Thursday, September 29th 2022
Google Calls it Quits on Game Streaming, Shutting Down Stadia
Game streaming services, such as GeForce Now, Stadia and Amazon's Luna, haven't been the roaring success the companies behind them had hoped for. One of the pitfalls, that NVIDIA quickly found out, was that the game publishers weren't overly keen on gamers being able to play games they already owned on multiple systems, even if it wasn't on more than one system at once. Multiple services have already come and gone over the years and now it's time for Google to bid farewell to its Stadia service. In its blog post, Google didn't state the exact reasoning behind shutting down the service, beyond it not gaining the kind of traction the company had hoped for.
The good news here is that Google will be refunding all of its Stadia customers, regardless if it's someone that has bought hardware through the Google Store, or bought games or even add-on content for games through the Stadia Store. Google will be refunding all of its customers by the 18th of January 2023 and those using Stadia will continue to have access to all of their content until that date. Google expects its Stadia technology to be used for other services, or potentially be made available to third parties. As to the team behind Stadia, many will apparently carry on working for other departments at Google.
Source:
Google
The good news here is that Google will be refunding all of its Stadia customers, regardless if it's someone that has bought hardware through the Google Store, or bought games or even add-on content for games through the Stadia Store. Google will be refunding all of its customers by the 18th of January 2023 and those using Stadia will continue to have access to all of their content until that date. Google expects its Stadia technology to be used for other services, or potentially be made available to third parties. As to the team behind Stadia, many will apparently carry on working for other departments at Google.
179 Comments on Google Calls it Quits on Game Streaming, Shutting Down Stadia
/phdnbs :p
Apex Legends? Sure, input latency is a concern.
Minecraft? I dunno. Even some single-player open world games might not need it. Could Red Dead Redemption 2 be a cloud streaming title? I don't see why not.
I think a lot of this will be how thoughtful these cloud streaming services pick titles for their portfolio.
Ultimately I think some of the implementation concepts that Google Stadia used will be adopted in the future by other cloud streaming service operators.
Most people fall into the "casual gaming" category, not the diehard 360Hz 1080p competitive types.
I don't think these cloud streaming gaming services are meant to cater to EVERYONE. No one can please everyone all the time.
Can a cloud streaming service please casual gamers for the 45-90 minutes they play some title? Not everyone is shackled to their gaming chair for 8 hours.
Even Microsoft admitted that it was looking into cloud streaming as a console replacement. There will always be a niche market for PC gaming as long as the content is built on PC.
Google Stadia? On my Mac, iPhone, iPad, and with the Stadia bundle (controller + Chromecast). I even played this on my iPhone because official support was released by using the discontinued Stadium iOS browser app.
Allegedly I'm supposed to get a refund for the Stadia gear but I won't have to return the hardware. That's great, I really bought it at a deep discount for the controller as a backup gamepad. The Stadia controller is well designed and works fine as a wired device.
GeForce NOW (free tier): on my iPhone, iPad, Windows PC, Mac, and LG OLED TV (the latter has the app).
I've also played Control on my Switch for a few minutes on Nintendo's fledgling cloud streaming service. I did not get far enough for any gun battles against the Hiss though.
I don't have Amazon Prime so I haven't yet tried Luna.
For sure, some titles work better with today's streaming technology. I expect the experience to get better over time. Not something I personally would pay for today. Someday? I won't rule that out. Sure beats downloading some 80 GB game over my ghetto DSL connection.
When overall connection latency drops below 5ms, game streaming services will be more viable. The latency between SE Michigan and Syndey, Australia is over 200ms in some games I've played, depend who is hosting, its not fun falling behind.
Another thing is server jumps, do a trace and see how many jumps between your game and your device, I'll bet its 6 or more, there is the beginning of latency problem
For sure, despite my pokey DSL connection I likely have pretty low latency to some of these servers simply because I live in Silicon Valley where many of them are hosted.
