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Digital Eclipse Drops Tetris Forever: A Celebration of Four Decades of Puzzle Perfection

In the 40 years since its creation in 1984 by a puzzle-loving computer programmer in the Soviet Union, the Tetris game has taken over the world - and it's never slowed down. Often found topping the lists of the best games ever created, over 220 official Tetris games have been released and the game has inspired a feature film, esports tournaments, and more. Four decades later, it's the game that hundreds of millions of players still can't put down.

Today, acclaimed retro gaming studio Digital Eclipse, in partnership with The Tetris Company, is pleased to announce the launch of Tetris Forever, the latest entry in the studio's acclaimed Gold Master Series. It's a love letter to the Tetris game, to its global, multigenerational fan base, and to the amazing history behind its rise to the top.

Pokémon TCG Pocket Earns Pay-To-Win Label With Two-Year Investment for Single Card Set

The Pokémon Trading Card Game Pocket is billed as a "casual," accessible way for people to enjoy the fun of the Pokémon Trading Card Game, regardless of where they are in the world. That said, it looks like players will also have to endure the added fun of the financial burden of the real-world Pokémon TCG if they want to be able to play the game in any serious fashion. According to one gamer's analysis posted on Reddit, however, the amount of time you'd need to invest into Pokémon Trading Card Game Pocket is anything but casual, clocking in at over two years of daily gameplay to unlock your first whole set.

The method used in the analysis was based on the likelihood of obtaining a new card needed to complete a card set in one of the two daily card draws available to non-premium players. Without optimizing gameplay using features, like the Points Shop or the Wonder Pick, both of which greatly increase the odds of drawing specific cards, players would need to play consecutively for 1843 days, opening a total of 3,687. Paying for a premium pass enables opening three packs a day, however, reducing that number to 1,229 days and resulting in a total bill of $404 for that period. It's only by making full use of the Wonder Pick and Points Shop that the total play time comes down to a little under two years, at a total of 655 days (around 1,310 packs). Upgrading to the premium pass reduces this, but will run up a total of $180 but reduce the amount of time significantly.

Nintendo Switch Successor: Backward Compatibility Confirmed for 2025 Launch

Nintendo has officially announced that its next-generation Switch console will feature backward compatibility, allowing players to use their existing game libraries on the new system. However, those eagerly awaiting the console's release may need to exercise patience as launch expectations have shifted to early 2025. On the official X account, Nintendo has announced: "At today's Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about the successor to Nintendo Switch, including its compatibility with Nintendo Switch, will be announced at a later date."

While the original Switch evolved from a 20 nm Tegra X1 to a more power-efficient 16 nm Tegra X1+ SoC (both featuring four Cortex-A57 and four Cortex-A53 cores with GM20B Maxwell GPUs), the Switch 2 is rumored to utilize a customized variant of NVIDIA's Jetson Orin SoC, now codenamed T239. The new chip represents a significant upgrade with its 12 Cortex-A78AE cores, LPDDR5 memory, and Ampere GPU architecture with 1,536 CUDA cores, promising enhanced battery efficiency and DLSS capabilities for the handheld gaming market. With the holiday 2024 release window now seemingly off the table, the new console is anticipated to debut in the first half of 2025, marking nearly eight years since the original Switch's launch.

Ryujinx Switch Emulator May Live On in Posthumous Project Fork

After being forced to shut down at the beginning of October, it looks like the open-source Nintendo Switch emulator, Ryujinx, may have found a new home. Late last week, a new fork of the Ryujinx emulator popped up online. The original Ryujinx project's lead developer, known online as gdkchan, took down the GitHub page after a mysterious offer from Nintendo. Although there was speculation that the creator of the project was offered money to shut the emulator down, the wording on the new GitHub project seems to suggest that Nintendo forced Ryujinx to shut down. The GitHub page for the new project is run by a developer that goes by GreemDev, who doesn't seem to have been involved with the original Ryujinx before it shut down.

