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Digital Foundry Believes that Nintendo Switch 2's Tegra T239 SoC is 8 nm Part

Yesterday, Nintendo officially unveiled its Switch 2 handheld via a first look video presentation. Featured content did not come as a surprise to many gaming enthusiasts—a steady flow of leaks have already revealed outer and inner workings. Earlier today, the Digital Foundry team has offered their collective opinion on Nintendo's formal announcement. Their roundtable discussion first focused on the Switch 2's physical appearance—mainly a showcased physical increase in size, when lined up against the preceding (standard) model. Conversation quickly moved onto technical matters—a topic that Nintendo normally avoids discussing. The video presentation included in-game footage of a next-gen Mario Kart title—Oliver Mackenzie (a contributing DF video producer/writer) was not impressed by this short demo's visual fidelity. He noted an absence of DLSS image enhancement—surprising, given that the rumored NVIDIA Tegra T239 SoC is capable of deploying this graphics technology.

John, Rich and Oliver then moved onto discussing recently leaked clock speeds and performance figures (in handheld and docked modes)—overall, they reckon that these numbers seem fitting for a hybrid system. They noticed that the handheld GPU clock was lower than expected—based on their judgement of the Switch 2's fairly capable integrated cooling solution. In the past, Digital Foundry theorized that the NVIDIA-designed Tegra T239 will be an 8 nanometer part—rumored to be built on Samsung 8 nm DUV foundry node. Newer gaming community-generated proposals have suggested a shift to Samsung's 5 nm EUV node—mostly based on the chipset's physical footprint. In sharp contrast, the Digital Foundry guys are sticking with their 8 nm theory. Richard Leadbetter (DF's founder) has previously attempted to simulate Switch 2-esque performance on readily available Ampere-based hardware—he could revisit and perform tests on a laptop that sports Team Green's GeForce RTX 2050 mobile GPU. He believes that the leaked CPU and GPU clocks (across both modes) present plausible evidence of 8 nm-level performance, cross-referenced with his team's past analysis of the system's PCB. Debates will inevitably rage on, but Rich insists that the end result will be an example of "Occam's razor." The Tegra T239's four (long alleged) Cortex A78 cores appeared to be running at a higher frequency in portable mode than in docked—suggesting some unknown factors; perhaps a switching on or off of cores (situation dependent). Leadbetter and Co. will be looking forward to getting a proper hands-on experience at Nintendo's April to June launch events.

NACON Unveils New Products Dedicated to Nintendo Switch 2

In celebration of the announcement of the Nintendo Switch 2, NACON, premium gaming accessories designer, is pleased to introduce its new range of products dedicated to the console, all of which will be available at launch.

Protection solutions for the whole console
To safeguard your console against accidental damage, NACON has designed a range of solutions to protect it from knocks and drops, including cases, protective shells, pouches and travel bag, all equally useful when playing or on the move.

Nintendo Announces Switch 2 April Launch Event and Delivers First Look Video

Nintendo Switch 2, the successor to the Nintendo Switch system, will be released in 2025. Today Nintendo offered a first look at Nintendo Switch 2 in a video introducing the hardware. Nintendo Switch 2 plays Nintendo Switch 2 exclusive games, as well as both physical and digital Nintendo Switch games. Certain Nintendo Switch games may not be supported on or fully compatible with Nintendo Switch 2. Details will be shared on the Nintendo website at a later date.

For more details on Nintendo Switch 2, please tune in for the "Nintendo Direct: Nintendo Switch 2 - 4.2.2025" which will air on Wednesday, April 2. Nintendo will also hold Nintendo Switch 2 Experience events, where consumers can go hands-on with Nintendo Switch 2, in cities around the world.

Nintendo Switch 2 Docked and Handheld Performance Revealed By Tipster

It is a known fact that the Switch 2 is by no means planning on being a performance beast. Nintendo's focus has always been on their ecosystem, and not on raw performance, which will continue being the case. As such, the Switch 2 is widely expected to sport an NVIDIA Tegra SoC paired with 12 GB of LPDDR5 system memory and an Ampere-based GPU. Now, a fresh leak has detailed the docked and handheld mode performance that can be expected from the widely anticipated Switch successor, and the numbers seem to fall right around what was initially expected.

