Tuesday, July 5th 2022
Gigabyte Launches the 54.6-inch S55U Gaming Monitor with Android Support
GIGABYTE, the world's leading gaming hardware brand, announced the launch of the GIGABYTE S55U gaming monitor, the newest addition to GIGABYTE'S 4K monitor family. The S55U opens up a new segment of gaming monitors with its massive 54.6-inch UHD quantum dot display. Besides delivering incredible picture sharpness and clarity, the S55U steps up the game with the esports-grade 120 Hz refresh rate, 2 ms GTG response time, and HDMI 2.1 connectivity that promises an immersive, silky-smooth gaming 4K experience on a big screen. The S55U is also android-powered with built-in apps such as YouTube, Netflix, and Chromecast for streaming, making it ideal for home entertainment as well.
GIGABYTE has been at the forefront of delivering best-in-class 4K gaming monitors since it introduced its first-ever 4K display last year. The entire family boast the industry-leading HDMI 2.1 support and exclusive tactical gaming features, which set a new standard for 4K gaming displays. GIGABYTE 4K gaming monitors have also been well received by media and communities worldwide. The FV43U was named the king of 43-inch gaming monitors by the world-renowned media Tom's Hardware for its class-leading color and contrast. The 47.53-inch FO48U featuring an OLED panel won the iF Design Award honor in 2022 for its unmatched aesthetics and display performance. Last but not least, the GIGABYTE M series was highly praised by the monitor-focused tech media Rtings as the best 4K gaming monitors they have reviewed. GIGABYTE now delivers a wide variety of 4K gaming monitors ranging from 28 to 54.6 inches for gamers to choose from. The newest S55U offers a brand new dimension for those looking for a completely immersive viewing experience on a large gaming monitor for both gaming and home entertainment.
Source:
Gigabyte
GIGABYTE has been at the forefront of delivering best-in-class 4K gaming monitors since it introduced its first-ever 4K display last year. The entire family boast the industry-leading HDMI 2.1 support and exclusive tactical gaming features, which set a new standard for 4K gaming displays. GIGABYTE 4K gaming monitors have also been well received by media and communities worldwide. The FV43U was named the king of 43-inch gaming monitors by the world-renowned media Tom's Hardware for its class-leading color and contrast. The 47.53-inch FO48U featuring an OLED panel won the iF Design Award honor in 2022 for its unmatched aesthetics and display performance. Last but not least, the GIGABYTE M series was highly praised by the monitor-focused tech media Rtings as the best 4K gaming monitors they have reviewed. GIGABYTE now delivers a wide variety of 4K gaming monitors ranging from 28 to 54.6 inches for gamers to choose from. The newest S55U offers a brand new dimension for those looking for a completely immersive viewing experience on a large gaming monitor for both gaming and home entertainment.
59 Comments on Gigabyte Launches the 54.6-inch S55U Gaming Monitor with Android Support
Everybody's situation is different, but I do find that 43" at 4k is about the biggest display I can reasonably use without wallmounting. Maybe Samsung's Ark will be different because it's curved? We'll see.
In the meantime, I will say, for anybody looking for some versatility working from home with multiple computers on the same display, Gigabyte's built in KVM is an absolute godsend, so they get points from me on that alone (if this new 55" has it). Frankly, for ease of use alone, the FV43U (or any monitor) beats the crap out of any TV, I will say that for sure.
Or about the 132 zone "FALD".
C'mon people, you're losing your touch.
"Samsung Display is finally making its long-expected move to stop producing LCD screens, switching at least some of its LCD factories to produce new QD-OLED screens, according to a new report from a South Korean business newspaper (via Digitimes),
However, the crucial bit of information is this change won't really affect Samsung Electronics' TV business, despite the fact that almost every TV it makes is LCD – with the exception of the QD-OLED Samsung S95B.
That's because Samsung Display (which makes just screens) and Samsung Electronics (which makes finished products with screens in that you can buy) are effectively run as separate businesses, even though they're part of the same company."
Not Too Long, Do Read: they just switch their own production facilities over to QD-OLED.
TV, even LCD is lucrative as it has always been. Plus you don't just do LCD for TVs either. You just do LCDs for anything. The fact is any LCD is ultra cheap to make, and you can add all sorts of junk on top to make it look like the next best thing. Samsung has already exhausted all those measures with QLED, so its on to the next bag of lies. Note how their implementation of OLED is highly cost effective and 'supposedly' just as good. Mhm... so they found a holy grail with no drawbacks? Interesting... interesting indeed ;) Especially as their 'OLED' is built in a remarkably similar way as an LCD - backlight(s) and (QD) canvas. Sorry. Only had one coffee yet
But they have to meet the same standards as high end gaming TV's, with *lower* price tags or they're a total flop.
Being an android "TV" you get literally everything except a tuner card - I guess brits would love that with their weird tax on owning televisions. Oh - you wall mount it or use a stand. Bajillions of designs from flat stands, to tables with them built in, to wall mounts and clamp designs.
