Friday, February 18th 2022

AMD Zen3+ Architecture and Ryzen 6000 "Rembrandt" Mobile Processors Detailed

AMD on Thursday unveiled its Ryzen 6000 series "Rembrandt" mobile processors. The company claims these chips offer generational increases in CPU performance, along with big leaps in energy-efficiency and integrated graphics performance. At the heart of these processors is the new 6 nm "Rembrandt" silicon that the company is building on the TSMC N6 silicon fabrication node that leverages EUV lithography.

The "Rembrandt" silicon broadly combines an 8-core/16-thread CPU based on the new Zen 3+ microarchitecture, a large new iGPU based on the RDNA2 graphics architecture, complete with real-time ray tracing support; a DDR5 + LPDDR5 memory controller, and a full PCI-Express Gen4 root-complex. The iGPU, memory interface, and PCIe interface are generational updates over the previous-gen "Cezanne," and it may seem like the CPU is largely unchanged, but AMD claims there are several optimizations that have gone into the CPU to earn the "+" tag.
The biggest engineering investment with "Rembrandt" is its ground-up power-management redesign that heavily leverages power-gating (as opposed to clock-gating). Every major component on the processor, including the individual CPU cores, the individual iGPU compute units, the memory controllers, and the display controller, can be put to sleep through power-gating (cutting their power), and woken up, in millisecond timescale. This allows the processor to use fraction-of-a-second opportunities within your normal use (such as a still screen when reading a document or a web-page), to put select components to sleep. These "power-naps" have a compounding effect on power efficiency, and AMD claims significant battery-life improvements.
The power-optimization of "Rembrandt" is achieved by adopting a five-pronged approach. The first of course is the energy-efficiency gains obtained from the switch to the 6 nm process, which yields a roughly 18% transistor density gain, and improvements with iso-power. The second is optimizations to the CPU microarchitecture, with fine-grained power-gating of individual cores within the CPU. The third includes the SoC-level power optimization that introduces several new power-planes, deep-partitioning of components that allows pretty much all redundant/scalable components to be turned off when not needed. The fourth is firmware-level optimization. The system firmware now has greater interactivity with the OS to understand the nature of the performance demand. And lastly, at the platform-level, AMD works with notebook OEMs to choose the most efficient discrete components that make up the system, along with AMD Advantage device co-engineering.
The new Zen 3+ CPU core comes with over 50 new or updated features over Zen 3. Eight of these key enhancements are a re-engineering of all design-elements to allow for better power leakage; a hardware-assisted wake from sleep, called PC6 Restore; de-coupled L3 cache initialization to allow for faster wake times; per-thread UEFI CPPC capability (as opposed to per-core in the previous-generation); several cache-level power optimization, including the ability to disallow power-down of caches if there are too many cache misses (which saves power in the long run from having to wake up the cache); a granular peak-current control that ramps power as needed instead of an "all-or-nothing" power-up of components; intelligent CPU Core wake sequence that takes into account usage patterns before sleep; and the new Enhanced CC1 state that puts cores to sleep based on low utilization. The "Rembrandt" silicon has one Zen 3+ CCX (CPU core complex) with 8 CPU cores. Each of these has 32 KB of L1I and 32 KB of L1D caches; a dedicated 512 KB L2 cache, and share a 16 MB L3 cache.
The SoC-wide power optimizations include C-states for Infinity Fabric, the interconnect that binds all the components on the SoC. Infinty Fabric clock and bandwidth now scales with workload. The processor now has the ability to reduce SoC-wide power draw by 99%, keeping just the display on in self-refresh mode. The memory controllers, too, can be turned off, leaving the DDR5 memory running in self-refresh. The fast sleep and restore accelerators provide the largest chunk of AMD's power optimization, so individual components can be put to sleep and woken up in millisecond intervals. These include the CPU cores, the iGPU CUs, the Infinity Fabric, the memory controller, and display engine. Platform-level power optimization incorporate power savings from the use of LPDDR5 memory, displays with less than 1 W power draw, panel self-refresh capability, where in power is saved in display data transmission if there's nothing new on the screen, and panel delta updates (the ability to refresh only select regions of the panel (eg: the one that's displaying a real-time clock or system notifications).

AMD introduced several firmware-level power optimizations. The system firmware now works along with drivers to achieve greater interoperability with the OS to help with management of power, performance, thermals, and acoustics relative to every workload scenario. Windows 11 does away with slider-based power-performance scaling, and so AMD's power management works in the background to automatically scale performance to your needs.