The leak, sourced from a Nintendo forum, reveals that in docked mode, the Nintendo Switch 2's GPU will be clocked at 1000 MHz, up from 768 MHz for the soon-to-be previous generation Switch, allowing for 3.1 TFLOPS of performance. In handheld mode, unsurprisingly, the GPU clock will be limited to 561 MHz, allowing for 1.71 TFLOPS of raw performance. These numbers are far from impressive for 2025, although Nintendo will likely make up for the lack of raw horsepower using upscaling technologies similar to DLSS, allowing for a vastly improved experience than what its otherwise unimpressive hardware could have afforded.

Nintendo Switch 2 PCB Leak Reveals an NVIDIA Tegra T239 Chip Optically Shrunk to 5nm

Nintendo Switch 2 promises to be this year's big (well small) gaming platform launch. It goes up against a growing ecosystem of handhelds based on x86-64 mobile processors running Windows, its main play would have to be offering a similar or better gameplay experience, but with better battery life, given that all of its hardware is purpose-built for a handheld console, and runs a highly optimized software stack; and the SoC forms a big part of this. Nintendo turned to NVIDIA for the job, given its graphics IP leadership, and its ability to integrate it with Arm CPU IP in a semi-custom chip. Someone with access to a Switch 2 prototype, likely an ISV, took the device apart, revealing the chip, a die-shrunk version of the Tegra T239 from 2023.

It's important to note that prototype consoles physically appear nothing like the final product, they're just designed so ISVs and game developers can validate them, and together with PC-based "official" emulation, set up the ability to develop or port games to the new platform. The Switch 2 looks very similar to the original Switch, it is a large tablet-like device, with detachable controllers. The largest chip on the mainboard is the NVIDIA Tegra T239. Nintendo Prime shared more details about the chip.

Nintendo Switch 2 Slated To Outclass Original in Year-One Sales Figures

The Nintendo Switch 2 is a known quantity at this point, with leaks suggesting that an early-to-mid-2025 launch seems more and more likely. Now, research firm DFC Intelligence has published a report projecting Switch 2 sales to soar past its predecessor's first-year sales figures. According to the report, the upcoming Nintendo Switch 2 will sell between 15 and 17 million units in 2025 alone, and, given that it is the only one of the big-three consoles to get a major generational update next year, it looks like it will go largely uncontested.

By comparison, according to Nintendo's 2018 financial results, the original Nintendo Switch sold 15.5 million units in its first year on the market. The original Switch launched just before the start of the new fiscal year, though, on March 3 (Nintendo's fiscal year ends on March 31), and in its first 28 days on the market, the Switch reportedly garnered over 2 million sales. This puts the Switch 2 on track to surpass or at least match the first-generation Nintendo Switch, despite the Switch 2 facing mounting competition from the likes of the Steam Deck and Windows-based gaming handhelds. Statista data shows that the Nintendo Switch peaked at around 29 million units sold per year around 2021. Obviously, the circumstances surrounding the launch of the original Switch were somewhat different, with sales likely still riding the wave that gaming hardware saw during the COVID pandemic.

Nintendo Switch Leak Tips LCD, Hall Effect Joysticks

With the upcoming Nintendo Switch 2 all but a given, much has been said about the new handheld gaming console in leaks and rumors. Now, a new set of supposed leaks from Decky Wizard on X have caused a bit of consternation among the Switch community, given the seemingly random mix of upgrades and perceived downgrades coming to the next-gen Switch. Minor details include larger buttons, a redesigned dock, and three colorways at launch, however, details around the new display and controls are more significant. For starters, the leaks suggest that the Switch 2 will have larger buttons and Hall-effect joysticks, both of which would likely be a massive upgrade in the eyes of most gamers, however it also seems as though the Switch 2 will use an LCD, as opposed to an OLED display, for the base model.

