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Nintendo Cancels Switch 2 Pre-orders in the US

According to Gamespot, Nintendo has cancelled pre-orders of the Switch 2 in the US due to the recently announced tariffs by the US government. The company has issued a statement to the publication that reads "Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged." This suggests that the Switch 2 will still reach US shores, but the question is if the pricing will remain as announced.

Besides affecting end customers, this is likely to affect all of Nintendo's US retail partners, since retail chains such as Best Buy, Target and Walmart have been preparing to start accepting pre-orders for the new handheld console on the 9th of April. Nintendo's statement doesn't really give away any details, but it suggests that the company is re-evaluating its MSRP, as Japan was hit with a 24 percent tariff by the US. If the tariff was to be handed straight over to the end consumers, this could mean the Switch 2 will retail for closer to US$560 than the promised US$450, which would make it prohibitively expensive for many potential buyers. Hopefully Nintendo will figure out what it'll do quickly and keep its fanbase update with what it'll do in plenty of time ahead of the launch in June.

Official: Nintendo Switch 2 Leveled Up With NVIDIA "Custom Processor" & AI-Powered Tech

The Nintendo Switch 2, unveiled April 2, takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements. With 1,000 engineer-years of effort across every element—from system and chip design to a custom GPU, APIs and world-class development tools—the Nintendo Switch 2 brings major upgrades. The new console enables up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. Nintendo Switch 2 also supports HDR, and AI upscaling to sharpen visuals and smooth gameplay.

AI and Ray Tracing for Next-Level Visuals
The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds. Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality. Tensor Cores also enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming. With millions of players worldwide, the Nintendo Switch has become a gaming powerhouse and home to Nintendo's storied franchises. Its hybrid design redefined console gaming, bridging TV and handheld play.

Enter the Gungeon 2 Unveiled by Dodge Roll & Devolver Digital, 2026 Launch Teased

Rejoice, Gungeoneers! Kaliber has heard your prayers! Enter the Gungeon 2 is in active development and will be coming to PC (Steam) and Nintendo Switch 2 in 2026. You can wishlist it now, even if you don't own a PC. Enter the Gungeon 2 is a reloaded, high-caliber sequel, enhanced with a new 3D art style, new weapons, new enemies, and expanded gameplay. Battle through familiar and unknown areas of the ruined Gungeon, uncovering secrets and mastering powerful weapons while destroying legions of Gundead, previously confined to the 2D plane. Choose from an expanding roster of Gungeoneers, new and old, rescue marooned heroes, and grow stronger through powerful passive and active items, blessings, curses, and your mastery of a vast arsenal of weapons.

And seek to understand why you find yourself under assault in the Gungeon once again…We're thrilled to finally reveal Enter the Gungeon 2—you've been asking for it for so long! But please note we're still in the midst of development, so we can't share too much just yet. In the meantime, we've set up an official Discord server for Dodge Roll, and we'd love to hear your thoughts on the announcement. Join to share your feedback, get updates directly from the team, enjoy giveaways, and hang out with other Gungeoneers.

Nintendo Confirms Switch 2's DLSS & Ray Tracing Support, No Comment on "NVIDIA SoC"

As expected, Nintendo's lengthy Switch 2 presentation contained very little technical information—the upcoming hybrid console's feature set, software library and user experience were showcased extensively. A series of leaks and plenty of online speculation—going back to earlier in the decade—pointed to the highly-anticipated Switch successor being based on an NVIDIA hardware foundation. A mysterious "Tegra 239" chipset emerged as the "logical" choice for Nintendo's next-gen system, but company representatives will likely not comment on the exact nature of internal components. Several months after the launch of Wii U, independent analysis (by Chipworks) of the host console's "Latte" GPU core verified a Radeon 4650/4670-class design. To the surprise of many industry watchdogs, a Nintendo employee has officially confirmed Switch 2's support of NVIDIA graphics technologies.

