Thursday, April 17th 2025

Nintendo Revises Switch 2 Product Info; VRR Support Scrubbed from Some Official Sites
Digital Foundry's Oliver Mackenzie and a member of the Resetera video game discussion forum have alerted the wider community to a small change within the text on several of Nintendo's Switch 2 product web presences. Mackenzie's social media post included a comparative screenshot; showing before and after conditions; Digital Foundry's Canadian correspondent provided comment: "some weird stuff going on at Nintendo. Looks like they've changed their US website to no longer mention VRR support for TV play? Only HDR and 120 Hz support get a call-out." Additional press coverage has put spotlights on Nintendo's Japan and Canada websites; both regional offices have scrubbed "VRR" (variable refresh rate) from Switch 2 promotional material. At the time of writing, Nintendo of Europe and UK's hardware feature sections still showcase an unadulterated description: "bring games to life with a larger 1080p screen—or connect to a TV and play in up to 4K resolution. Support for HDR, VRR, and frame rates up to 120 FPS let you enjoy brilliant colour, clarity, and smooth gameplay."
Video Games Chronicle and a few other news sites have reached out to Nintendo for comment regarding this confusing situation. The Switch 2 maker is notorious for its guarded stance when discussing technical details—as evidenced recently, by a top employee deflecting responsibility in NVIDIA's general direction. Mackenzie reckons that VRR support—when paired with compatible televisions and monitors—could be added post-launch (June 5). It is possible that Nintendo's engineering department has removed this feature from its day one bag of tricks. Meanwhile, the Switch 2's surprisingly capable integrated display is expected to arrive without any technological compromises.
Sources:
Resetera, VGC, TechRadar, Wccftech, Oliver Mackenzie (Digital Foundry)
Video Games Chronicle and a few other news sites have reached out to Nintendo for comment regarding this confusing situation. The Switch 2 maker is notorious for its guarded stance when discussing technical details—as evidenced recently, by a top employee deflecting responsibility in NVIDIA's general direction. Mackenzie reckons that VRR support—when paired with compatible televisions and monitors—could be added post-launch (June 5). It is possible that Nintendo's engineering department has removed this feature from its day one bag of tricks. Meanwhile, the Switch 2's surprisingly capable integrated display is expected to arrive without any technological compromises.
29 Comments on Nintendo Revises Switch 2 Product Info; VRR Support Scrubbed from Some Official Sites
1st was a delayed launch date, now this:
Noninetendo finding even MORE ways to shave a few more pennies off their build costs, and screw the end users in the process....
"could be added "post launch"
yea, right, uh huh.......just after a bunch of FOMO suckas that don't pay close attention to the tech news go & buy it in it's gimpied state...and god only knows what kinda hoops they will have to jump through to get what was promised to them from the beginning :(
On topic:
Removing VRR would actually be the worst possible change they could make…
first they need to make sure VRR works for its own display, then they also need to make sure VRR works for external display usage
putting *small notice like its only works bla-bla-bla.. will just add more critics than any good
sony bravia TV promising VRR support on their TV since like 2003 line-up iirc, and just read what people get, half-working VRR
steamdeck VRR also hit & miss
And while it could be done with G-SYNC (this is supposedly what's being used with the portable display), the TV would also need to support G-SYNC (the LG C9 OLED supported this over HDMI 2.0, newer models use 2.1).
Weird choice by Nintendo, especially at such high price, as it also prevents people from using 40 FPS modes on 4K 120 Hz TVs (you could do it at lower resolutions, but that might impact image quality, depending on what type of scaling is used).
s2 will probably have vrr on its own screen only, at least during launch
Consoles are designed mainly with TVs in mind, so pretty much the only way to get VRR is to use HDMI 2.1 (or G-SYNC for TVs that support that, like LG OLEDs).
Nintendo hating their Pokémon fans when fan made games were a thing.
Nintendo putting a 10 million dollar fine on a Nintendo Switch hacker when the hacker was selling modded Nintendo Switches. The person already went jail for damn near 4 years and Nintendo being a petty bitch, fined him $10 million which up to 30% of his income has to go to it.