It seems as though most Switch fans were expecting an OLED panel right out the gate, given the Nintendo Switch OLED has been available for quite some time, now. Hall-effect joysticks will also likely solve one of the community's biggest complaints about the Switch controls—that being stick drift—but Nintendo would have to also provide a calibration tool in the Switch software to correct for wear and tear on the joysticks. Larger buttons may also be a welcome change for most Switch gamers, since cramped controls are a fairly common criticism of the original Switch. In addition to the news of the physical and technical specifications, Decky Wizard also claims that the Switch 2 will be lighter than the Steam Deck and be launched as soon as January 2025. In a subsequent post, Decky Wizard uploaded leaked images of the new Switch 2, showing off not only a fresh looking chassis with smaller screen bezels and a new built-in kickstand design, but also the design of the new first-party dock and two new, larger Joycon release buttons on the backs of each Joycon.

Sony Handheld Gaming Console Reportedly Coming for Steam Deck, Nintendo Switch Market Share

It looks like Sony is joining Xbox in the development of a standalone handheld gaming console to compete with the likes of the Nintendo Switch and Valve Steam Deck. According to a Bloomberg's insider sources, a Sony gaming handheld is already in development, and would be designed with Sony PlayStation 5 games in mind. Unlike the PlayStation Portal, the future gaming console wouldn't be dependent on game streaming and would, instead, run games locally, meaning it would likely need significantly more powerful hardware than the Portal has. This would be Sony's first true foray into the portable gaming console market since the likes of the PS Vita, which is largely considered to be a commercial disappointment.

Sony isn't the first of the console giants looking into creating its own gaming handheld after Nintendo's Switch. Obviously, Valve, traditionally more of a software company, already has the immensely popular Steam Deck, but we also recently reported that Microsoft is in the early stages of developing its own handheld gaming console. Details on the future Sony gaming handheld are scant, and there has been no official word from Sony about the console. That said, it wouldn't be surprising to see it equipped with an AMD APU, similar to the likes of the Steam Deck and the PS5, since Sony already has history and a commercial relationship with AMD hardware.

Digital Eclipse Drops Tetris Forever: A Celebration of Four Decades of Puzzle Perfection

In the 40 years since its creation in 1984 by a puzzle-loving computer programmer in the Soviet Union, the Tetris game has taken over the world - and it's never slowed down. Often found topping the lists of the best games ever created, over 220 official Tetris games have been released and the game has inspired a feature film, esports tournaments, and more. Four decades later, it's the game that hundreds of millions of players still can't put down.

Today, acclaimed retro gaming studio Digital Eclipse, in partnership with The Tetris Company, is pleased to announce the launch of Tetris Forever, the latest entry in the studio's acclaimed Gold Master Series. It's a love letter to the Tetris game, to its global, multigenerational fan base, and to the amazing history behind its rise to the top.

Pokémon TCG Pocket Earns Pay-To-Win Label With Two-Year Investment for Single Card Set

The Pokémon Trading Card Game Pocket is billed as a "casual," accessible way for people to enjoy the fun of the Pokémon Trading Card Game, regardless of where they are in the world. That said, it looks like players will also have to endure the added fun of the financial burden of the real-world Pokémon TCG if they want to be able to play the game in any serious fashion. According to one gamer's analysis posted on Reddit, however, the amount of time you'd need to invest into Pokémon Trading Card Game Pocket is anything but casual, clocking in at over two years of daily gameplay to unlock your first whole set.

The method used in the analysis was based on the likelihood of obtaining a new card needed to complete a card set in one of the two daily card draws available to non-premium players. Without optimizing gameplay using features, like the Points Shop or the Wonder Pick, both of which greatly increase the odds of drawing specific cards, players would need to play consecutively for 1843 days, opening a total of 3,687. Paying for a premium pass enables opening three packs a day, however, reducing that number to 1,229 days and resulting in a total bill of $404 for that period. It's only by making full use of the Wonder Pick and Points Shop that the total play time comes down to a little under two years, at a total of 655 days (around 1,310 packs). Upgrading to the premium pass reduces this, but will run up a total of $180 but reduce the amount of time significantly.