As disclosed to IGN—during a press junket—Takuhiro Dohta (senior director of the firm's Planning & Development Division) stated: "we use DLSS upscaling technology and that's something that we need to use as we develop games. And when it comes to the hardware, it is able to output to a TV at a maximum of 4K. Whether the software developer is going to use that as a native resolution, or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for the software developer to choose from. Yes, the GPU does support ray tracing. As with DLSS, I believe this provides yet another option for the software developers to use and a tool for them." When pressed about the exact origins of the console's beating heart, Dohta deflected responsibility in the direction of Team Green: "Nintendo doesn't share too much on the hardware spec...What we really like to focus on is the value that we can provide to our consumers. But I do believe that our partner—NVIDIA—will be sharing some information." As pointed out by VideoCardz, Nintendo's hardware technical manager only mentioned options for the development side of things, not end user features. Yesterday's Metroid Prime 4: Beyond preview segment indicated that the title's Switch 2 Edition will arrive with four profiles; VideoCardz theorizes that DLSS will be used for differing levels—quality/performance—in handheld or docked operation.

Lexar Ships the World's First 1 TB MicroSD Express Card for Use With Nintendo Switch 2

Lexar, a leading global brand of flash memory solutions, is excited to ship of the world's first 1 TB microSD Express card. Built on the new SD card standard that combines PCI Express 3.0 and NVMe 1.3 interfaces, the PLAY PRO microSDXC Express Card delivers substantially improved performance, perfect for handheld gaming devices.

With up to 900 MB/s read and 600 MB/s write, the PLAY PRO microSDXC Express Card offers the fastest speeds in the microSD Express card format and gives gamers an epic performance power-up that delivers faster game loads and accelerated downloads. With capacity up to 1 TB, it also offers space for many large AAA games. It is backwards-compatible with UHS-I and UHS-II host devices (at UHS-I speeds), but future-proofed for tomorrow's cutting-edge handheld gaming systems and other upcoming devices that will leverage this next-gen technology.

Omdia Forecasts Nintendo Switch 2 Will Sell 14.7 Million Units in 2025

Omdia forecasts show that Nintendo Switch 2 will sell nearly 15 million units globally in 2025, following its confirmed launch date of June 5.

This would put the Switch 2 ahead of its predecessor by around 10% during its first calendar year on the market. Historical Omdia data reveals 13.4 million Nintendo Switch systems were sold in 2017, despite its earlier March release. The key factors driving this momentum include a strong user base - Omdia estimates 105 million Switch consoles remained in active use at the end of 2024, providing Nintendo with a solid foundation for the next generation.

STARSEEKER: Astroneer Expeditions Announced During Switch 2 Showcase, 2026 Multi-platform Launch Slated

Today in the Nintendo Switch 2 Showcase, we got to announce the big project we have been working on in the background: STARSEEKER: Astroneer Expeditions! STARSEEKER will take players on a multiplayer voyage of discovery, cooperative expeditions, and camaraderie. Exploring deep space on the ESS Starseeker, players will need to work together with the entire crew of the space station to complete planet-wide objectives across a multitude of star systems using cutting edge technology. STARSEEKER is a multi-platform game that is slated to release in 2026.

If you would like to follow development and get your hands on BETA access as soon as it becomes available, make sure to join our Discord; using this link. To answer the biggest question that Astroneer fans: No, STARSEEKER is not a direct sequel or Astroneer 2. STARSEEKER exists within the same universe as Astroneer, but it's a very different game. That being said, Astroneer is still in active development!

Nintendo Switch 2 Launches June 5 at $449.99 with New Hardware and Games

All Together, Anytime, Anywhere. With new ways to play and new ways to connect players, the Nintendo Switch 2 system arrives June 5 for a suggested retail price of $449.99 in the United States. Discover reimagined Joy-Con 2 controllers, each of which can now be used as a mouse in compatible games and that snap to the system with magnetic connectors. Experience the system's powerful processing speeds delivering visuals via a bigger screen showcasing vibrant color and clarity. From Nintendo Switch 2 games to compatible games in existing Nintendo Switch libraries - connect and play with friends and family in surprising new ways!