GreemDev's Ryujinx is starting out as a direct fork and continuation of the original, although there are hints that the new Ryujinx will take on a slightly different nature in the future. For starters, it doesn't look like GreemDev plans to offer any documentation for the Nintendo Switch emulator—at least not yet. This is likely partially to avoid Nintendo's ire and because creating documentation is a lot of additional work for developers. Instead, the GitHub directs readers to the former Ryujinx documentation on Archive.org, indicating that, although there are intended changes in-store for the future of Ryujinx, the current forked version basically picks up where the original left off.

Metal Slug Tactics Launching November 5

Publisher Dotemu (Teenage Mutant Ninja Turtles: Shredder's Revenge, Streets of Rage 4) and developer Leikir Studio (Rogue Lords, Synergy) today announced Metal Slug Tactics (https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/), the grid-based tactical adaptation of the iconic run-and-gun METAL SLUG series, will launch Nov. 5 on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One.

The release date trailer debuts three additional playable characters in hard-hitting gameplay, each bringing a unique set of abilities into battle:
  • Clark Still: Originally hailing from the Ikari Warriors series and previously playable in Metal Slug 6, Clark's immense strength and wrestling experience allows this tanklike ally to relocate enemies on the map and dish out wide-reaching, status-inflicting damage.
  • Ralf Jones: Also returning for battle from the Ikari Warriors series and Metal Slug 6, Ralf is a master of short-range combat, packing devastating punches and the ability to charge at enemies head-on like a raging bull.
  • Leona Heidern: A newer addition to the Ikari Warriors, Leona is a revered fighter capable of replacing fallen enemies with decoy allies; she can distract and overwhelm enemy forces in her distinct approach to dominating the combat zone.

NEXiCONN Launches AI Pixel-Plus CaptureX NV601 and NV501 Game Capture Devices

NEXiCONN Technology Corp. has launched an advanced game capture device—the AI Pixel-Plus CaptureX NV601/NV501, now available for purchase on Amazon in the U.S. This product utilizes the company's proprietary deep learning AI technology, which enhances game visuals to 4K ultra-high-definition resolution, delivering significantly improved image quality. It offers next-gen support for streamers and content creators. One of the standout features of the AI Pixel-Plus CaptureX NV601/NV501 is its capability to stream on four platforms simultaneously, a breakthrough that is revolutionizing the live streaming industry.

Feature 1: Supports Up to 4K144 Capturing & Pass-through
The AI Pixel-Plus CaptureX NV601/NV501 not only enhances resolution to 4K and boosts image quality but also features powerful capture functionality. It seamlessly integrates gaming devices like PlayStation 5 and Nintendo Switch with software such as OBS and Streamlabs OBS, making content creation easier than ever. Additionally, the NV601 supports pass-through and capturing in up to 4K144, ensuring high-frame-rate video while capturing through external monitors connected via HDMI.

GameSir Launches the Tarantula Pro Multi-Platform Wireless Games Controller

GameSir, a World-renowned brand in gaming peripherals, proudly announces the launch of its latest product, the Tarantula Pro. This stylish new controller, is designed to enhance the gaming experience across multiple platforms including Switch, iOS, Android, PC and Steam. Inspired by the formidable spider species with the same namesake, the Tarantula Pro stands out with its unique design and lightning-fast response time, making it the perfect device for keen gamers that want a distinctive, feature rich controller with a striking design.

The GameSir Tarantula Pro's distinctive design has multiple extra buttons on the front aligned in three lines, inspired by the appearance of a tarantula. This innovative layout also provides gamers with unprecedented control and flexibility during gameplay. Complemented by an RGB lighting strip and vibrant face buttons, the Tarantula Pro not only offers exceptional performance but also brings a visual flair to the gaming experience.

Nintendo Takes Down Ryujinx Emulator, YouTube Videos Showing Emulation Get Strikes

Nintendo is living up to its litigious reputation this week, with news reports emerging of the gaming giant issuing a massive wave of copyright strikes on any YouTube videos containing footage of emulation. In addition to this, it seems like Nintendo may have had some harsh words for the lead developer of a popular open-source Switch emulator.