Nintendo Switch Successor: Backward Compatibility Confirmed for 2025 Launch

Nintendo has officially announced that its next-generation Switch console will feature backward compatibility, allowing players to use their existing game libraries on the new system. However, those eagerly awaiting the console's release may need to exercise patience as launch expectations have shifted to early 2025. On the official X account, Nintendo has announced: "At today's Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about the successor to Nintendo Switch, including its compatibility with Nintendo Switch, will be announced at a later date."

While the original Switch evolved from a 20 nm Tegra X1 to a more power-efficient 16 nm Tegra X1+ SoC (both featuring four Cortex-A57 and four Cortex-A53 cores with GM20B Maxwell GPUs), the Switch 2 is rumored to utilize a customized variant of NVIDIA's Jetson Orin SoC, now codenamed T239. The new chip represents a significant upgrade with its 12 Cortex-A78AE cores, LPDDR5 memory, and Ampere GPU architecture with 1,536 CUDA cores, promising enhanced battery efficiency and DLSS capabilities for the handheld gaming market. With the holiday 2024 release window now seemingly off the table, the new console is anticipated to debut in the first half of 2025, marking nearly eight years since the original Switch's launch.

Ryujinx Switch Emulator May Live On in Posthumous Project Fork

After being forced to shut down at the beginning of October, it looks like the open-source Nintendo Switch emulator, Ryujinx, may have found a new home. Late last week, a new fork of the Ryujinx emulator popped up online. The original Ryujinx project's lead developer, known online as gdkchan, took down the GitHub page after a mysterious offer from Nintendo. Although there was speculation that the creator of the project was offered money to shut the emulator down, the wording on the new GitHub project seems to suggest that Nintendo forced Ryujinx to shut down. The GitHub page for the new project is run by a developer that goes by GreemDev, who doesn't seem to have been involved with the original Ryujinx before it shut down.

GreemDev's Ryujinx is starting out as a direct fork and continuation of the original, although there are hints that the new Ryujinx will take on a slightly different nature in the future. For starters, it doesn't look like GreemDev plans to offer any documentation for the Nintendo Switch emulator—at least not yet. This is likely partially to avoid Nintendo's ire and because creating documentation is a lot of additional work for developers. Instead, the GitHub directs readers to the former Ryujinx documentation on Archive.org, indicating that, although there are intended changes in-store for the future of Ryujinx, the current forked version basically picks up where the original left off.

Metal Slug Tactics Launching November 5

Publisher Dotemu (Teenage Mutant Ninja Turtles: Shredder's Revenge, Streets of Rage 4) and developer Leikir Studio (Rogue Lords, Synergy) today announced Metal Slug Tactics (https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/), the grid-based tactical adaptation of the iconic run-and-gun METAL SLUG series, will launch Nov. 5 on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One.

The release date trailer debuts three additional playable characters in hard-hitting gameplay, each bringing a unique set of abilities into battle:
  • Clark Still: Originally hailing from the Ikari Warriors series and previously playable in Metal Slug 6, Clark's immense strength and wrestling experience allows this tanklike ally to relocate enemies on the map and dish out wide-reaching, status-inflicting damage.
  • Ralf Jones: Also returning for battle from the Ikari Warriors series and Metal Slug 6, Ralf is a master of short-range combat, packing devastating punches and the ability to charge at enemies head-on like a raging bull.
  • Leona Heidern: A newer addition to the Ikari Warriors, Leona is a revered fighter capable of replacing fallen enemies with decoy allies; she can distract and overwhelm enemy forces in her distinct approach to dominating the combat zone.