Most likely these cloud streaming services will succeed first in large metropolitan areas with really good cellular connectivity and broadband access, places like Seoul, Tokyo, and Singapore.
to get an idea just ping your connection. Netstat is for experts. :p
I tried Stadia a few months after it debuted (which was less than three years ago). I've tried other services since then. Some of these services I've revisited just to see if there was any progress.
Again, you are seeing it from just your perspective rather than looking at the entire gaming marketplace as a whole. Not everyone wants to game on PC. Not everyone wants to spend $____ on a GPU or spend half a day downloading a game. Not everyone wants to sit in front of a screen for eight hours.
It does require an always-on connection so that also limits opportunities. You can't use these services while sitting on an airplane at 35,000 feet over some ocean.
Internet speeds will get faster. Input latency will get better. Video compression algorithms will get more sophisticated. Game libraries will grow. When will all of this come together? For a few people it might already be here. For more than a few people, it's not here yet.
How many people carried cellphones in the Eighties? Nineties? Early 2000s?
It's not about everyone on the planet adopting it overnight and loving it immediately and completely.
I have relatives in their eighties who don't play video games. That's fine. They're happy doing their own thing.
No one/nothing can please everyone all the time.
But for sure, more than one company is eventually going to get their foot in the door and start turning a profit doing this. When? Who? How much? I don't know. But cloud streaming games aren't going away.
Amusingly, Google Stadia is refunding all content purchased from the Google Stadia store. So no, Google Stadia owners lose their games but they get their money back. Whether or not all cloud gaming services will do this is unknown.
So it's really up to the individual to research what each service does and doesn't do. It's not much different than cloud music streaming services. Whether you stream Taylor Swift, Glenn Gould or Miles Davis on Apple Music, you don't own the music; you are just renting it out, like checking out a book from the library.
Heck, I donate to my local PBS station and have access to PBS Passport, their on-demand streaming library. If I stop donating, they will revoke my PBS Passport privileges.
There are many other content service providers with similar policies. It's not just the cloud streaming game services that are doing this.
I don't need to buy every book I want to read. And I don't want to. That's what libraries are for. I don't pay a separate subscription to the library; I pay taxes.
Hell, most of the movies I watch, I probably won't watch again. Television is even more like this.
I certainly don't want to pay out of pocket for everything I hear on my local classical radio station. But I still own CDs of some compositions.
And how about kid titles? Is the game your child played last week going to be one they'll want to play in August 2023? Admittedly I watch a lot of sports. MLB has a 162 game regular season. I don't really need to own all games to rewatch over and over. It might be worth having a Blu-ray of highlights from the team's World Series championships but I don't need every single minute of every single thing I watched.
But I do watch a bunch of educational programs on PBS. A lot of these might be nature or cooking shows. I don't follow recipes so I often watch a food show, make a mental note of some idea, and move on. A lot of documentaries are like this whether it be a nature/science show or even some sort of history like a documentary about bubonic plague in San Francisco. Sure is. It's also a great way to hear albums you don't think are worth buying but are still enjoyable. That's like the majority of my radio listening hours.
Hell, I look at my CD collection (which I started in the late Eighties) and I'd say some of my tastes have changed. I still listen to the classical albums from that era but a lot of the rock/pop, meh. But I sure did like it at the time and there was no streaming option in 1986.
I listen to a lot of classical music and there are many recordings of the same piece but if I want to own something, there might only be one or two recordings I really want. I'd be happy to listen to other interpretations and recordings but that doesn't mean I want to own them.
I recall a ton of marketing about it becoming a thing, and that was it.
www.forbes.com/sites/krisholt/2022/10/11/google-stadia-cloud-gaming-laptops-chromebook-chrome-os-xbox-cloud-gaming-geforce-now-amazon-luna-asus-acer-lenovo/
:roll::roll::roll::roll::roll:
www.techpowerup.com/forums/threads/acer-unleashes-its-first-gaming-chromebook-the-acer-chromebook-516-ge.299755/#post-4854402
This will not be the last instance of Stadia's abrupt end affecting a partner.