The company works with notebook manufacturers to introduce several display panel-level power-optimizations, including support for new Z-power states, which give the platform the ability to completely power down the display controller; getting OEMs to use new SVI3 voltage regulator for display panels; various device design optimizations from AMD Advantage co-engineering; support for new-generations of display panels with typical power-draw under 1 W; and the new AMD FreeSync PSR-SU (panel self-refresh and selective-update) technology.

FreeSync PSR-SU dynamically brings down refresh-rate to sync with what's being displayed on screen. If there's a 24 FPS video playback, panel refresh-rate is brought down to match the frame-rate. Selective update allows different regions of the display to update at a different rate. Display Stream Compression and Forward Error Correction (DSC and FEC) are leveraged to reduce the number of embedded DisplayPort TMDS lanes, resulting in additional power savings.
The PCI-Express interface sees an update to PCI-Express Gen4 spec. The processor now puts out 8 PCI-Express Gen 4 lanes toward a discrete GPU, 4 Gen4 lanes toward a CPU-attached M.2 NVMe SSD, and the remaining 4 lanes toward chipset-bus.

The Radeon 600M series integrated graphics solution leverages the company's latest RDNA2 graphics architecture. It features 12 compute units amounting to 768 stream processors, 48 TMUs, 16 ROPs, and 12 Ray Accelerators. The only things setting this iGPU apart from the discrete Radeon RX 6400 is its ROP count (16 vs. 32), lack of Infinity Cache, and lack of dedicated memory. There are two iGPU models based on the number of CUs enabled. The Radeon 680M comes with all 12 CUs enabled, while the Radeon 660M has 6 of them enabled (amounting to 384 stream processors).

AMD claims that when combined with the right settings, and FidelityFX Super Resolution (FSR), the Radeon 680M provides sufficient performance for 1080p gaming, while the 660M should provide enough for today's visually-intensive non-gaming accelerated workloads. The Video CoreNext (VCN) component is the same as the one found in RX 6800-series discrete GPUs, and provides hardware-accelerated decoding of 10-bit AV1, VP9, and HEVC.

When it comes to gaming performance, AMD claims a nearly 2X performance lead over the Xe LP-based Iris Xe iGPU powering the Core i7-1185G7, which has 96 EUs. AMD is also claiming performance in the league of the GeForce GTX 1650 Max-Q "Turing" discrete GPU, which means it is already beating most GeForce MX series discrete GPUs found in entry-level gaming notebooks. For enthusiast-segment gaming notebooks, AMD is pushing the Radeon RX 6800S as the discrete GPU of choice, squaring off against the combination of the previous-generation Ryzen 9 5900HS and RTX 3080 Laptop GPU.

AMD is debuting the Ryzen 6000 series with 10 processor models, which include two models for the Thin-and-Light segment (15 to 28 W), four models for the Thin Enthusiast segment (35 W class), and four for the Ultra Enthusiast (45 W and >45 W) category. All segments have 8-core/16-thread SKUs across the Ryzen 7 series. The 35 W and 45 W segments include Ryzen 9 SKUs with higher clock-speeds; The Ryzen 5 series are 6-core/12-thread parts across all segments.
AMD is claiming a 2.62X lead over the Core i9-12900HK "Alder Lake" processor in CPU performance-per-Watt, measured using Cinebench R20 nT. The Ryzen 9 6900HS scored 5733 points in this test, compared to 6894 points for the i9-12900HK (the Intel chip is 20% faster). AMD boasts about the fact that in comparable categories of 28 W, AMD offers 8 performance cores, compared to Intel's P-core count of 6, whereas Intel 15 W category chips only have 2 P-cores and rely heavily on the E-core clusters.

The 15 W AMD Ryzen 7 6800U with its 8-core/16-thread CPU posts big performance gains over the previous-generation 5800U, as well as Intel's previous-generation i7-1185G7 "Tiger Lake-U" processor, which is a 28 W-category chip. The 6800U can be configured for 28 W, where it posts even higher performance across a number of use-cases.

The Ryzen 9 6900HX isn't even the top part from this series, but is shown to post anywhere between 8% to 47% performance leads over the 8-core/16-thread Core i9-11980HK, the previous-generation flagship based on the 8-core "Tiger Lake" silicon.