As of an announcement today, the open-source Switch emulator, Ryujinx, is no longer available for download from its GitHub repository. One of the more active developers for the project confirmed via a message in the official Discord that the lead developer, who goes by gdkchan, was contacted by Nintendo with an "offer," although given the outcome of the interaction, it was likely less an offer and more a threat. Shortly before that, Retro Game Corps, a popular content creator in the Nintendo emulation community, posted on X that his YouTube channel had received multiple copyright strikes, requiring that he move away from showing game emulation on-screen.

Nintendo Switch 2 Allegedly Not Powered by AMD APU Due to Poor Battery Life

Nintendo's next-generation Switch 2 handheld gaming console is nearing its release. As leaks intensify about its future specifications, we get information about its planning stages. According to Moore's Law is Dead YouTube video, we learn that Nintendo didn't choose AMD APU to be the powerhouse behind Switch 2 due to poor battery life. In a bid to secure the best chip at a mere five watts of power, the Japanese company had two choices: NVIDIA Tegra or AMD APU. With some preliminary testing and evaluation, AMD APU wasn't reportedly power-efficient at 5 Watt TDP, while the NVIDIA Tegra chip was maintaining sufficient battery life and performance at target specifications.

Allegedly the AMD APU was good for 15 W design, but Nintendo didn't want to place a bigger battery so that the device remains lighter and cheaper. The final design will likely carry a battery with a 20 Wh capacity, which will be the main power source behind the NVIDIA Tegra T239 SoC. As a reminder, the Tegra T239 SoC features eight-core Arm A78C cluster with modified NVIDIA Ampere cores in combination with DLSS, featuring some of the latest encoding/decoding elements from Ada Lovelace, like AV1. There are likely 1536 CUDA cores paired with 128-bit LPDDR5 memory running at 102 GB/s bandwidth. For final specifications, we have to wait for the official launch, but with rumors starting to intensify, we can expect to see it relatively soon.

Logitech G Unveils ASTRO A50 Gen 5, Now Featuring PLAYSYNC Audio

Logitech G, a brand of Logitech and leading innovator of gaming technologies and gear, introduced today at Logi Play the Logitech G ASTRO A50 5th Generation Wireless Gaming Headset and Base Station. It joins its bigger brother, the A50 X, to form the new A50 family of high-performance gaming headsets with advanced feature sets for multi-platform gamers.

The A50 Generation 5, now with PLAYSYNC AUDIO, is based on the same architecture as our award-winning A50 X, offering a streamlined and versatile feature set tailored for multiplatform gamers. The new PLAYSYNC AUDIO feature is designed specifically for players who want to use USB for seamless audio switching between console and PC platforms and don't require HDMI video switching.

CRKD Unveils ATOM, Micro-Sized Wireless Bluetooth Controller

CRKD, the premium collectible gaming brand behind the award-winning Nitro Deck, NEO S and Nitro Deck+ collectible controllers, announced today the small, yet mighty ATOM Collectible Keychain Controller. Impossibly small, yet fully functional and packed with features ATOM is the ideal travel companion for any gamer on the go, ready to play in an instant across a wide variety of gaming platforms.

Adorable, loveable, fashionable, powerful and highly collectible, ATOM features a wrist strap allowing for secure play when on the move, but also allowing the controller to be attached to keychains, lanyards, backpacks and more. Where it goes and how it attaches is up to you, but however and wherever you play, ATOM is always ready to go!

Western Digital Launches Nintendo Licensed SanDisk Pokémon microSD Cards

Western Digital announced it has expanded its portfolio of Nintendo-licensed SanDisk microSD cards with the launch of new cards inspired by Pokémon, one of the world's most successful entertainment franchises. In partnership with The Pokémon Company International and Nintendo, Western Digital is introducing the SanDisk Pokémon Snorlax microSD Card (1 TB), the SanDisk Pokémon Gengar microSD Card (512 GB) and the SanDisk Pokémon Pikachu microSD Card (256 GB).

Built for the popular Nintendo Switch Systems, the SanDisk Pokémon microSD cards allow users to add games to their libraries instead of doing the extra work of downloading, deleting and re-downloading games to make more space. The unique design of the SanDisk Pokémon card series captures the likeness of iconic Pokémon first discovered in the Kanto region of the Pokémon world, making these cards a must have for fans across the globe.