"Nintendo Switch 2 is the next step in at-home gaming that can be taken on the go based on eight years of play and discovery that began with Nintendo Switch," said Nintendo President Shuntaro Furukawa. "With its new features that expand the possibilities of gaming experiences, I truly believe that Nintendo Switch 2 is a leap forward in our journey of putting smiles on the faces of everyone that Nintendo touches."

Xbox & Industry Leaders Announce Formation of "Accessible Games Initiative"

At Xbox, our goal is to empower as many people as possible to play the games they want, with the people they want, anywhere they want, in a way that works for them. This includes the more than 429 million players with some form of disability, who may rely on a variety of accessibility hardware - such as the recently launched Xbox Adaptive Joystick—and features to get the most from their gaming. For many players, it can be a challenge not having a common and consistent language to describe the accessibility features within different video games. To help solve this, Xbox introduced its Game Accessibility Feature Tags back in November 2021.

But we want to do more; at Game Developers Conference (GDC), Xbox proudly joined forces with Electronic Arts, Google, Nintendo of America, Ubisoft and other gaming companies to announce that it is a member of the new Accessible Games Initiative. This initiative, helmed by the Entertainment Software Association (ESA), strives to provide players with clear information about the accessibility features in video games through a set of "tags" that players can use to identify the features available in a specific game, before they make a purchase.

Ken Kutaragi Kept "Nintendo PlayStation Prototype" Stashed Away in Closet for Decades

Ken Kutaragi—the former chairman and CEO of Sony Computer Entertainment (SCE)—met with retro PlayStation enthusiasts earlier this month. Almost three weeks later, news outlets have just familiarized themselves with Julian Domanski's happy (March 1) social media post. The Tokyo-based professional videographer/photographer spent some time with the "The Father of the PlayStation," as well as an extremely rare piece of console gaming history: "I never thought I'd see something so rare, but today I actually got to fondle a Nintendo PlayStation! The last one in existence was believed to have sold at auction for $300,000. Turns out the ex-CEO of Sony CEI has one in his closet. Ken Kutaragi, top bloke. Signed my PS1 too!" Back in the late 1980s, Sony and Nintendo started work on a CD-ROM version of the 16-bit Super Famicom (international SKU: SNES). Sony unveiled a prototype "Play Station" at the 1991 Consumer Electronics Show; apparently Nintendo's internal reference name was simply "SNES-CD."

Famously—a day later—the House of Mario broke away from this partnership and ended up working with Philips; resulting in the extremely underwhelming CD-i home entertainment system. Kutaragi and colleagues formed Sony Computer Entertainment Inc. (SCEI) in late 1993, and proceeded with the development of their first-gen proprietary 32-bit RISC-based console design. Ultimately, the PlayStation would far surpass Nintendo's N64 (expensive cartridge format) gaming platform in terms of sales by the late nineties. Since then, hardcore collectors have spent countless hours tracking down Nintendo PlayStation prototypes. Rumors had spread about only two-hundred units being produced back in the day. Domanski's mentioning of a $300K+ winning bid harkens back to another former SCEI executive; Ólafur Jóhann Ólafsson. As reported by VGC, the other example: "was once owned by the first CEO of Sony's games division." This BBC article does a good job of describing a bizarre chain of events; ending with Ólafsson's prototype being sold for $360,000, including a $60,000 buyer's premium fee. Kutaragi's variant seems to be in much better condition, and sports slightly different external markings—most notably; a strong blue PlayStation logo.

Leak Indicates Nintendo Switch 2 Utilizing 120 Hz LCD Screen with VRR & HD Capabilities

As expected, Nintendo has kept quiet about the upcoming Switch 2 hybrid console's feature set and internal makeup. The next-gen portable gaming system's debut presentation served as a mostly surface-level teaser. News outlets have relied heavily on leaks for "insider" reportage, going back to the early 2020s—starting off with kopite7kimi's discovery of a mysterious NVIDIA "T239" chipset. As reported last week, Famiboards—a Nintendo-centric online forum—has served as a somewhat reliable source of inside track information. Earlier in the year, one member started to share NDA-busting details about Switch 2's display technology: "I've heard that the screen supports 120 Hz and VRR, which should help a lot in handheld." Weeks later, SecretBoy elaborated on the benefits of this setup: "developers can optimize the handheld profiles of their games with VRR and 40 FPS in mind."

