Friday, October 28th 2022

Intel Arc GPU Drivers 101.3793 Released

Intel today released the latest Arc GPU Graphics Drivers. These are driver packages specifically for Intel Arc "Alchemist" discrete GPUs, and not the processor integrated graphics. Version 101.3793 beta, being released today, adds optimization for "Call of Duty: Modern Warfare II" (2022), Resident Evil Village Gold Edition; and Victoria 3. Intel is fixing major bugs for its teething new discrete GPU family with each new driver release, and the same holds true for this one.

Some Arc 7-series desktop GPUs exhibiting lower than expected video memory frequency values, has been fixed. Marvel's Spider-Man (DirectX 12) exhibiting scene corruption with AO disabled or set to HBAO+, has been fixed. Payday 2 (DirectX 9) exhibiting texture corruption when aiming down sights, has been fixed. Color corruption with Resident Evil Village (DirectX 12) in the Heisenberg Factory area, has been fixed. AoE II and III exhibiting text corruption in the game menus, has been fixed. Topaz Video Enhance AI exhibiting lower than expected performance with Arc A380 has been fixed.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.3793 beta
Game support
  • Call of Duty: Modern Warfare 2
  • Resident Evil Village Gold Edition
  • Victoria 3
Fixed Issues
  • Some Intel Arc A700-series Desktop Graphics products may exhibit lower than expected VRAM frequency values.
  • Marvels' Spider-Man (DX12) may exhibit scene corruption when Ambient Occlusion is disabled or set to HBAO+.
  • Payday 2 (DX9) may exhibit texture corruption when aiming down sights.
  • Resident Evil Village (DX12) may exhibit color corruption within the Heisenberg Factory area.
  • Age of Empire II & III: Definitive Edition (DX11) exhibits text corruption in the game menus.
  • Topaz Video Enhance AI is exhibiting lower than expected performance with Intel Arc A380 series.
Known Issues
  • Call of Duty: Vanguard (DX12) may experience lower than expected performance after applying changes to the graphics quality. A workaround is to restart the game after applying desired settings.
  • Call of Duty: Vanguard (DX12) may experience missing or corrupted shadows during the Submarine mission.
  • Forza Horizon 5 (DX12) may experience corruption lines when MSAA 2x is enabled
  • Payday 2 (DX9) may exhibit flickering corruption on specific water surfaces.
  • Marvel's Spider-Man (DX12) may experience missing video playback on specific in-game displays.
  • God of War (DX11) may experience lower than expected performance on first launch within the main game menu.
  • Genshin Impact (DX11) may exhibit spot corruption on some map surfaces such as snow.
  • GPU hardware acceleration may not be available for media playback and encode with some versions of Adobe Premiere Pro.
  • GPU hardware acceleration not available in Adobe Lightroom on Intel Arc A380 series graphic product.
  • Blender may exhibit corruption while using Nishita Sky texture node.
  • Serif Affinity Photo crashes after opening the application for the first time.
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30 Comments on Intel Arc GPU Drivers 101.3793 Released

#26
efikkan
trsttteComing from the horse's mouth directly (relevant time stamp 2:31 and also 4:50 ?t=151s ?t=290 )
And from the reviews here on the A750/A770 and looking at the performance graphs seems pretty in line with what Raja Koduri was describing, once you move the bottlenect to the gpu it's able to stretch it's legs more
Raja claims their driver is CPU bound, but this is nonsense for the following reasons;
If driver/CPU overhead were the bottleneck, then we would see a growing bottleneck with frame rate, meaning that once a A380 come close to this bottleneck, faster GPUs (of the same architecture) wouldn't be able to break through. But we do continue to see scaling with A750 and A770, so this is clearly not the case. As mentioned, synthetics and compute benchmarks scale better than games on this architecture, which is evidence of hardware level scheduling.

The fact that higher resolutions scale ever so slightly better conforms with hardware level scheduling too, as fewer bigger batches are easier to manage. But keep in mind that higher resolutions doesn't unleash that claimed untamed power of this card, it's not like it's competing with RTX 3080 in 4K, so even though the driver overhead per time is reduced, there is barely any difference, because it's still bottlenecked by the hardware. So there is no way a better driver will suddenly unleash ~65% more performance to compete with a RTX 3080, as there is no evidence that the driver is locking up this performance.
ARFAnd the common problem has a common origin - Raja Koduri ;)
He is certainly a master of spin.
But the parallel with AMD is actually very relevant, and not just because of clown Raja. Back when Polaris released, it was a giant disappointment, but both the PR team and some reviewers led us to believe that RX 480 was just a diamond in the rough, needing just a couple of months of driver optimizations and voila performance in the ~GTX 1070-1080 class. There were endless discussions about how much better of a long term investment it would be. And the spin continued with refresh (RX 500) and the Vega, the same nonsense about just give it a little time. And as we know now, these gains never materialized.

When AMD finally released the RDNA family, the Navi 1x cards performed a little better, even though their API was barely changed from Vega and Polaris and the drivers were basically the same (except for new hardware capabilities of course). RDNA2(Navi 2x) continued this trend, improving on the hardware side (especially resource management) while retaining the software pretty much the same, yet the old Polaris and Vega cards have still not gained any benefit from these new drivers.
So let this be a lesson for everyone; Driver maturity for lack of performance is a silly excuse. If they knew about a major potential in the drivers they would have fixed ahead of release, and it would be very evident as a bottleneck in the benchmarks.
Posted on Reply
#27
ZoneDymo
efikkanHe is certainly a master of spin.
But the parallel with AMD is actually very relevant, and not just because of clown Raja. Back when Polaris released, it was a giant disappointment, but both the PR team and some reviewers led us to believe that RX 480 was just a diamond in the rough, needing just a couple of months of driver optimizations and voila performance in the ~GTX 1070-1080 class. There were endless discussions about how much better of a long term investment it would be. And the spin continued with refresh (RX 500) and the Vega, the same nonsense about just give it a little time. And as we know now, these gains never materialized.
You are going to have to provide me with some links to those claims/expectations.
Posted on Reply
#28
The red spirit
trsttteComing from the horse's mouth directly (relevant time stamp 2:31 and also 4:50 ?t=151s ?t=290 )


And from the reviews here on the A750/A770 and looking at the performance graphs seems pretty in line with what Raja Koduri was describing, once you move the bottlenect to the gpu it's able to stretch it's legs more
Doesn't really matter, when old games don't run well, when Intel is being a dick about requiring reBAR and when their ray tracing capabilities are irrelevant, not to mention poor track record of providing drivers. You buy Arc becasue you want something different, not something really decent.
Posted on Reply
#29
Mussels
Freshwater Moderator
You buy arc to run DX12 and run your DX9 titles off the intel IGP because its faster

bigbrain.exe
Posted on Reply
#30
pavle
MusselsYou buy arc to run DX12 and run your DX9 titles off the intel IGP because its faster...
intel being the market leader in graphics (by units sold) should have sorted the issues out by now. :sleep:
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