Schneider Electric Announces European Availability of New APC Back-UPS Pro Gaming UPS

Schneider Electric, the leader in digital transformation of energy management and automation, has today announced the availability of its APC Back-UPS Pro Gaming uninterruptible power supplies (UPS) in Europe. Celebrating 40 years of Legendary Reliability and leadership in critical power protection during 2024, the new, stylish, and state-of-the-art UPS has been designed to protect gaming equipment from power outages and deliver a robust power connection, despite energy spikes and failures.

Back-UPS Pro Gaming has been specifically designed with gamers, streamers, and influencers in mind, delivering uninterruptible power protection, even in regions where the grid is unstable, keeping GPU-powered PCs, leading consoles, streamers, and gamers connected to both their online gaming experiences and audiences, regardless of power disruptions. To deliver robust protection, APC Back-UPS Pro Gaming UPS features sine wave battery backup power - delivering the smooth electrical current required by sensitive electronics and AVR (Automatic Voltage Regulation), and helping to protect against power irregularities that can result in glitches and buffering during an outage to extend the lifespan of gaming equipment.

Aspyr Announces STAR WARS: Bounty Hunter, Coming to PC & Consoles August 1

Aspyr is excited to announce STAR WARS: Bounty Hunter, in collaboration with Lucasfilm Games, a new title that brings the original STAR WARS: Bounty Hunter (2002) to modern platforms with visual enhancements, improved environmental textures, new dynamic lighting effects, and a new flashlight tool for navigating dark places. STAR WARS: Bounty Hunter will launch on Aug. 1, 2024, for Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam for the suggested retail price of $19.99 and is available to pre-order today with a 10% discount until the official launch.

Become the most feared Bounty Hunter in the galaxy! As Jango Fett, you'll have to jump, jetpack, climb, and maneuver in this iconic action-adventure game featuring a variety of visual improvements on modern platforms, as well as Steam Deck support and a number of DualSense controller features for PlayStation 5 players.

Astor: Blade of the Monolith, Launching on All Platforms May 30th

Independent game developer C2 Game Studio has today revealed that its upcoming third-person action-RPG Astor: Blade of the Monolith will launch May 30th on PC, Nintendo Switch, PlayStation, and Xbox platforms. The release date was revealed as part of the ID@Xbox Showcase, featuring some of the most exciting upcoming indie games from around the world. The announcement also comes in the wake of a recent title rebrand. Wield legendary runic weapons and magical abilities in fast-paced combat as you confront the source of evil found on planet Gilese, and enjoy a rich, immersive adventure as you guide a lone hero across the planet in a desperate search for answers.

"We're really excited to finally reveal our release date for Astor: Blade of the Monolith," said Luis Correa, Founder & game director at C2 Game Studio. "Myself and everyone at C2 are immensely proud of the game, and we can't wait for players to get their hands on it when it releases on May 30th."

PDP Launches Grand Prix Peach REMATCH GLOW Wireless Controller for Nintendo Switch

Leading gaming accessory maker Turtle Beach Corporation, and Performance Designed Products LLC (PDP) today expanded their line of Nintendo -licensed accessories with two new Peach-themed products, just in time for the Princess Peach: Showtime! Game release on March 22, 2024. The Grand Prix Peach REMATCH GLOW Wireless Controller ($49.99 MSRP) and Grand Prix Peach Travel Case Plus GLOW ($19.99 MSRP) are both officially licensed by Nintendo and feature unique, glow-in-the-dark design.

Yuzu Switch Emulator Development Shutdown, Nintendo Demands $2.4 Million in Damages

The open-source Yuzu Switch Emulator attracted immediate Nintendo attention, around The Legend of Zelda: Tears of the Kingdom's launch window. Last Monday, news reports put many spotlights on freshly-filed legal documentation—the Japanese multinational video game firm's North American office took Tropic Haze LLC to court in Rhode Island. The aforementioned limited liability company created and distributed Yuzu and Citra—Switch and 3DS software emulators (respectively). Nintendo's lawsuit claimed that Tropic Haze's Yuzu software illegally circumvents their software encryption, and played a significant role in facilitating piracy "at a colossal scale." A prime example was presented in the case of Tears of the Kingdom—allegedly over one million illicit digital copies were distributed prior to its official retail release. The lawsuit proposed that "defendant (Tropic Haze) is thus secondarily liable for the infringement committed by the users to whom it distributes Yuzu."