The GamingLeaksAndRumours subreddit views SecretBoy's leaks as being fairly accurate/legitimate: "(they) called out the GPU performance before the clock speeds were leaked; 10 days later back in January (3 TFLOPS docked, 1.4/1.5 TFLOPS handheld)." Earlier today, the tipster's latest musings were compiled into a Reddit summary—another set of quotes reads as follows (in condensed form): "I will reiterate that the screen is 120 Hz with HDR and VRR support. That's what I'm personally most excited for...No idea about the actual quality of the screen, but I think OLED was always going to be too expensive for this feature set, which they needed to get into the first iteration of the hardware so that developers could optimize their games around it (speculation)." Screen technology connoisseurs have expressed much disappointment about Nintendo's alleged selection of an "inferior" panel—many will point out that Valve was inspired by the Switch OLED model (2021); their Steam Deck handheld was famously upgraded/refreshed in 2023 with a fancier screen. Invited guests will get to experience Switch 2's "hugely revelatory" LCD tech at various Nintendo-hosted international preview events in April.

Analogue 3D Launch Window Pushed into July, FPGA-powered Console Previously Delayed into Q1

Analogue's modern reimagining of Nintendo's N64 home console has hit another pre-release obstacle. Their Analogue 3D model was first revealed in 2023, with a projected 2024 launch on the cards. The system has experienced a series of setbacks—prior to the latest official announcement, customers were expecting to receive finalized hardware by now (first quarter of 2025). Once again, the company has revised release timeframes for its $249.99 FPGA-powered console—according to an official "3D Preorder FAQ": "Analogue 3D was originally available for pre-order at the end of 2024, (and) scheduled to ship Q1 2025. Shipping is delayed (as of March 18th, 2025) and is now shipping by July 2025. We are working hard to get your 3D order in hands ASAP, and appreciate your patience. If you have an open pre-order no action is needed. As always, if you'd like to cancel your pre-order at any time, Analogue has always had a no questions asked, 100% refund policy for pre-orders."

Analogue's promotional materials showcase a very slick-looking premium reinterpretation (in black or white) of the classic N64 system. The R&D team spent: "nearly four years engineering it in FPGA. No more incompatibilities found in software emulation like input lag, graphic/audio inaccuracies, timing/frame rate issues and more. For the first time, you can re-experience the N64 exactly as it was meant to be, without compromise." According to product pages, a controller is not bundled in with the Analogue 3D package. Authentic front panel connectors indicate customers having to reuse original "trident-shaped" N64 (NUS-005) controllers, or third-party equivalents. Certain promo shots show off 8BitDo's recently introduced 64 Bluetooth Controller. Given Analogue's revised schedule, this wireless gamepad is expected to arrive weeks ahead of its natural partner piece.

Leak Suggests Recent Arrival of Significant Nintendo Switch 2 Shipments on US Shores

Nintendo seems to readying a speculated mid-2025 launch of the much-anticipated Nintendo Switch 2 hybrid games console, according to industry watchdogs. International preview events are scheduled to happen throughout April, so online theories have settled on potential May or June release windows. Members of Famiboards—a Nintendo discussion forum—have kept tabs on a wide variety of pre-launch information outlets, going back to 2021. Their latest tracking activities—with eyes firmly trained on shipping manifests—have produced compelling evidence of Switch 2 materials turning up on North American shores in the recent past. A Famiboards detective detailed their discoveries: "so, it finally happened. HVBG exported 383,000 units of the completed console set between January 17th and January 22nd. They were all shipped to the US, and all were of the USZ (US/Canada) region code. 41,598 units of the charging grip were also shipped to the US, confirming that HGU0620 is the charging grip with a product code of BEE-A-ESSKA, which matches the Switch 1 charging grip's HAC-A-ESSKA."