And lastly, AMD is claiming up to 24 hours of battery life for its 15 W-class and 28 W-class notebooks, which culminates its power-optimizations, Adaptive Power Control framework, and the 6 nm silicon fabrication process.

Performance and Efficiency Claims by AMD
AMD summarizes the various I/O capabilities of "Rembrandt" in this slide. The chip supports 40 Gbps-capable USB4 without the need for discrete controllers, PCI-Express 4.0 for discrete graphics as well as CPU-attached NVMe; DDR5 and LPDDR5 memory support; the latest generation AMD+MediaTek WiFi 6E + Bluetooth LE 5.2 wireless interfaces; Microsoft Pluton-based feature-rich TPM, the latest generation display outputs including HDMI 2.1 and DisplayPort 2.1, and acceleration for the latest video formats.

The complete AMD slide-deck follows.
Add your own comment

56 Comments on AMD Zen3+ Architecture and Ryzen 6000 "Rembrandt" Mobile Processors Detailed

#26
Chrispy_
TechLurkerI know that deep down; but still, I'd love it more for the theoretical that one could build a small home server that can more intelligently idle down when no one's home, or even leave a personal PC on but idling for longer stretches. Basically, that extra efficiency providing a little more savings on almost-always on systems, where the savings are counted over longer stretches of time rather than for mobility/portability reasons.
Well, you'll potentially see desktop APUs with most of the benefits of Rembrandt since it's identical silicon and the only difference is really the panel connected, if a home server isn't headless.

There's way too much power wasted elsewhere in an ATX build with a regular board, slots, DDR5, chipset, fans, etc but something like a Zotac ZBOX which is way more tightly integrated may give you the savings you want.
Posted on Reply
#27
Imsochobo
Chrispy_I'm eagerly anticipating real-world IGP testing of a 15-28W R7 6800U or a 35W R7 6800HS.

This is, without a doubt, the sweet spot and may be the first time in a very long time that gaming on battery power isn't cut short halfway through a short-haul flight.
I can play civ 6, cities skylines, mankind and those sorta games, should be all good for me to go for a non dgpu laptop and still be able to entertain myself when required :D
in civ 6 my 4800h did 4 hours on igp on a plane power optimized with some custom tuning at 30 fps :D
Posted on Reply
#28
Valantar
TechLurkerI know that deep down; but still, I'd love it more for the theoretical that one could build a small home server that can more intelligently idle down when no one's home, or even leave a personal PC on but idling for longer stretches. Basically, that extra efficiency providing a little more savings on almost-always on systems, where the savings are counted over longer stretches of time rather than for mobility/portability reasons.
Without a mobile system with LPDDR RAM and a highly optimized motherboard, those power savings would be negligible compared to current platforms. To make proper use of those optimizations you need the whole platform designed around it.
Posted on Reply
#29
Cutechri
I'm not even a mobile user yet I'm excited for this.
Posted on Reply
#30
Wirko
The number of unsightly black boxes has grown by 100% in this generation.
Posted on Reply
#31
tabascosauz
WirkoThe number of unsightly black boxes has grown by 100% in this generation.
Earlier I was reading the part of the presentation where AMD basically said that the new Pluton security processor is somehow revolutionary because Microsoft is responsible for its firmware updates. Really wasn't sure whether to cry, laugh, or both at the same time. MS, who despite being given ample time to prepare, still was utterly unprepared for P-core/E-cores. MS, who unilaterally broke what wasn't broke on Ryzen CPUs in multiple ways on Win 11 launch. MS, who patches printing vulnerabilities by recommending that we disable Print Spooler service.

In other recent news, other Ryzen users finally pieced together the puzzle and pinned the periodic ridiculous audio/video/input/everything stutter on the AMD fTPM/PSP. Been suffering this regularly for years now, never knew what caused it, even on clean 10 and 11 installations. Sure enough, goes away 100% when fTPM is disabled. I guess we can finally put to rest any illusions that AMD PSP is any better than Intel ME - yeah NSA backdoors yada yada, at least ME never lagged the entire PC twice a week.

AMD fTPM Causes Random Stuttering Issue : Windows11 (reddit.com)

Posted on Reply
#33
Wirko
mechtechShould be a nice piece of silicon. Hopefully laptop makers don’t gimp it. I was hoping DDR4 or will it be capable of either or??


Nice find.


