role in facilitating piracy "at a colossal scale." A prime example was presented in the case of Tears of the Kingdom—allegedly over one million illicit digital copies were distributed prior to its official retail release. The lawsuit proposed that "defendant (Tropic Haze) is thus secondarily liable for the infringement committed by the users to whom it distributes Yuzu."

According to a new filing, Tropic Haze has agreed to cease all operations and pay Nintendo $2.4 million in damages. This swift announcement arrived much earlier than expected—Yuzu's developer reportedly "lawyered up" late last week. According to Eurogamer: "over the weekend, Tropic Haze announced it had retained the legal services of an attorney and would be responding Nintendo's lawsuit within 60 days, but a new filing has now been spotted confirming both parties have reached a settlement—pending the court's final approval." A permanent injunction prevents Tropic Haze from: "offering to the public, providing, marketing, advertising, promoting, selling, testing, hosting, cloning, distributing, or otherwise trafficking in Yuzu or any source code or features of Yuzu." This order seemingly extends to Citra (their 3DS emulator): "other software or devices that circumvent Nintendo's technical protection measures." Tropic Haze has been ordered to surrender its website domains and turn in all held physical circumvention devices. Yuzu creators are required to not establish "new entities or associations to develop similar Nintendo emulation software" in the future. Open-source "Nuzu" and "Suyu" follow-ups/spiritual successors have already popped up online.

Four Fan-Favorite Xbox Games Heading to Nintendo Switch & Sony PlayStation Platforms

At Xbox, we strive to create games that inspire, entertain, and connect players from around the world. As a publisher and platform we are committed to meeting players where they are, by bringing more games, to more people, and on more devices. And at the heart of all we do are our players, and the vibrant communities that they build around the games they love.

Today we are announcing that four fan-favorite Xbox games will be coming to Nintendo Switch and Sony platforms this spring. The studios that built these celebrated games have drawn on their multi-platform experience to open the worlds they created to even more players and communities.

Nintendo Switch 2 Launch Window Reportedly Shifts to Early 2025

Murmurings of a delayed Nintendo "Switch 2" release schedule appeared online earlier this week—Brazilian games journalist, Pedro Henrique Lutti Lippe, made claims during an "OX do Controle" videocast—based on insider information. Additionally, he broke the bad news on social media: "Nobody wants to hear this, but this one is pretty intense. After consulting five sources from three different continents, all echoing basically the same thing, we can reveal (that) the launch of the Switch's successor should only happen in 2025." Several global news outlets have performed their own investigations, following up on OX do Controle's declaration.

Eurogamer reached out to its network of "trusty" insiders—their Friday evening update stated that: "(we) can now corroborate the earlier reports/whispers that the Switch 2, once destined for release later in 2024, is now set for Q1 2025...The console's launch moving into early next year—but still within the coming financial year—is designed to ensure Switch 2's launch line-up features as many titles as possible, Eurogamer understands." Video Games Chronicle's Andy Robinson has similarly checked in with his pool of industry spies: "VGC has heard from multiple sources who said Nintendo has told publishers its next console will now launch in Q1 2025. According to the sources, third-party game companies were recently briefed on an internal delay in Nintendo's next-gen launch timing, from late 2024 to early the following year. One publishing source suggested the delay was so that Nintendo could prepare stronger first-party software for the console. It's possible the next-gen Nintendo console will now follow a similar timeline to the Switch, which was released in March but announced the previous year."

Nintendo Switch 2 Could Retain Backward Compatibility with The First-Gen Console

Reports are circulating online that Nintendo's upcoming successor to the Switch console, tentatively referred to as the "Switch 2," will offer backward compatibility for physical game cards and digital purchases from the current Switch library. While Nintendo has yet to officially announce the new console, speculation points to a potential reveal as early as next month for a 2024 launch. The backward compatibility claims first surfaced last year when Nintendo America President Doug Bowser hinted at supporting continuity between console generations to minimize the sales decline when transitioning hardware. New momentum behind the rumors comes from gaming industry insiders Felipe Lima and PH Brazil, who, during recent podcasts, stated the Switch 2 has backward compatibility functionality already being shared with game developers.

Well-known gaming leakers "NateTheHate" and others have corroborated that testing is underway for playing current Switch games on new hardware. If true, this backward compatibility would be a consumer-friendly move that breaks from Nintendo's past tendencies of forcing clean breaks between console ecosystems. While details remain unconfirmed by Nintendo, multiple credible sources point to the upcoming Switch successor allowing gamers to carry forward both their physical and digital libraries to continue enjoying this generation's releases. If the compatibility remains, the hardware platform could stay in the playing field of the same vendor—NVIDIA—who provided Nintendo with Tegra X1 SoC. The updated version of the SoC could use a fork of NVIDIA's Orin platform based on Ampere GPU with DLSS, but official details are yet to be seen.