Nintendo's mid-January unveiling of Switch 2 served as a refreshing break from the norm; the Japanese gaming giant operates under very secretive conditions. Their early 2025 teaser showcased a device that seemed to recycle its predecessor's feature set, but the CGI trailer implied mouse-like functionality. Patent leaks have provided further insight into the design of Nintendo's next-gen Joy-Con. Last month, Shuntaro Furukawa—the company's president—disclosed that his team was taking "all possible measures" to provide sufficient stock for Switch 2's launch window. This week's insider investigation paints a promising picture, at least for potential North American buyers: "383k is a decent-sized shipment, but I wouldn't be surprised if the numbers increase. HVBG had received 1.2 million units of one-per-system parts like the SoC and screen as of December, and 1.7 million as of January, and we can expect 100% of those to end up in units shipped to the US. One thing we can learn from the shipments is that the console set is not a bundle."

8BitDo Introduces 64 Bluetooth Controller

The 8BitDo 64 Bluetooth Controller revives the iconic N64 layout, but wrapped in an ergonomic, updated body. A precision hall-effect joystick with the original gate and signature concave rubber joystick cap. Say goodbye to the infamous loose joysticks. We're bringing back the signature C-buttons, A/B and Start—with the button sizes, positioning and feel just like the original.

Multiplayer on the N64 defined an era, and now with Analogue 3D and the 8BitDo 64 Controllers, that era is redefined. The 8BitDo 64 Controller, designed hand-in-hand with Analogue, creates an experience like no other when paired with Analogue 3D. It's a celebration of the N64, the greatest multiplayer system ever. It's Bluetooth-ready, with vibration support and platform compatibility with the new Analogue 3D, Switch, (including N64 Online) and more. Play N64 games like never before—with the best of both worlds in your hands. Available to pre-order at Amazon—MSRP $39.99.

Beyond the Ice Palace 2 Launches 37 Years After the Original

Beyond the Ice Palace 2, the long-awaited sequel to the 1988 platforming cult classic, launches today on PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, PC via Steam, GoG, and Epic Games Store. Developed by Storybird Studio and co-published by PQube and PixelHeart, this modern revival of the legendary action-platformer delivers fast-paced combat, challenging traversal, and hidden secrets, all wrapped in a stunning gothic pixel-art world.

After an unprecedented 37-year wait, gaming history has been made with the release of Beyond The Ice Palace 2, shattering records as the longest gap between an original game and its sequel. When the first Beyond The Ice Palace captivated players on platforms like Amiga, Commodore 64, and ZX Spectrum in 1988, few could have imagined that fans would wait nearly four decades for a continuation of the beloved fantasy action platformer.

Nintendo Creates New Subsidiary in Taiwan, Advertised as Fortification of Local Business

Yesterday, Nintendo's Hong Kong office announced the establishment of a new subsidiary company in Taiwan—specifically, in Taipei City. Their official statement mostly outlines upcoming improved service benefits for local customers. The House of Mario has relied on contracted partners to take care of smaller regional markets. Evidently, their Taiwanese audience has relied on a third party company for over a decade. An older subsidiary—Nintendo Phuten—was shuttered back in 2014. The successor is chaired by Hiroyuki Matsumoto—on February 18, the new company representative delivered a message: "Thank you for your long-term support and love, I would like to express my sincere thanks. In order to further strengthen the business foundation in the Taiwan market and improve the service quality of customers, the company will establish a new local legal person 'Taiwan Nintendo Co., Ltd.' as one of the subsidiaries of Nintendo Co., Ltd. Starting from April 1, 2025, we will officially transfer our business in Taiwan to 'Taiwan Nintendo Co., Ltd.', and adhere to the business philosophy of Nintendo Group to continue to promote business development." As reported by Nintendo Life, the veteran video game house has made serious inroads in the region—Taiwanese fans were greeted by a larger than expected (current-gen) Switch console showcase at Taipei Game Show's 2024 edition.