Nice find.
Only DDR5 and LPDDR5 were ever mentioned. If the guys at AMD are any clever, they're now paying Samsung (and others) some "market development funds" just to produce more PMICs.
Posted on Reply
#34
mechtech
tabascosauz12CU RDNA2, 16 ROPs...I like where this is going. What Cezanne should have been; finally the GPU doesn't look like a tiny afterthought on the floorplan. Looking forward to seeing this silicon come to desktop.
Indeed. Hopefully ddr4 compatible.

should be a good upgrade over wife’s A12-9700p lol
Posted on Reply
#35
TheinsanegamerN
tabascosauzWe had Vega 11 in Raven Ridge and Picasso, but crippled with 8 ROPs. AMD die shrunk and took away 3 CUs and compensated with 2GHz clock. Even when OC'd the GPU domain barely gets lukewarm, they had the space/thermal/power envelope for it. For OEM and laptops sure, but on desktop 7nm Vega doesn't have a bandwidth problem if you know what budget sticks to go for. It was just a matter of saving a buck by recycling most of Renoir as they felt no need to do any more.
We keep hearing this repeated despite evidence that the 5600g GPU is faster then the GT 1030, and the GT 1030 is noticeably slower with DDR4 memory then it is GDDR5. So is AMD somehow immune to bandwidth while nvidia isnt, but only on APUs?

AMD went from 11 GPU slices to 8 due to bandwidth restrictions. Even at 720p resolutions where the ROPs are no longer an issue the 11 CU parts were no faster then the 8 cu part.
Posted on Reply
#36
Chrispy_
tabascosauzMS, who despite being given ample time to prepare, still was utterly unprepared for P-core/E-cores. MS, who unilaterally broke what wasn't broke on Ryzen CPUs in multiple ways on Win 11 launch. MS, who patches printing vulnerabilities by recommending that we disable Print Spooler service.
IKR.
I have no faith in Pluton whatsoever. Microsoft's track record isn't just a joke, it's a malicious one.
Posted on Reply
#37
tabascosauz
TheinsanegamerNWe keep hearing this repeated despite evidence that the 5600g GPU is faster then the GT 1030, and the GT 1030 is noticeably slower with DDR4 memory then it is GDDR5. So is AMD somehow immune to bandwidth while nvidia isnt, but only on APUs?

AMD went from 11 GPU slices to 8 due to bandwidth restrictions. Even at 720p resolutions where the ROPs are no longer an issue the 11 CU parts were no faster then the 8 cu part.
Both 1030s run off 64-bit buses. That amounts to 16GB/s for the DDR4, and 48GB/s for the GDDR5. You wanna try running any GPU on 16GB/s? The GDDR5 version still is just fine with 48GB/s for its core config, it's not much slower than 7nm Vega, and I wouldn't be surprised if it provides a more consistent experience. And Vega should damn well be faster, it's a bigger core ROPs-aside and clocks much higher.

48GB/s is 3200CL16 territory, just sad for Renoir and Cezanne. Put on a cheap 4000/4133/4400 Viper [Steel] kit, and you're easily between 60-80GB/s bandwidth. Beyond that you just don't see much effect from bandwidth. That's pretty much where OEM JEDEC DDR5 will start anyway (~70-80GB/s), which is where Ryzen 6000 is making its debut (and with much worse timings, matters a little bit but not too much).

People love throwing around the "bandwidth" argument when it comes to APUs. It doesn't scale infinitely, and it doesn't fix not having enough hardware. Yes, mem OC is king if you only value benchmarks; yet, in-game in the couple of titles I play on the TV with 4650G/5700G, it's always the core OC (especially Vega 7) that makes a big difference in more complex scenes/lighting/effects/foliage - increasing mem clock only ever changes peak or avg FPS. Thus, 768SP + 16ROP + 2GHz + DDR5 sounds great.

Posted on Reply
#38
Flanker
Interested to see successor to 5700G and the new deskmini that supports it. This year maybe? :D
Posted on Reply
#39
Valantar
mechtechIndeed. Hopefully ddr4 compatible.