NEXiCONN Launches AI Pixel-Plus CaptureX NV601 and NV501 Game Capture Devices

NEXiCONN Technology Corp. has launched an advanced game capture device—the AI Pixel-Plus CaptureX NV601/NV501, now available for purchase on Amazon in the U.S. This product utilizes the company's proprietary deep learning AI technology, which enhances game visuals to 4K ultra-high-definition resolution, delivering significantly improved image quality. It offers next-gen support for streamers and content creators. One of the standout features of the AI Pixel-Plus CaptureX NV601/NV501 is its capability to stream on four platforms simultaneously, a breakthrough that is revolutionizing the live streaming industry.

Feature 1: Supports Up to 4K144 Capturing & Pass-through
The AI Pixel-Plus CaptureX NV601/NV501 not only enhances resolution to 4K and boosts image quality but also features powerful capture functionality. It seamlessly integrates gaming devices like PlayStation 5 and Nintendo Switch with software such as OBS and Streamlabs OBS, making content creation easier than ever. Additionally, the NV601 supports pass-through and capturing in up to 4K144, ensuring high-frame-rate video while capturing through external monitors connected via HDMI.

GameSir Launches the Tarantula Pro Multi-Platform Wireless Games Controller

GameSir, a World-renowned brand in gaming peripherals, proudly announces the launch of its latest product, the Tarantula Pro. This stylish new controller, is designed to enhance the gaming experience across multiple platforms including Switch, iOS, Android, PC and Steam. Inspired by the formidable spider species with the same namesake, the Tarantula Pro stands out with its unique design and lightning-fast response time, making it the perfect device for keen gamers that want a distinctive, feature rich controller with a striking design.

The GameSir Tarantula Pro's distinctive design has multiple extra buttons on the front aligned in three lines, inspired by the appearance of a tarantula. This innovative layout also provides gamers with unprecedented control and flexibility during gameplay. Complemented by an RGB lighting strip and vibrant face buttons, the Tarantula Pro not only offers exceptional performance but also brings a visual flair to the gaming experience.

Nintendo Takes Down Ryujinx Emulator, YouTube Videos Showing Emulation Get Strikes

Nintendo is living up to its litigious reputation this week, with news reports emerging of the gaming giant issuing a massive wave of copyright strikes on any YouTube videos containing footage of emulation. In addition to this, it seems like Nintendo may have had some harsh words for the lead developer of a popular open-source Switch emulator.

As of an announcement today, the open-source Switch emulator, Ryujinx, is no longer available for download from its GitHub repository. One of the more active developers for the project confirmed via a message in the official Discord that the lead developer, who goes by gdkchan, was contacted by Nintendo with an "offer," although given the outcome of the interaction, it was likely less an offer and more a threat. Shortly before that, Retro Game Corps, a popular content creator in the Nintendo emulation community, posted on X that his YouTube channel had received multiple copyright strikes, requiring that he move away from showing game emulation on-screen.

Nintendo Switch 2 Allegedly Not Powered by AMD APU Due to Poor Battery Life

Nintendo's next-generation Switch 2 handheld gaming console is nearing its release. As leaks intensify about its future specifications, we get information about its planning stages. According to Moore's Law is Dead YouTube video, we learn that Nintendo didn't choose AMD APU to be the powerhouse behind Switch 2 due to poor battery life. In a bid to secure the best chip at a mere five watts of power, the Japanese company had two choices: NVIDIA Tegra or AMD APU. With some preliminary testing and evaluation, AMD APU wasn't reportedly power-efficient at 5 Watt TDP, while the NVIDIA Tegra chip was maintaining sufficient battery life and performance at target specifications.

Allegedly the AMD APU was good for 15 W design, but Nintendo didn't want to place a bigger battery so that the device remains lighter and cheaper. The final design will likely carry a battery with a 20 Wh capacity, which will be the main power source behind the NVIDIA Tegra T239 SoC. As a reminder, the Tegra T239 SoC features eight-core Arm A78C cluster with modified NVIDIA Ampere cores in combination with DLSS, featuring some of the latest encoding/decoding elements from Ada Lovelace, like AV1. There are likely 1536 CUDA cores paired with 128-bit LPDDR5 memory running at 102 GB/s bandwidth. For final specifications, we have to wait for the official launch, but with rumors starting to intensify, we can expect to see it relatively soon.

Logitech G Unveils ASTRO A50 Gen 5, Now Featuring PLAYSYNC Audio

Logitech G, a brand of Logitech and leading innovator of gaming technologies and gear, introduced today at Logi Play the Logitech G ASTRO A50 5th Generation Wireless Gaming Headset and Base Station. It joins its bigger brother, the A50 X, to form the new A50 family of high-performance gaming headsets with advanced feature sets for multi-platform gamers.

The A50 Generation 5, now with PLAYSYNC AUDIO, is based on the same architecture as our award-winning A50 X, offering a streamlined and versatile feature set tailored for multiplatform gamers. The new PLAYSYNC AUDIO feature is designed specifically for players who want to use USB for seamless audio switching between console and PC platforms and don't require HDMI video switching.

CRKD Unveils ATOM, Micro-Sized Wireless Bluetooth Controller

CRKD, the premium collectible gaming brand behind the award-winning Nitro Deck, NEO S and Nitro Deck+ collectible controllers, announced today the small, yet mighty ATOM Collectible Keychain Controller. Impossibly small, yet fully functional and packed with features ATOM is the ideal travel companion for any gamer on the go, ready to play in an instant across a wide variety of gaming platforms.

Adorable, loveable, fashionable, powerful and highly collectible, ATOM features a wrist strap allowing for secure play when on the move, but also allowing the controller to be attached to keychains, lanyards, backpacks and more. Where it goes and how it attaches is up to you, but however and wherever you play, ATOM is always ready to go!

Western Digital Launches Nintendo Licensed SanDisk Pokémon microSD Cards

Western Digital announced it has expanded its portfolio of Nintendo-licensed SanDisk microSD cards with the launch of new cards inspired by Pokémon, one of the world's most successful entertainment franchises. In partnership with The Pokémon Company International and Nintendo, Western Digital is introducing the SanDisk Pokémon Snorlax microSD Card (1 TB), the SanDisk Pokémon Gengar microSD Card (512 GB) and the SanDisk Pokémon Pikachu microSD Card (256 GB).

Built for the popular Nintendo Switch Systems, the SanDisk Pokémon microSD cards allow users to add games to their libraries instead of doing the extra work of downloading, deleting and re-downloading games to make more space. The unique design of the SanDisk Pokémon card series captures the likeness of iconic Pokémon first discovered in the Kanto region of the Pokémon world, making these cards a must have for fans across the globe.

Schneider Electric Announces European Availability of New APC Back-UPS Pro Gaming UPS

Schneider Electric, the leader in digital transformation of energy management and automation, has today announced the availability of its APC Back-UPS Pro Gaming uninterruptible power supplies (UPS) in Europe. Celebrating 40 years of Legendary Reliability and leadership in critical power protection during 2024, the new, stylish, and state-of-the-art UPS has been designed to protect gaming equipment from power outages and deliver a robust power connection, despite energy spikes and failures.

Back-UPS Pro Gaming has been specifically designed with gamers, streamers, and influencers in mind, delivering uninterruptible power protection, even in regions where the grid is unstable, keeping GPU-powered PCs, leading consoles, streamers, and gamers connected to both their online gaming experiences and audiences, regardless of power disruptions. To deliver robust protection, APC Back-UPS Pro Gaming UPS features sine wave battery backup power - delivering the smooth electrical current required by sensitive electronics and AVR (Automatic Voltage Regulation), and helping to protect against power irregularities that can result in glitches and buffering during an outage to extend the lifespan of gaming equipment.

Aspyr Announces STAR WARS: Bounty Hunter, Coming to PC & Consoles August 1

Aspyr is excited to announce STAR WARS: Bounty Hunter, in collaboration with Lucasfilm Games, a new title that brings the original STAR WARS: Bounty Hunter (2002) to modern platforms with visual enhancements, improved environmental textures, new dynamic lighting effects, and a new flashlight tool for navigating dark places. STAR WARS: Bounty Hunter will launch on Aug. 1, 2024, for Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam for the suggested retail price of $19.99 and is available to pre-order today with a 10% discount until the official launch.