"Eastward: Octopia" Out Now on Steam & Nintendo Switch

Hey, everyone! We're excited to bring you some big (and heartwarming) news today! Today is the day! Get ready to trade in John's bang-bang gun for a watering can, and embark on a tranquil new life in Octopia. (Don't worry, you'll still need that frying pan 🍳). In Eastward: Octopia, Sam and John return in a parallel world adventure, leaving the miasma and monsters behind them, to start a simpler life, living off the land. Get ready to trade swords (or may we say rusty pans?) for shovels and embark on a tranquil world of rural life, fishing, and culinary magic in Octopia, the brand-new DLC for Eastward, landing on Steam and Nintendo Switch TODAY at $5.99 / £4.99 / €5.89 / 700円 / ¥22 CNY, with a special launch offer of 15% off the DLC running from today until February 14th! We're also running special limited-time offers on the base game & bundle too.

"I haven't played Eastward! Do I have to play the base game to get the most out of the DLC?"
Eastward: Octopia takes place in a parallel universe, so there's no need to have finished (or even started) Eastward's base game story to enjoy the simple life—you can even play it straight from the menu. However, please note that a copy of Eastward is required to access the DLC. Although many familiar faces appear in Eastward: Octopia, the plot, gameplay and character 'settings' will be a completely new experience. Once you've purchased and downloaded the DLC, make sure the DLC is 'checked' in the base game properties. After starting the base game of Eastward in your Steam Library, you can then travel to the pastoral time and space of Eastward: Octopia is a single click from the main menu interface! 🚞

Nintendo "Switch 2" with 8-inch LCD Screen Reportedly Prepped for 2024

Earlier today, Bloomberg published a report that covers expert analysis of the Nintendo Switch successor's alleged display credentials. The media outlet cites claims made by Hiroshi Hayase—Research Manager (of Small Medium Displays) at Omdia. The analyst proposes that Nintendo's hardware design team has selected an eight inch LCD screen for their "Switch 2" games console, he also believes that the launch model is due at some point this year. Hayase-san has gleaned information from supply chain insiders—the Switch successor could double shipments of entertainment-oriented "small displays." Sharp Corporation is believed to be Nintendo's main supplier, according to interpretations of deliberately vague company statements.

Nintendo's 2017 launch model sported a 6.2-inch LCD display, a more portable Lite version arrived in 2019 with a 5.5-inch display, and a larger 7-inch OLED iteration was released back in 2021. Gaming communities have long speculated about an abandoned "Switch Pro" model—many believe that the project was dropped due to ongoing supply chain problems during lockdown periods. The Switch OLED (plus its modernized dock station) is believed to be an interim gap fill. Nintendo has revealed little about their next generation gaming console, but development partners have been making some noise lately. According to a 4Gamer.net interview article, workers at Japanese studios (CAPCOM, Koei Tecmo, and Spike Chunsoft) have expressed major excitement about the upcoming model's prospects. GDC's 2024 State of the Game Industry report revealed that 240 respondents have admitted that they are actively working on Switch 2 games software.

Star Ocean: The Second Story R - Devs Outline Modernization Process

Hello everyone - my name is Kei Komaki, I am the producer and together with Yuichiro Kitao, Development Producer and Director we want to give fans and newcomers a deep dive into the development process of Star Ocean The Second Story R! This brand-new remake of the classic PlayStation-era RPG launches for PS5 & PS4, Nintendo Switch and PC (Windows) on November 2, and expands the original adventure with revamped mechanics, a rearranged soundtrack with new music, and a bold new 2.5D art style. The whole team has put their heart and soul into this epic adventure, so as the game launches, I thought I'd take you behind the scenes and explain how we approached the challenge of remaking such a beloved game.

The remaster takes off
The first thing you may be wondering is: why remake Star Ocean The Second Story at all? The simple answer is that the fans continually requested it. Even as we continued to develop new instalments in the series, such as 2022's Star Ocean The Divine Force, fans kept asking for the return of Star Ocean The Second Story. This year is the 25th anniversary of the game's original release, so naturally we started thinking about what we could do to mark the occasion. At the time, I was lucky enough to meet Yuichiro Kitao from Gemdrops, Inc., who would go on to work on the development. We discussed the project, and he quickly got on board with the idea of a remake.

Make Way Demo Smashes into Steam Next Fest

Chaotic multiplayer "DIY racer" Make Way, from indie developer Ice Beam Games and publisher Secret Mode, is turbo-charging into Steam Next Fest today. Supporting 1-4 players, the Make Way demo gives players an early peek at the unbridled chaos expected in the full, cross-platform game for PC, Nintendo Switch, PS5, PS4, Xbox Series X|S, and Xbox One later this year.

The demo will allow up to four players to battle together online or locally in either Race mode, where players focus on building their tracks and racing to the finish line, or Classic mode, where weapons and obstacles are thrown into the mix for the true chaotic experience. A sampling of the track pieces, obstacles, and vehicles will be available for use, with more to unlock by playing the demo, and even more to come in the final full release.
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