should be a good upgrade over wife’s A12-9700p lol
It isn't. These APUs are (LP)DDR5 only, and won't come to AM4. Which is good, as they would suffer quite a bit if limited to (LP)DDR4 bandwidth. @tabascosauz is correct that bandwidth isn't the be-all, end-all fix for APU gaming, but it's still necessary to some degree. If you want to not hold these iGPUs back, you give them as fast RAM as you can find - and even JEDEC DDR5 will beat most DDR4 there, as GPUs generally aren't latency sensitive. Of course they still need high core clocks and a capable CPU to go with that - the lesson from iGPU OC/tuning on every APU generation up until now has been that any single approach to performance increases can only deliver so much before other factors start holding you back - but that seems to be in place already. Considering that they're doing 2400MHz on 12 CUs at 35W, we should see some pretty good core clocks on a non-power limited desktop setup. 3GHz might even be doable. 16 CUs would of course have been nice to have, but that likely didn't make financial sense for a chip that covers everything from bottom-of-the-barrel laptops to high end dGPU gaming DTRs.
Posted on Reply
#40
mechtech
tabascosauzBoth 1030s run off 64-bit buses. That amounts to 16GB/s for the DDR4, and 48GB/s for the GDDR5. You wanna try running any GPU on 16GB/s? The GDDR5 version still is just fine with 48GB/s for its core config, it's not much slower than 7nm Vega, and I wouldn't be surprised if it provides a more consistent experience. And Vega should damn well be faster, it's a bigger core ROPs-aside and clocks much higher.

48GB/s is 3200CL16 territory, just sad for Renoir and Cezanne. Put on a cheap 4000/4133/4400 Viper [Steel] kit, and you're easily between 60-80GB/s bandwidth. Beyond that you just don't see much effect from bandwidth. That's pretty much where OEM JEDEC DDR5 will start anyway (~70-80GB/s), which is where Ryzen 6000 is making its debut (and with much worse timings, matters a little bit but not too much).

People love throwing around the "bandwidth" argument when it comes to APUs. It doesn't scale infinitely, and it doesn't fix not having enough hardware. Yes, mem OC is king if you only value benchmarks; yet, in-game in the couple of titles I play on the TV with 4650G/5700G, it's always the core OC (especially Vega 7) that makes a big difference in more complex scenes/lighting/effects/foliage - increasing mem clock only ever changes peak or avg FPS. Thus, 768SP + 16CU + 2GHz + DDR5 sounds great.

For integrated it’s typically 128-bit mem bus?? Is Is this due to ddr4 configuration or could it be different?

isn’t ddr5 supposed to be quad channel or something?? Would that allow a 256-bit memory interface on integrated graphics??
Posted on Reply
#41
tabascosauz
mechtechFor integrated it’s typically 128-bit mem bus?? Is Is this due to ddr4 configuration or could it be different?

isn’t ddr5 supposed to be quad channel or something?? Would that allow a 256-bit memory interface on integrated graphics??
DDR5 has the same overall bus width, the quad channel thing is just 32x4 as opposed yo 64x2. Better to still just think of it as 64x2 for simplicity's sake.
Posted on Reply
#42
mechtech
tabascosauzDDR5 has the same overall bus width, the quad channel thing is just 32x4 as opposed yo 64x2. Better to still just think of it as 64x2 for simplicity's sake.
Thanks. I remember was back maybe amd 690 or 790g motherboards from am3 I remember they put a dedicated ram chip on the mobo for the integrated graphics. Be one way around the bandwidth maybe?
Posted on Reply
#43
Minus Infinity
These Rembrandt's are a very impressive upgrade over Renoir. Much better battery life and kills AL between 20-60W. AL only wins at stupid power > 70W draw, unfit for a mobile device IMO. AL only makes sense plugged in. Rembrandt's GPU kills the iGPU in AL, 2x the frame rate at 1080p. Much more balanced APU for a laptop.
Posted on Reply
#44
ModEl4
It seems a very competent product for laptop, the way i see it, is that it will be better in performance in 15W class, tie at 28W class and will only lose to 45W class designs vs intel 12th gen, but it seems that AMD claims it will have better performance/watt characteristics across the board even vs 12th gen intel. Stellar iGPU of course, probably around 1.8X actual performance vs vega 8, so supposedly around Q3/Q4 we will have the desktop AM5 version, which depending on the price it seems also a very nice product (although at Q4 probably we will have at $180-$190 a 13400F (6P+4E cores) with the same or a little better performance vs a 5GHz turbo 8core 6800G + $? 96EUs arc AIB desktop solution that will have at least the same performance but possibly better than a 2.5GHz 12CU RDNA2 igpu...)
Posted on Reply
#45
medi01
CrackongIt is a blood bath to those unreleased low power Alder Lake SKUs

