Tuesday, July 5th 2022
Gigabyte Launches the 54.6-inch S55U Gaming Monitor with Android Support
GIGABYTE, the world's leading gaming hardware brand, announced the launch of the GIGABYTE S55U gaming monitor, the newest addition to GIGABYTE'S 4K monitor family. The S55U opens up a new segment of gaming monitors with its massive 54.6-inch UHD quantum dot display. Besides delivering incredible picture sharpness and clarity, the S55U steps up the game with the esports-grade 120 Hz refresh rate, 2 ms GTG response time, and HDMI 2.1 connectivity that promises an immersive, silky-smooth gaming 4K experience on a big screen. The S55U is also android-powered with built-in apps such as YouTube, Netflix, and Chromecast for streaming, making it ideal for home entertainment as well.
GIGABYTE has been at the forefront of delivering best-in-class 4K gaming monitors since it introduced its first-ever 4K display last year. The entire family boast the industry-leading HDMI 2.1 support and exclusive tactical gaming features, which set a new standard for 4K gaming displays. GIGABYTE 4K gaming monitors have also been well received by media and communities worldwide. The FV43U was named the king of 43-inch gaming monitors by the world-renowned media Tom's Hardware for its class-leading color and contrast. The 47.53-inch FO48U featuring an OLED panel won the iF Design Award honor in 2022 for its unmatched aesthetics and display performance. Last but not least, the GIGABYTE M series was highly praised by the monitor-focused tech media Rtings as the best 4K gaming monitors they have reviewed. GIGABYTE now delivers a wide variety of 4K gaming monitors ranging from 28 to 54.6 inches for gamers to choose from. The newest S55U offers a brand new dimension for those looking for a completely immersive viewing experience on a large gaming monitor for both gaming and home entertainment.
Source:
Gigabyte
GIGABYTE has been at the forefront of delivering best-in-class 4K gaming monitors since it introduced its first-ever 4K display last year. The entire family boast the industry-leading HDMI 2.1 support and exclusive tactical gaming features, which set a new standard for 4K gaming displays. GIGABYTE 4K gaming monitors have also been well received by media and communities worldwide. The FV43U was named the king of 43-inch gaming monitors by the world-renowned media Tom's Hardware for its class-leading color and contrast. The 47.53-inch FO48U featuring an OLED panel won the iF Design Award honor in 2022 for its unmatched aesthetics and display performance. Last but not least, the GIGABYTE M series was highly praised by the monitor-focused tech media Rtings as the best 4K gaming monitors they have reviewed. GIGABYTE now delivers a wide variety of 4K gaming monitors ranging from 28 to 54.6 inches for gamers to choose from. The newest S55U offers a brand new dimension for those looking for a completely immersive viewing experience on a large gaming monitor for both gaming and home entertainment.
59 Comments on Gigabyte Launches the 54.6-inch S55U Gaming Monitor with Android Support
can even use my family as example, grandparents that tried to live healthy, took supplements etc, never smoked and never lived past early 70s, the other gp didnt, my grandma was heavily obese, yet both lived to their 90s.
yes there are studies showing certain things, but that does not mean its going to be (negative/positive) for everyoneon the planet.
e.g. even if its 1 in a million (so to soeak),
that still means almost 8000 ppl for the whole planet.
completely ignoring how many studies have been deemed wrong a decade later.
until about 15y we didn't even know the universe was still expanding, so allmist all pros in that field where 100% wrong for quite amount of time...
if it wasnt about the sxreen size, theaters could be smaller, as the "rest of the experience" is the same...
I understand your argument about voluntary immersion when it comes to nostalgia. I will disagree with you on size does not matter for Immersion though. There is a difference when you go from one size to another. I started with a 17" 4:3 Samsung panel to a 19" HP 1080P panel to a 27" 1440P panel (those Korean panels were stellar) to a 32" 4K panel to a 49" 4K panel to a 32" 1440P 165Hz panel. I though have my PC hooked up to 55" 4K 120HZ TV with all the accoutrements like HDR, Dolby Vision and a bunch of others to enhance the experience. Screen size on a PC is something that you truly do have to experience to appreciate it. I don't mean 1080P either.
Now I totally enjoyed Pitfall on my Atari but that sit down Star Wars Game where you could destroy the Death Star was total immersion. Neither of them would be enjoyable today though. Now you are not talking about VR. Does it not matter when it indeed fills your entire field of view? Are you eyes ok to be fed that artificial light directly into your retinas? Is it like looking into a light bulb with a prism? Is VR safer ergonomically than a large display screen? I even watched a doc on a scientist that used VR to influence the behavior of mice. So it could be even more dangerous. None of that matters to some people after racing or flying a Space ship in VR F me even Super Hot is addictive as hell.