On a surface level, Nintendo's reestablished operation in Taiwan seems to be a customer-focused initiative. Certain gaming news outlets have disclosed more elaborate theories; based on reported problematic market conditions in China. The Chinese Nintendo eShop will be phased out by mid-May 2026, likely in reaction to the government's introduction of new rules that: "limit the encouragement of spending in online games and battle video game addiction among young people." Coincidentally, Shuntaro Furukawa (Nintendo's President) recently new announced "contingency plans"—with a manufacturing model that will become less reliant on Chinese factories. The company chief discussed revised strategies in an interview with Reuters: "Nintendo Switch is not only manufactured in China, but in places such as Vietnam and Cambodia as well. We are predicting various geopolitical risks and establishing ways to respond...While we anticipate a certain impact, the influence on this year's financial results is expected to be minimal. We will continue to observe the trends, and thoroughly consider how to respond."

Analyst Asserts Nintendo Switch 2 Likely To Be Priced at $399

According to a recent report by Joost van Dreunen - founder of SuperData research firm - the Nintendo Switch 2 is expected to boast a price tag roughly around $399. This would make the highly awaited gaming handheld $100 more expensive than its direct predecessor, and $50 more expensive than the OLED variant of OG Switch. According to van Dreunen, the pricing would allow Nintendo to have a net positive margin on its hardware, while also undercutting other handhelds in price that are 'distinctly' a few tiers above the Switch 2 in terms of performance, as well as capabilities. Of course, considering Nintendo's primary selling point for the Switch - the ecosystem of family-friendly Switch games - the pricing is unlikely to hold back customers who are already knee-deep in Switch games.

The Nintendo Switch 2 is almost confirmed to launch on the 2nd of April, with a larger display and improved magnetic, hall-effect Joy Cons. Like its predecessor, the Switch 2 does not intend to be a powerhouse, and will settle for an NVIDIA Tegra T239 SoC with an Ampere iGPU that should be good for up to 3.1 TFLOPS of raw performance. With the help of DLSS, the Switch 2 should be able to pull off a decent gaming experience at 1080p, or perhaps even at 4K. A fee patents and rumors have indicated that the Joy Cons will have some sort of mouse-like functionality, which was also hinted at by the device's trailer, although no confirmations exist for now. Of course, all of this is mere speculation at this point, but van Dreunen is a respected name in the industry, and his reasoning certainly does make sense.

Nintendo Switch 2 Units Reportedly Due for Sale on Chinese Black Market, Priced at ~$40,000

NDA-busting renders of the much-anticipated and rumored Nintendo Switch 2 console appeared online late last year—reports suggested that a member of the Xiahongshu forum was involved in this dramatic leak. The source seemingly had access to a 3D CAD model—possibly procured from a manufacturing partner. Industry insiders believed that top Nintendo brass were incensed by the pre-Christmas 2024 leaks. Around mid-January, an official unveiling of the next-gen gaming handheld arrived online, courtesy of a relatively short teaser video. Early April public showcases are on the calendar; press outlets and regular punters will be participating in hands-on experiences (invite-only) at venues across North America, Europe, Asia and Australia. The flow of early 2025 Switch successor leaks have seemingly slowed down, but renewed activity on Reddit points to early samples emerging via black market outlets.

The aforementioned Xiahongshu forum member is reportedly considering a purchase of pre-release Switch 2 units—previous boasts have indicated that they already own one example. Screenshots of alleged interactions between the seller and potential client were uploaded to Chinese discussion boards, and then shared on the Nintendo Switch 2 Subreddit. The anonymous black market dealer reckons that stock will be available in the near future—claiming by "next week"—with an asking price of 290,000 RMB per package (~$39,780 USD). This steep demand—allegedly—grants early access to the core console tablet, Joy-Con controllers, and dock. Online community debates have produced several theories, regarding the leaker's motivations. Given their history of selling CAD models to accessory makers; this working relationship could develop into a—presumably more profitable—supply of actual working hardware.