Curous.
Although, "45W TDP" Ryzen going well into 80W territory, nice trick, AMD. :)))
Posted on Reply
#46
Chrispy_
Minus InfinityThese Rembrandt's are a very impressive upgrade over Renoir. Much better battery life and kills AL between 20-60W. AL only wins at stupid power > 70W draw, unfit for a mobile device IMO. AL only makes sense plugged in. Rembrandt's GPU kills the iGPU in AL, 2x the frame rate at 1080p. Much more balanced APU for a laptop.
From what I saw, the "110W" AL laptop that LTT averaged 80W CPU package power after an initial 110W boost period, whilst the "45W" 6900HS averaged about 70W package power after initial boost:


Alder Lake is worse, sure, but this test just goes to prove that the stated TDPs are basically meaningless crap when the real TDP difference is about 15%, not the 144% difference that the on-paper specs would make you believe.

More realistically, if the 12900H was locked strictly to 110W and the Ryzen was locked strictly to 45W, AL would be a comfortable 20-30% faster across the board.

Where the 6900HS really seems to shine is at 45W - throwing more power at it provides negligible performance gains. For this reason I'm super excited about the 6000U models. 15W TDP will likely boost to around 45W which is about as far as the sweet spot goes in terms of perf/W; For the 6900HS at least, there appears to be very little reason to waste more than 45W on the CPU unless you are actively trying to heat up your laptop and empty the battery!

Posted on Reply
#47
seth1911
Even Intel or AMD, CPU are so uninteressting to me since a few years. Only Alder Lake was interessting.
More Cores, More Cores, but i dont know wehre ill need those cores as consumer and (CAD) metalworker.

For Games is a good IPC needed like the 12100F and for working with CAD the CPU could be a Celeron from 2011 cause it use GPU Compute.
And yes Solidworks works without any problem with an Intel Celeron 847, 16GB RAM and a GTX 470. :laugh:
Posted on Reply
#48
ModEl4
videocardz.com/newz/amd-radeon-680m-rdna-igpu-outperforms-geforce-mx450-discrete-graphics
If the Zhihu review is indicative, then the RDNA2 680M iGPU is not so impressive as i originally thought. desktop 1650 GDDR6 (which is slower than RX570) has around 1.8X higher clocks and 2X memory bandwidth vs MX450 25W and also double memory (4GB vs 2GB) and 680M only beats the 2GB card in the premium notebook designs with 6400MHz LPDDR5 and with 54W TDP settings?
cdn.videocardz.com/1/2022/02/AMD-RDNA2-Test-comparison.jpg
Also only 1,53X faster than i7 11370H which is one year old and has 1.35GHz turbo clock, so not even as fast as the clock difference?
Anyway let's wait for more reviews to come to have a better understanding of the performance situation!
Posted on Reply
#49
Assimilator
ModEl4videocardz.com/newz/amd-radeon-680m-rdna-igpu-outperforms-geforce-mx450-discrete-graphics
If the Zhihu review is indicative, then the RDNA2 680M iGPU is not so impressive as i originally thought. desktop 1650 GDDR6 (which is slower than RX570) has around 1.8X higher clocks and 2X memory bandwidth vs MX450 25W and also double memory (4GB vs 2GB) and 680M only beats the 2GB card in the premium notebook designs with 6400MHz LPDDR5 and with 54W TDP settings?
cdn.videocardz.com/1/2022/02/AMD-RDNA2-Test-comparison.jpg
Also only 1,53X faster than i7 11370H which is one year old and has 1.35GHz turbo clock, so not even as fast as the clock difference?
Anyway let's wait for more reviews to come to have a better understanding of the performance situation!
That article is hilarious for the number of times it mentions raytracing... iGPUs can barely achieve playable framerates as-is, nobody in their right mind is going to try using RT on them.
Posted on Reply
#50
ModEl4
AssimilatorThat article is hilarious for the number of times it mentions raytracing... iGPUs can barely achieve playable framerates as-is, nobody in their right mind is going to try using RT on them.
Even if we imagine a game as well optimized as Doom Eternal regarding rasterization fps performance / requirements and a raytracing implementation that is light (Doom Eternal raytracing is not exactly light as it cuts the performance in half in 1080p/1440p if I'm not mistaken) and then a FSR implementation that is good and we use FSR quality (1080p output, 720p internal) and the game is turn based strategy or narrative based adventure or whatever so 30fps is just fine for this type of game then i guess in this situation it make sense to have raytracing enabled, now we just have to find this game...
Posted on Reply
Add your own comment
Mar 28th, 2025 06:04 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts