Wednesday, December 4th 2024
Intel Arc GPU Graphics Driver 101.6314 WHQL Released
Intel today released the latest version of its Arc GPU Graphics Drivers. Version 101.6314 WHQL don't seem to include support for Arc "Battlemage" B500 series GPUs yet (which will probably go live with the product availability). There's no Game On game-optimization payload, either. The release, however, fixes a handful important issues. For Arc A-series "Alchemist" discrete GPUs, lower than expected performance in Blackmagic Design DaVinci Resolve Studio, has been fixed. For Core Ultra processors with Arc Graphics, the drivers fix texture corruption on water surfaces in "Call of Duty: Black Ops 6." They also fix texture corruption issues with "Minecraft Bedrock" that show up when changing antialiasing settings.
DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6314 WHQLFixed Issues:
Intel Arc A-Series Graphics Products:
Intel Arc A-Series Graphics Products:
DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6314 WHQLFixed Issues:
Intel Arc A-Series Graphics Products:
- Blackmagic Design DaVinci Resolve Studio may experience lower than expected performance on certain workloads.
- Call of Duty: Black Ops 6 (DX12) may exhibit texture corruption on water surfaces.
- Minecraft Bedrock (DX12) may exhibit texture corruption during gameplay while changing antialiasing settings.
Intel Arc A-Series Graphics Products:
- Call of Duty: Black Ops 6 (DX12) may exhibit darker than expected shadows in certain campaign scenarios.
- Topaz Video AI may experience errors when exporting videos after using some models for video enhancements.
- Blackmagic Design DaVinci Resolve Studio may experience lower than expected performance on certain workloads.
- Topaz Gigapixel AI may experience intermittent crash while exporting images.
- SPECworkstation 3.1 may exhibit system instability while running certain workloads.
- PugetBench for Davinci Resolve Studio V19 may experience errors intermittently with benchmark preset set to Extended.
- Davinci Resolve Studio v19.0 may experience errors while rendering OpenVino test scenarios.
- Call of Duty: Modern Warfare III (DX12) may exhibit flickering corruption during gameplay.
- Adobe Premiere Pro may exhibit corruption in the output video after performing 8K AV1 Encode.
- Davinci Resolve Studio v19.0 may experience issues while rendering certain OpenVino test scenarios.
- Davinci Resolve Studio v19.0 may exhibit corruption while rendering certain AI workloads.
- Call of Duty: Black Ops 6 (DX12) may exhibit black shadow corruption in certain scenes during gameplay.
- Star Wars Outlaws (DX12) may experience sporadic crash during gameplay.
- Schedule Updates for Drivers may not work intermittently.
- Arc Control Studio capture or stream may not stop intermittently when using the stop option. A workaround is to use Exit app option in
- Settings to stop the recording.
6 Comments on Intel Arc GPU Graphics Driver 101.6314 WHQL Released
This initially looked like a great zero-lag feature when I took a look at Arc A770 18 months ago, but the feature was plagued with flickering and generally didn't work as advertised - like many of the new features introduced in the rather terrible Arc Control Panel. I've heard that the situation is much improved now, but I bought a 16GB A770 on a whim to play with and it was a bit of a disaster for both game and application behaviour so I sold it off and can't reassess the driver situation with late 2024 drivers.
Now with what some people suspect was a termination-in-disguise of Pat Gelsinger, there is a higher chance of Arc unexpectedly getting cancelled!
I don't even know if Battlemage will be better than a lower model of Alchemist or not! For all I know, it might not be any better than the A750! We need benchmarks, fast!
I hope that they didn't make a critical mistake, like something I would expect in '21 or very-early '22!
A bunch of people could very well be regretting that they didn't hold on to their Alchemist cards!
I think sites and channels that re-visited the A770 six months after launch were all pretty positive, saying that the majority of the problems were resolved, but that DX9 was still abysmal because it was being emulated rather than supported in hardware, and several 2023 AAA titles needed driver updates to work, with those game-ready driver updates taking several weeks to arrive, rather than the day or two for Nvidia and AMD. That's roughly when I sold my sample on, because I could see the potential but Arc wasn't usable enough for me to put into systems that Average Joe would be using - I felt that you still needed to be a technically-competent enthusiast at that point with the patience to wait longer for game fixes in driver releasesthan team red or team green, and the willingness to mess around with .ini files, .cfg files, and launching games with additional command-line switches as workarounds.
As of some point in late 2023 I think, the DX9 issue was fixed by using a Vulkan translator instead of emulating, and as I understand it, the number of game launches with serious issues on Arc at launch is much smaller. Starfield was the last high-profile screwup I think with Arc owners not even able to launch the game for 3 weeks or so.
I think all of the DX9 stuff worked properly, just running at about 30-40% of the framerate I'd have expected from a $350 GPU in 2023. I don't recall seeing any artifacts or glitches in games.