Nintendo Switch 2: Mouse Functionality for Joy-Cons Seemingly Confirmed by Patent

The Nintendo Switch 2, in all likelihood, is set to see the light of day on the 2nd of April at Nintendo Direct. Among the many rumored features, mouse-like functionality for the Joy-Cons have graced the interwebs quite a few times now. In the recently uploaded Switch 2 teaser video on YouTube, a portion of the video showed the Joy-Cons sliding on a surface akin to a tracking device, which added credibility to the aforementioned rumors. A recently uploaded patent filing also seems to confirm mouse-like functionality for the Joy-Cons, making the possibility all the more likely.

The patent reveals that Nintendo intends to allow the Joy-Cons to be used like a mouse with the help of laser tracking underneath, with the shoulder triggers cosplaying as the left and right mouse buttons. The drawings seem to indicate that the analogue sticks will be functional even in mouse mode, while another image portrays both the Joy-Cons being used in mouse mode with the user's thumbs on the analogue sticks. Using one Joy-Con in traditional mode, while the other in mouse mode also seems to be possible, which would be quite helpful for FPS games, at least in my opinion. Of course, it is entirely possible for a patent to never see the light of day in action, but considering that Nintendo themselves hinted at such functionality in the official teaser, the probability is enticing for sure.

Big Helmet Heroes is Available Now on PC, Nintendo Switch, PlayStation 5 and Xbox Series

French indie developer Exalted Studio and independent publisher Dear Villagers are proud to announce that Big Helmet Heroes (trailer, website, press kit), the zany 3D beat'em up that combines charismatic heroes with unique powers, exhilarating action and beautifully detailed animations is now available on PC (Steam, EGS), Nintendo Switch, PlayStation 5 and Xbox Series X/S.

The game is available at the price of 24,99 USD for the base edition on all platforms, and 29,99 USD for the Exalted Edition (includes an art book and the OST) on Steam, Epic Games Store, Nintendo Switch and PlayStation 5.

Under Defeat, the Classic Arcade and Dreamcast Shooter, Launches on PC and Consoles Today

Clear River Games, a video game publisher specialising in classic and retro games, in conjunction with Japanese publisher and developer City Connection, announced today that celebrated arcade shooter Under Defeat is now available on PC, PS4, PS5, Xbox, and Nintendo Switch.

The ultimate version of the classic arcade shooter. Under Defeat has been developed by retro port specialists City Connection, and includes DLC content previously only available in Japan. Alongside an 'Arcade Mode' that faithfully replicates the original arcade experience, a fresh 'New Order Mode' adapts the game for modern displays, while 'New Order Mode+' brings brand new elements to the game, including a 'WARNING GAUGE', which mixes up the classic shooter formula.

Nintendo Promises Measures To Protect Switch 2 From Scalpers

Well, unless someone has been living under a rock for the past four years, freshly launched gaming hardware getting scalped to oblivion should hardly come as a surprise. We witnessed this just recently with the launch of the NVIDIA RTX 50-series GPUs, considering the multiple-thousand-dollar premiums that the cards were sold for on platforms such as eBay. One might foresee a similar predicament for the much-awaited Nintendo Switch 2, but if Nintendo President Furakawa's recent statements are anything to go by, that might not be the case after all.

According to Furakawa, Nintendo is well-aware of the potential stock shortages that the Switch 2 may face, taking lessons from the OG Switch launch back in 2017, and is taking "all possible measures" to make sure the Switch 2 launch plays out smoothly. Of course, what this essentially means, is that Nintendo will be attempting its best to produce as many units of the Switch 2 as possible in order to meet customer demand at launch. This is exactly what Furakawa mentioned in his interview with Nikkei, citing that the supply chain constraints that hindered production in 2024 and 2023 no longer exist in 2025. As such, there should not be any further hurdles that hold back Nintendo from its production targets.

Nintendo GameCube "Space World" Prototype Listed on Ebay, Owner Seeks $100,000

Nintendo fans will be looking forward to the release of Switch Part Deux in the coming months, but a certain subset prefer to look back into the past with great fondness. Retro gaming connoisseurs have a soft spot for often unsung older hardware—the Nintendo GameCube home console is a prime example. Hardcore collectors have spent countless hours in search of special editions, unusual color variants, developer kits and prototypes. Donny Fillerup—founder and owner of Consolevariations—hit the jackpot around mid-2023; he managed to track down an extremely rare demonstration model. "Space World" units are highly-coveted—only a handful still exist—due to unique origins. Nintendo officially introduced its GameCube console at Space World 2000—a first-party-oriented annual trade show (defunct since 2001).

