Wednesday, January 15th 2025
Nintendo Switch 2 Docked and Handheld Performance Revealed By Tipster
It is a known fact that the Switch 2 is by no means planning on being a performance beast. Nintendo's focus has always been on their ecosystem, and not on raw performance, which will continue being the case. As such, the Switch 2 is widely expected to sport an NVIDIA Tegra SoC paired with 12 GB of LPDDR5 system memory and an Ampere-based GPU. Now, a fresh leak has detailed the docked and handheld mode performance that can be expected from the widely anticipated Switch successor, and the numbers seem to fall right around what was initially expected.
The leak, sourced from a Nintendo forum, reveals that in docked mode, the Nintendo Switch 2's GPU will be clocked at 1000 MHz, up from 768 MHz for the soon-to-be previous generation Switch, allowing for 3.1 TFLOPS of performance. In handheld mode, unsurprisingly, the GPU clock will be limited to 561 MHz, allowing for 1.71 TFLOPS of raw performance. These numbers are far from impressive for 2025, although Nintendo will likely make up for the lack of raw horsepower using upscaling technologies similar to DLSS, allowing for a vastly improved experience than what its otherwise unimpressive hardware could have afforded.
Source:
Notebookcheck
The leak, sourced from a Nintendo forum, reveals that in docked mode, the Nintendo Switch 2's GPU will be clocked at 1000 MHz, up from 768 MHz for the soon-to-be previous generation Switch, allowing for 3.1 TFLOPS of performance. In handheld mode, unsurprisingly, the GPU clock will be limited to 561 MHz, allowing for 1.71 TFLOPS of raw performance. These numbers are far from impressive for 2025, although Nintendo will likely make up for the lack of raw horsepower using upscaling technologies similar to DLSS, allowing for a vastly improved experience than what its otherwise unimpressive hardware could have afforded.
17 Comments on Nintendo Switch 2 Docked and Handheld Performance Revealed By Tipster
You'll get Sash Bros Switch 2, Mario Kart 9, Mario Party 28 and all but they are just the same as the one before it with one or 2 new things in it. Nintendo is becoming EA Sports slow mode update.
Having iterative releases on celebrated and awarded franchises is far from an issue in my point of view. It shows commitment to the devs' vision and the fans' passion.
I want UE5 Zelda and Mario in 4K dammit. Rehash all your games all you want, but FFS. :/
Also, $1000 console? I'm not sure a lot of people would be interested in that. People haven't seem too interested in anything going beyond 600 USD. Well, now you'll get that if the DLSS stuff is up to par :laugh:
150m switch sold and counting, more than 1.2 billion games sold on it, they're doing something right, period :).
EDIT: curated indie games may be a thing which Nintendo does on their showcases. However, I don't know how extreme (if any) barriers there are to publish something on the eShop. The amount of blatant garbage available there is ludicrous.
With the exception of the Shield and Switch, both of which were pretty underwhelming as gaming hardware, Tegra just seems like a terrible fit.
I'm assuming Nintendo want to continue using Tegra for backwards compatibility?