Nintendo taking down YouTubers that are just showing Nintendo games on Android handhelds as Emulation is NOT illegal like Nintendo fanboys and apologists make it out to be. The channels are actually showing their own copy of the game they purchased.
I have a list of shady shit Nintendo has done and WILL continue to do. This is coming from a former Nintendo “good little boy” One of the main reasons why I love my ROG ALLY.
HDMI forum vrr was officially introduced in hdmi 2.1 but it was based on several earlier hdmi 2.0 "hacks" that basically got put into the standard.
Oh....that's beyond funny. :roll:
But we can even skip that “minor“ detail and go strait to yes, Nintendo is just as entitled to financial restitution as you would be. Poor little modder boy doesn’t get a pass because “reasons”. Maybe he should have gotten a better lawyer. Or, you know, not breaking the law in the first place is usually a pretty smart move. Oh no, Nintendo wants to control how its intellectual property is displayed. The horror! Are you going to stop asking dumb questions?
The answer both our questions is “No”.
In the same way opinions differ on how companies perceive modding; and its very natural gamers take a stance on how and why they like or dislike such companies.
This defines our gaming markets more than you think. The legal approach is just one way to look at it - a very rigid one I might add - and isn't really in your or anyone's benefit. One might even wonder if Nintendo benefits. Its just a very stiff corporate way to look at your IP, and Nintendo is known for that.
Never having their first party games on sale.
90 buck game price point.
Not showing the prices in the Direct because they knew they had to be hush hush or people would revolt even more.
Saying Switch 2 it was going to be full retrocompatible, now it's depending on the developer.
Gating performance patches as DLCs.
They are indefendible, I'm sorry.
Nintendo likes to bully people, they always have, even in the NES days. Just because you disagree with someone doesn't mean their questions are dumb. Also dont forget:
Refusing to admit to the joycon drift issue
Refusing to admit to their netcode issues in multiplayer games
Re-releasing games with censored content, running at a worse framerate then 20+ year old hardware and/or full of bugs (hello there Paper mario and luigi mansion 2)
Re-releasing games for HIGHER prices while introducing more bugs (pokemon diamond and pearl, luigi mansion 2 again, ece)
Embracing FOMO tactics in games aimed at children (super mario all stars).
And by far, nintendo is the worst of them all when it comes to preservation of software. They pull their hardware offline YEARS before MS or sony do and the stores are totally inaccessible so you cant download anything once they go down.
I have a lot issues with how Nintendo does business. Despite being the first company to venture into the online space in 1995 (Satellaview), they are the most behind when it comes to online play and infastructure, $80 games is beyond the pale at this point in time. Despite being the first console manufacture to adopt analog triggers, with the Gamecube, they've refused to use anything but digital triggers since etc. They are conservative to at fault in many regards.
All that said, Nintendo has been around since the 19th Century, 1889 to be more specific. They've rarely posted any annual losses. They know how to run a profitable business. We may not like some of their tactics but they've been around for 136 years for a reason. Do I wish they'd cut their software prices after their games have been on the market a while? Sure. Does it make business sense for them to do so? No. Mario Kart 8 still retails for $60 after being on the market for 11 years. However it's still in the top selling games for each month after all that time. Sony, MS and most 3rd party developers have trained gamers to wait 3 months and buy their games for half price.This is why MS and now Sony have had to start to put their titles on PC to cover their large budgets. They've lowered the value perception of their IPs.
Sega nearly went under because they plagued the market with silly console addons instead of focusing on good games, undercutting two console generations by launching their successors early (the 32x and the saturn) and spent the 2000s releasing utter trash. Had they crushed fangames and acted like nintendo.....they would have simply had even fewer sales as a whole generation grew up without good Sega games to pump their interest. Especially when games like MK8 have produced over $4 BILLION dollars in revenue for nintendo, they really cannot justify this $80-90 game BS. It's not inflation, it is pure, unfiltered greed. Sure, they're a business and have to make money, but there is a distinct difference in Nintendo's behavior now VS a decade ago when Iwata was in charge. They have become much more oriented towards milking consumers VS producing good experiences, and eventually this will backfire.
I'm sorry, even when they aren't the worst part of it, they still make the suckiest of decisions for the long term of their game xD