Vintage console curators believe that Nintendo repurposed many of its initial batch of "Space World" prototypes, but a few examples have escaped into the wild. Fillerup's ownership of a "one-of-a-kind legendary" indigo sample is seemingly coming to an end—mid-week, gaming press outlets received tip-offs regarding an eBay auction (de-listed at the time of writing). The Consolevariations boss is engaged in fundraising endeavors—according to the item's description, he wants to turn his hobby into: "a foundation business. A Gaming place where the entire family can enjoy, people can meet other people, talk with people who feel uncomfortable with other people, and make the visitors feel young again." Fillerup's asking price was $100,000, with a required $1 fee for economy-class shipping. His prized-possession sports some "battle damage" and is completely non-functional—a Consolevariations blog entry does an effective job of showcasing the "ins and outs" of this "First Announcement Model." The eBay listing did not mention any bundling-in of a matching Space World-era controller, another treasured rarity.

Digital Foundry Believes that Nintendo Switch 2's Tegra T239 SoC is 8 nm Part

Yesterday, Nintendo officially unveiled its Switch 2 handheld via a first look video presentation. Featured content did not come as a surprise to many gaming enthusiasts—a steady flow of leaks have already revealed outer and inner workings. Earlier today, the Digital Foundry team has offered their collective opinion on Nintendo's formal announcement. Their roundtable discussion first focused on the Switch 2's physical appearance—mainly a showcased physical increase in size, when lined up against the preceding (standard) model. Conversation quickly moved onto technical matters—a topic that Nintendo normally avoids discussing. The video presentation included in-game footage of a next-gen Mario Kart title—Oliver Mackenzie (a contributing DF video producer/writer) was not impressed by this short demo's visual fidelity. He noted an absence of DLSS image enhancement—surprising, given that the rumored NVIDIA Tegra T239 SoC is capable of deploying this graphics technology.

John, Rich and Oliver then moved onto discussing recently leaked clock speeds and performance figures (in handheld and docked modes)—overall, they reckon that these numbers seem fitting for a hybrid system. They noticed that the handheld GPU clock was lower than expected—based on their judgement of the Switch 2's fairly capable integrated cooling solution. In the past, Digital Foundry theorized that the NVIDIA-designed Tegra T239 will be an 8 nanometer part—rumored to be built on Samsung 8 nm DUV foundry node. Newer gaming community-generated proposals have suggested a shift to Samsung's 5 nm EUV node—mostly based on the chipset's physical footprint. In sharp contrast, the Digital Foundry guys are sticking with their 8 nm theory. Richard Leadbetter (DF's founder) has previously attempted to simulate Switch 2-esque performance on readily available Ampere-based hardware—he could revisit and perform tests on a laptop that sports Team Green's GeForce RTX 2050 mobile GPU. He believes that the leaked CPU and GPU clocks (across both modes) present plausible evidence of 8 nm-level performance, cross-referenced with his team's past analysis of the system's PCB. Debates will inevitably rage on, but Rich insists that the end result will be an example of "Occam's razor." The Tegra T239's four (long alleged) Cortex A78 cores appeared to be running at a higher frequency in portable mode than in docked—suggesting some unknown factors; perhaps a switching on or off of cores (situation dependent). Leadbetter and Co. will be looking forward to getting a proper hands-on experience at Nintendo's April to June launch events.

NACON Unveils New Products Dedicated to Nintendo Switch 2

In celebration of the announcement of the Nintendo Switch 2, NACON, premium gaming accessories designer, is pleased to introduce its new range of products dedicated to the console, all of which will be available at launch.

Protection solutions for the whole console
To safeguard your console against accidental damage, NACON has designed a range of solutions to protect it from knocks and drops, including cases, protective shells, pouches and travel bag, all equally useful when playing or on the move.
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