I've used one like this in the past to get the height right and keep it at the back of a fairly large desk i had to ditch when i moved house.
since i started selling tvs running android (sony), or using them myself, i havent seen a single ad, outside watching a free movie (with ads) on an app.
just because there's brands doing it, doesn't mean its the OS.
funny how claim possible issues running a big screen close, yet have not used it for longer periods.
i have no neck or other pain, as im now looking up, not down.
and mounting even a 32 high enough to do the same, looks definitely ridiculous.
a 48 was my preferred size, but ABL on the oleds is a problem, same with most lcd, likr vizio flickering the screen when using low brightness and vrr enabled, so the 50 sony was one of the only options to get a fald screnn with decent color coverage/low banding, and having vrr/alllm..
These days its dual 32", but i did 55" for many years
Remember this is aimed at console gamers - the new consoles do 4K 120Hz (2D output, the games are lower res and upscaled of course)
It's just that the specs are good enough to appeal to PC gamers and the HTPC crowd as well, no reason this cant replace a TV and use a mouse and keyboard on a lapdesk at the couch
the thing is if it's supposed to be used as a tv then call it a tv, a gaming tv :D
immersion means a big screen close to you.
unless you're having trouble with ur vision, there is NO minimum distance. its a recommendation.
just because some here dont need it, doesn't mean no one (on this planet).
i started playing on an 85in@6ft during slow times at work (display in my shop), and just being able to read even the smallest text (Ace combat) showed me my 43 wasnt big enough
It really depends on your use case. If you have a desktop setting and this is supposed to be your gaming setup, you can PM me if you find the first doctor that will advise you to ignore ergonomy standards blindly. Your personal opinion really isn't relevant to this matter. Eventually, you will know you made a little error in judgment. Its fine for a while, sure, like most things are in moderation.
But if you do your prolonged gaming sessions with KB/M on a panel that forces you to keep twisting your neck to keep track of things, you can rest assured you'll visit the doctor at one point.
There are countless examples in recent times too that show us things about screen time and physical/mental development. The % of people with nearsightedness increases. There are progressively more people with lower back and shoulder/neck pain, often of a chronical nature, and they occur much earlier in life, often even in adolescence. There are ever more kids wearing glasses. Etc etc etc. The primary cause? Smartphones and tablets, that enforce a non-ergonomic posture for prolonged periods of time.
As for immersion... what it means is you are excited by the content you're playing/watching. It does not relate to a certain screen diagonal. It might help immersion, but that's a brain thing. If you say that's what's important, you will find it so. If you convince yourself you can do without, you'll be just as immersed. I'd say: weigh those pros and cons correctly, or you'll be sorry one day. You should read a little about it. And you can rest assured this is all very real, after all, this is costing employers metric tons of money.
Btw I just clicked the top link, but it really won't matter. This is universal stuff
www.viewsonic.com/library/business/office-ergonomics-the-complete-guide/
Here's the TL DR
It's also worth mentioning that there's a world of difference in terms of eye strain between watching a giant IMAX screen at 10+ meters and a TV at 2 meters. Not only do the eyes have to work much, much harder to focus between the center and edges of the closer screen (as the relative difference in focus distance is much larger), but also (as you touch on) an IMAX film won't ask you to rapidly look between the edges and center of the monitor for hours on end.
Because if you don't you would normally get this:
just funny how many of your examples srent fitting me (neither kid nor stupid enough to use the phone for browsing etc, nor do i play CS).
and moving your eyes quickly watching a screen might be a straining issue, isnt bad for your vision (physical damage)..
just because someone sued an employer does not mean much, as they did for not getting a 1h lunch break, still doesn't mean i need to take a lunch break at home.
any "studies" need to last over +10y, with a randomized group of more than 5000 ppl, to be statistically relevant, so far i haven't seen that.
does everyone that smokes get cancer?
does everyone that has/had cancer, smoked in their life?
i have +20 friends that are DRs, and i know them for +30y, so im fine on medical advise..
anything affecting ppl physically (eye "damage" etc) is usually not coming from sitting close to a screen, but things like blue light (emitted) etc.
for the past 47y im sitting close to any screen no matter if i game or watch stuff, so far nothing has affected my vision besides
genetics, so i must be a clinical curiosity, lol ...
@MarsM4N
i have accounts for google/prime/pluto on it, not even seen ads when i used yt app on my shop displays.
then again, can only speak for sonys and vizio (limited)
but i dont care much for yt, as i can read manuals to make stuff work.. :D
32"-34" would probably be as big as I would go for a desktop monitor(if I ever end up needed something that big), and at 34" I would be going with something like a 4k PremierColor monitor from Dell. No G-Sync/Free-Sync for gaming, but excellent color accuracy for productivity.
Also: immersion is an experience produced voluntarily through effort by the person experiencing it. The things interacted with obviously play a huge role in the specifics of this immersion, but so do the beliefs and attitudes of the person in question. If you keep telling yourself that a huge monitor is more immersive, you will experience it as such - but if you don't, then you might not. Or you might just not care. Experiencing immersion is never as simple as increasing how overwhelming the sensory stimuli are - but it can help. But ... people experienced immersion in the black-and-white ultra-simplistic graphics of 70s home consoles played on 10-15" TVs. It's about the whole of the experience, not the screen you're looking at.