According to a new filing, Tropic Haze has agreed to cease all operations and pay Nintendo $2.4 million in damages. This swift announcement arrived much earlier than expected—Yuzu's developer reportedly "lawyered up" late last week. According to Eurogamer: "over the weekend, Tropic Haze announced it had retained the legal services of an attorney and would be responding Nintendo's lawsuit within 60 days, but a new filing has now been spotted confirming both parties have reached a settlement—pending the court's final approval." A permanent injunction prevents Tropic Haze from: "offering to the public, providing, marketing, advertising, promoting, selling, testing, hosting, cloning, distributing, or otherwise trafficking in Yuzu or any source code or features of Yuzu." This order seemingly extends to Citra (their 3DS emulator): "other software or devices that circumvent Nintendo's technical protection measures." Tropic Haze has been ordered to surrender its website domains and turn in all held physical circumvention devices. Yuzu creators are required to not establish "new entities or associations to develop similar Nintendo emulation software" in the future. Open-source "Nuzu" and "Suyu" follow-ups/spiritual successors have already popped up online.

Nintendo of America Sues "Yuzu Switch Emulator" Development Company

Game File reporter, Stephen Totilo, has discovered a new Nintendo-filed legal document—the Japanese multinational video game company's North American office is ready to do battle (in court) with Tropic Haze. The latter's Yuzu Switch Emulator is the focus of Nintendo's legal case—initiated on February 26, at the United States District Court for the District of Rhode Island. Totilo's social media summary of goings-on stated: "Nintendo is suing the creators of popular Switch emulator Yuzu, saying their tech illegally circumvents Nintendo's software encryption and facilitates piracy. Seeks damages for alleged violations and a shutdown of the emulator." The Dolphin Emulator—a Gamecube and Wii emulation platform—was removed from Valve's Steam store last year, following the sending of a Digital Millennium Copyright Act (DMCA) takedown order, but its development team was not pursued in US courts. The House of Mario is reportedly fiercely protective of its intellectual properties and technologies—gaining a hard-nosed reputation for engaging in plenty of legal action over decades past.

Nintendo's federal-level lawsuit alleges that Tropic Haze's Yuzu Switch Emulator played a large part in widespread illegal distribution of a 2023 flagship game title. They believe that "The Legend of Zelda: Tears of the Kingdom" was pirated over one million times in a time period prior to its official launch on Switch consoles, while Yuzu's Patreon funding almost doubled within the same cycle. Nintendo stated (through filed documentation): "With Yuzu in hand, nothing stops a user from obtaining and playing unlawful copies of virtually any game made for the Nintendo Switch, all without paying a dime to Nintendo or to any of the hundreds of other game developers and publishers making and selling games for the Nintendo Switch...In effect, Yuzu turns general computing devices into tools for massive intellectual property infringement of Nintendo and others' copyrighted works." They argue that Yuzu is capable of circumventing the Switch console's many layers of encryption—Tropic Haze's software, in their opinion, is "primarily designed" to break Switch software protections.

Four Fan-Favorite Xbox Games Heading to Nintendo Switch & Sony PlayStation Platforms

At Xbox, we strive to create games that inspire, entertain, and connect players from around the world. As a publisher and platform we are committed to meeting players where they are, by bringing more games, to more people, and on more devices. And at the heart of all we do are our players, and the vibrant communities that they build around the games they love.

Today we are announcing that four fan-favorite Xbox games will be coming to Nintendo Switch and Sony platforms this spring. The studios that built these celebrated games have drawn on their multi-platform experience to open the worlds they created to even more players and communities.