Become the most feared Bounty Hunter in the galaxy! As Jango Fett, you'll have to jump, jetpack, climb, and maneuver in this iconic action-adventure game featuring a variety of visual improvements on modern platforms, as well as Steam Deck support and a number of DualSense controller features for PlayStation 5 players.

Astor: Blade of the Monolith, Launching on All Platforms May 30th

Independent game developer C2 Game Studio has today revealed that its upcoming third-person action-RPG Astor: Blade of the Monolith will launch May 30th on PC, Nintendo Switch, PlayStation, and Xbox platforms. The release date was revealed as part of the ID@Xbox Showcase, featuring some of the most exciting upcoming indie games from around the world. The announcement also comes in the wake of a recent title rebrand. Wield legendary runic weapons and magical abilities in fast-paced combat as you confront the source of evil found on planet Gilese, and enjoy a rich, immersive adventure as you guide a lone hero across the planet in a desperate search for answers.

"We're really excited to finally reveal our release date for Astor: Blade of the Monolith," said Luis Correa, Founder & game director at C2 Game Studio. "Myself and everyone at C2 are immensely proud of the game, and we can't wait for players to get their hands on it when it releases on May 30th."

PDP Launches Grand Prix Peach REMATCH GLOW Wireless Controller for Nintendo Switch

Leading gaming accessory maker Turtle Beach Corporation, and Performance Designed Products LLC (PDP) today expanded their line of Nintendo -licensed accessories with two new Peach-themed products, just in time for the Princess Peach: Showtime! Game release on March 22, 2024. The Grand Prix Peach REMATCH GLOW Wireless Controller ($49.99 MSRP) and Grand Prix Peach Travel Case Plus GLOW ($19.99 MSRP) are both officially licensed by Nintendo and feature unique, glow-in-the-dark design.

Yuzu Switch Emulator Development Shutdown, Nintendo Demands $2.4 Million in Damages

The open-source Yuzu Switch Emulator attracted immediate Nintendo attention, around The Legend of Zelda: Tears of the Kingdom's launch window. Last Monday, news reports put many spotlights on freshly-filed legal documentation—the Japanese multinational video game firm's North American office took Tropic Haze LLC to court in Rhode Island. The aforementioned limited liability company created and distributed Yuzu and Citra—Switch and 3DS software emulators (respectively). Nintendo's lawsuit claimed that Tropic Haze's Yuzu software illegally circumvents their software encryption, and played a significant role in facilitating piracy "at a colossal scale." A prime example was presented in the case of Tears of the Kingdom—allegedly over one million illicit digital copies were distributed prior to its official retail release. The lawsuit proposed that "defendant (Tropic Haze) is thus secondarily liable for the infringement committed by the users to whom it distributes Yuzu."

According to a new filing, Tropic Haze has agreed to cease all operations and pay Nintendo $2.4 million in damages. This swift announcement arrived much earlier than expected—Yuzu's developer reportedly "lawyered up" late last week. According to Eurogamer: "over the weekend, Tropic Haze announced it had retained the legal services of an attorney and would be responding Nintendo's lawsuit within 60 days, but a new filing has now been spotted confirming both parties have reached a settlement—pending the court's final approval." A permanent injunction prevents Tropic Haze from: "offering to the public, providing, marketing, advertising, promoting, selling, testing, hosting, cloning, distributing, or otherwise trafficking in Yuzu or any source code or features of Yuzu." This order seemingly extends to Citra (their 3DS emulator): "other software or devices that circumvent Nintendo's technical protection measures." Tropic Haze has been ordered to surrender its website domains and turn in all held physical circumvention devices. Yuzu creators are required to not establish "new entities or associations to develop similar Nintendo emulation software" in the future. Open-source "Nuzu" and "Suyu" follow-ups/spiritual successors have already popped up online.

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