It was not until I recognized overall lifestyle changes were needed that I started seeing improvements. I'm now on a rigorous training schedule (fitness) focused on back problems and slowly building up. There is quite a road ahead of me too, and I'll likely have to keep working at it for the rest of my life. Meanwhile: personal situation; having a young kid and wife, they suffered from this; I dropped out of work entirely for nearly 8 months and I'm still on 80% work hours building back to a hundred. Was and still am at risk of being out of a job if recovery takes too long.
So yeah. You do you. It 'feels fine' until it doesn't. And then you're too late. Its quite a journey to throw around your daily routines, or routines you've had for a lifetime, let me tell you that... Everything becomes a question, an uncertainty.
yeah i understand that (im +50), especially since some of them are dentists ,and since i do what they told me to, have not had any problems with teeth stuff.
i just have a problem with ppl generalizing it by saying "no one should" (use this), which to me is blatantly false.
never say NEVER (and yes, i know i goes both ways).
Also, the whole thing is just as much a straw man when it's coming from you as from anyone else here. I literally never said anything even remotely close to that. Let's see, I said And that's the whole point: I'm not arguing that screen size doesn't matter, I'm arguing against the idea that there is a direct and linear relationship between immersion and screen size. Because there isn't - it's one variable in an incredibly complex relationship between embodied sensory experience (including distractions or lack thereof, the attributes of the things being experienced, and heaps more), expectations, desires, tastes, social pressures and negotiated reactions to these, convictions, and a whole bunch of other factors.
And, of course, it's pretty easy to find situations where a larger screen will act against feelings of immersion: fast-paced games on a screen so large you can't easily take in information located around the screen edges; or formulated more broadly, experiences where you're constantly being forced to move your body in distracting or uncomfortable ways to do what you're trying to do; physical discomfort due to combinations of screen size and distance (whether eye strain, neck strain, or more). And, of course, all of this is bound up in everything else that plays into the experience - from the comfort of your chair to your engagement in what you're doing to whether you're doing good or have distracting stuff going on in your life to whether you're alone or with others and how this makes you think and behave, and a whole bunch more. Arguing that bigger screen = more immersion is a massive oversimplification. It's like saying the brand of katchup is the only thing determining how much you enjoy your burger. I can kind of see that, but my counter would be that the logic of your statement is based on a sort of false equivalency. Saying "no one should" in these cases is generally true, even if there are exceptions. That makes it good advice - in the vast majority of situations, it will be the correct advice. There are exceptions to essentially everything, but not giving the generally applicable advice in a situation where there's no way of knowing whether the case you're advising is an exception? That's bad advice. Your logic seems to be predicated on there being some sort of comparability of scale between the rightness and wrongness of this advice. There isn't, even if your personal experience seems to contradict that. Just because some people survive being run over by a bus doesn't make it bad advice to look before crossing a busy street. "You might want to look before crossing the street, but hey, maybe you're one of those fluke cases who doesn't get injured when they're run over, so maybe don't bother?" is both overcomplicated, confusing, and a massive misrepresentation of the likelihood of each scenario. There's nothing wrong with saying "nobody should cross the street without looking". The exceptions are implied, and do not need to be made explicit, as they really don't need to be said out loud. It's perfectly fine for each person to figure those out on their own. If you take issue with statements like that, you might want to interrogate where that reaction is coming from, as at least at face value that sounds like a kind of immature "you're not the boss of me" type of knee-jerk. If you're more concerned with the pedantic details of exceptions to broad and general truths than with the welfare and safety of others, then ... well, I'd have a think on that.
well if i just use your "setup" post as example. it says nothing about being a recommendation.
everything will affect you sooner or later/more or less, but unless you know every person and all variables , you cant say everyone will be negatively affected by sitting closer to a screen, even if it affects 99% of the population
this has nothing to do with letting ppl do stupid stuff, but enjoy what THEY like, and make a decision for themselves if they find any risk involved acceptable (e.g. no one "needs" to do skydiving).
if playing on a 50in at 3ft means I'll have a stiff neck when im 100, thats fine, then at least i know why i will need a nurse ..
ignoring that i can sit/lay back in my chair at a larger distance, compared to browsing/office use etc, where there is less head/eye movement (and lower speeds), making impact and long term issues less likely.
to go with a funny note:
there is at least 1 guy in india handling food he fries, with his bare hands (into bubbling hot oil)
no burns, no skin damage whatsoever.
would i recommend it to the rest of the world? no. but i also wont tell the guy to stop.. ;)
It's more that curved screens take up less horizontal space, so you can fit them closer together - swapped a flat for a curved as the secondary some time ago and was blown away by the leftover horizontal space
this photo was on an angle and lost a corner, but demonstrates the way it's multi monitor works better - you can zoom in and out at will and use it as a giant radar/mini-map screen, or zoom in for pew pew closeups