Nintendo Switch 2 Could Retain Backward Compatibility with The First-Gen Console

Reports are circulating online that Nintendo's upcoming successor to the Switch console, tentatively referred to as the "Switch 2," will offer backward compatibility for physical game cards and digital purchases from the current Switch library. While Nintendo has yet to officially announce the new console, speculation points to a potential reveal as early as next month for a 2024 launch. The backward compatibility claims first surfaced last year when Nintendo America President Doug Bowser hinted at supporting continuity between console generations to minimize the sales decline when transitioning hardware. New momentum behind the rumors comes from gaming industry insiders Felipe Lima and PH Brazil, who, during recent podcasts, stated the Switch 2 has backward compatibility functionality already being shared with game developers.

Well-known gaming leakers "NateTheHate" and others have corroborated that testing is underway for playing current Switch games on new hardware. If true, this backward compatibility would be a consumer-friendly move that breaks from Nintendo's past tendencies of forcing clean breaks between console ecosystems. While details remain unconfirmed by Nintendo, multiple credible sources point to the upcoming Switch successor allowing gamers to carry forward both their physical and digital libraries to continue enjoying this generation's releases. If the compatibility remains, the hardware platform could stay in the playing field of the same vendor—NVIDIA—who provided Nintendo with Tegra X1 SoC. The updated version of the SoC could use a fork of NVIDIA's Orin platform based on Ampere GPU with DLSS, but official details are yet to be seen.

Nintendo Switch Passes 139 Million Units Sold, Still a Top Priority in 2024 Says CEO

Nintendo has published its quarterly financial results for the period ending March 31 (2024)—the numbers indicate that their trusty Switch hybrid console has continued to sell surprisingly well, despite industry watchdogs anticipating a sharp decline in late 2023. A Bloomberg Japan report has extracted crucial information from an important corporate investor call—Shuntaro Furukawa, the current company president, announced another sales milestone. The Switch has reached 139.36 million units sold (as of 31st December 2023) since its original rollout back in March 2017—it has the potential to outsell Sony's classic PlayStation 2 home console. Nintendo's CEO adhered to his company's strict script and did not address the big red elephant in the (conference) room—the highly anticipated Switch successor is an industry open secret—instead focusing on the current iteration being their "main business" going into FY2024-2025.

Despite recent "better than expected" financial figures, the Nintendo Switch is on a sales decline (going back several years)—the gaming community expected improved hardware to arrive at some point before 2024, but the House of Mario is in no rush to take on current generation Sony and Microsoft home console models. Furukawa-san stated that Nintendo will discuss its plans for the financial future during a May earnings briefing—this is largely in line with past declarations, the "Switch 2" is not arriving before Spring 2024. The latest reports suggest that the next Nintendo Direct presentation is scheduled for next week—perhaps February 15. Microsoft's Phil Spencer has teased a major Xbox "business update" announcement within the same timeframe.

Make Way Demo Smashes into Steam Next Fest

Chaotic multiplayer "DIY racer" Make Way, from indie developer Ice Beam Games and publisher Secret Mode, is turbo-charging into Steam Next Fest today. Supporting 1-4 players, the Make Way demo gives players an early peek at the unbridled chaos expected in the full, cross-platform game for PC, Nintendo Switch, PS5, PS4, Xbox Series X|S, and Xbox One later this year.

The demo will allow up to four players to battle together online or locally in either Race mode, where players focus on building their tracks and racing to the finish line, or Classic mode, where weapons and obstacles are thrown into the mix for the true chaotic experience. A sampling of the track pieces, obstacles, and vehicles will be available for use, with more to unlock by playing the demo, and even more to come in the final full release.

Nintendo Will Support Switch Until March 2025

Nikkei recently conducted an interview with Shuntaro Furukawa, Nintendo's current president—to commemorate a special occasion. The Japanese multinational video game company is celebrating the 40th anniversary of its "Family Computer" (aka Famicom/NES) home gaming system. A lot of the conversation revolved around the significant legacy (and sales: 61.91 million units) of their first home games console, but subsequent media attention focused on Furukawa-san discussing plans for the popular Switch model and beyond. Dr. Serkan Toto (of industry consultancy Kantan Games Inc.) kindly pulled out and translated the key takeaways from Nikkei's paywalled article. The Nintendo CEO did not disclose any major revelations—he stated that his team will be dedicated to advancing the current Switch's business model until March 2024 (end of the '23-'24 fiscal year): "The biggest obstacle at any time, not just limited to the "Next Console", is knowing whether we can deliver something that customers really want." This answer aligns with information disclosed to investors a couple of months ago, and a September Direct announcement of upcoming new titles and remasters.

The wider gaming community is eager to find out what is in store for the rumored "Switch 2," but Furukawa remained guarded about future prospects. He revealed that Nintendo will continue to "support" the existing model over the fiscal year starting April 2024 to March 2025 (FY24): "I can't talk about the specific topic...We are still working on Nintendo Switch software for the fiscal year ending March 2025. The momentum will be sustained to continue to expand the Switch business. In the fiscal year ending March 2024, we will keep up the Zelda momentum and move into the holiday selling season. In terms of hardware, we will maximize demand not only for new purchases, but also for second units and replacements." This rather boring outlook contrasts heavily with recent leaks—next-gen tech demos and dev kits are alleged to be out there. It is commendable that the House of Mario is dedicated to its existing customer base (129.5 million units sold as of September 2023), but the Switch's creaky Tegra X1 SoC simply cannot keep up with competition in modern times, even with customized FSR 2 support. A bespoke NVIDIA Jetson Orin SoC (T239/Drake) is speculated to drive the successor's insides, although wilder theories point to NVIDIA and MediaTek's chipset alliance producing a more potent solution that embraces newer architectures.

Nintendo Switch 2 to Feature NVIDIA Ampere GPU with DLSS

The rumors of Nintendo's next-generation Switch handheld gaming console have been piling up ever since the competition in the handheld console market got more intense. Since the release of the original Switch, Valve has released Steam Deck, ASUS made ROG Ally, and others are also exploring the market. However, the next-generation Nintendo Switch 2 is closer and closer, as we have information about the chipset that will power this device. Thanks to Kepler_L2 on Twitter/X, we have the codenames of the upcoming processors. The first generation Switch came with NVIDIA's Tegra X1 SoC built on a 20 nm node. However, later on, NVIDIA supplied Nintendo with a Tegra X1+ SoC made on a 16 nm node. There were no performance increases recorded, just improved power efficiency. Both of them used four Cortex-A57 and four Cortex-A53 cores with GM20B Maxwell GPUs.

For the Nintendo Switch 2, NVIDIA is said to utilize a customized variant of NVIDIA Jetson Orin SoC for automotive applications. The reference Orin SoC carries a codename T234, while this alleged adaptation has a T239 codename; the version is most likely optimized for power efficiency. The reference Orin design is a considerable uplift compared to the Tegra X1, as it boasts 12 Cortex-A78AE cores and LPDDR5 memory, along with Ampere GPU microarchitecture. Built on Samsung's 8 nm node, the efficiency would likely yield better battery life and position the second-generation Switch well among the now extended handheld gaming console market. However, including Ampere architecture would also bring technologies like DLSS, which would benefit the low-power SoC.

Nintendo "Switch 2" Reportedly Showcased at Private Gamescom Event

In the weeks leading up to Gamescom 2023 all sorts of Nintendo-related rumors started to spew forth—the boldest being a public unveiling of their much anticipated Switch successor during the conference segment. This did not transpire—of course—with Nintendo choosing to showcase existing games and hardware on the trade fair floor in Germany. Post-event murmurs proposed another highly unlikely circumstance—claims posted to social media and on forums pointed to a top secret demo session of "Switch 2" hardware occurring "behind closed doors" at Gamescom, with an elite set of development teams in attendance. These rumblings were largely dismissed due to unsubstantiated information coming from less than reliable sources.

Eurogamer and Video Games Chronicles (VGC) reached out to their cadre of industry insiders to find out more—newly published articles seem to align with recent leaks. The former understands that: "Developer presentations for Switch 2 took place behind closed doors, with partners shown tech demos of how well the system is designed to run. One Switch 2 demo is a souped up version of Switch launch title Zelda: Breath of the Wild, designed to hit the Switch 2's beefier target specs. (To be clear, though - this is just a tech demo. There's no suggestion the game will be re-released." An insider familiar with the games industry in Spain alleged, a few months ago, that Switch 2 development kits had been delivered to a notable local development partner.
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