Friday, October 28th 2022
Intel Arc GPU Drivers 101.3793 Released
Intel today released the latest Arc GPU Graphics Drivers. These are driver packages specifically for Intel Arc "Alchemist" discrete GPUs, and not the processor integrated graphics. Version 101.3793 beta, being released today, adds optimization for "Call of Duty: Modern Warfare II" (2022), Resident Evil Village Gold Edition; and Victoria 3. Intel is fixing major bugs for its teething new discrete GPU family with each new driver release, and the same holds true for this one.
Some Arc 7-series desktop GPUs exhibiting lower than expected video memory frequency values, has been fixed. Marvel's Spider-Man (DirectX 12) exhibiting scene corruption with AO disabled or set to HBAO+, has been fixed. Payday 2 (DirectX 9) exhibiting texture corruption when aiming down sights, has been fixed. Color corruption with Resident Evil Village (DirectX 12) in the Heisenberg Factory area, has been fixed. AoE II and III exhibiting text corruption in the game menus, has been fixed. Topaz Video Enhance AI exhibiting lower than expected performance with Arc A380 has been fixed.
DOWNLOAD: Intel Arc GPU Graphics Drivers 101.3793 betaGame support
Some Arc 7-series desktop GPUs exhibiting lower than expected video memory frequency values, has been fixed. Marvel's Spider-Man (DirectX 12) exhibiting scene corruption with AO disabled or set to HBAO+, has been fixed. Payday 2 (DirectX 9) exhibiting texture corruption when aiming down sights, has been fixed. Color corruption with Resident Evil Village (DirectX 12) in the Heisenberg Factory area, has been fixed. AoE II and III exhibiting text corruption in the game menus, has been fixed. Topaz Video Enhance AI exhibiting lower than expected performance with Arc A380 has been fixed.
DOWNLOAD: Intel Arc GPU Graphics Drivers 101.3793 betaGame support
- Call of Duty: Modern Warfare 2
- Resident Evil Village Gold Edition
- Victoria 3
- Some Intel Arc A700-series Desktop Graphics products may exhibit lower than expected VRAM frequency values.
- Marvels' Spider-Man (DX12) may exhibit scene corruption when Ambient Occlusion is disabled or set to HBAO+.
- Payday 2 (DX9) may exhibit texture corruption when aiming down sights.
- Resident Evil Village (DX12) may exhibit color corruption within the Heisenberg Factory area.
- Age of Empire II & III: Definitive Edition (DX11) exhibits text corruption in the game menus.
- Topaz Video Enhance AI is exhibiting lower than expected performance with Intel Arc A380 series.
- Call of Duty: Vanguard (DX12) may experience lower than expected performance after applying changes to the graphics quality. A workaround is to restart the game after applying desired settings.
- Call of Duty: Vanguard (DX12) may experience missing or corrupted shadows during the Submarine mission.
- Forza Horizon 5 (DX12) may experience corruption lines when MSAA 2x is enabled
- Payday 2 (DX9) may exhibit flickering corruption on specific water surfaces.
- Marvel's Spider-Man (DX12) may experience missing video playback on specific in-game displays.
- God of War (DX11) may experience lower than expected performance on first launch within the main game menu.
- Genshin Impact (DX11) may exhibit spot corruption on some map surfaces such as snow.
- GPU hardware acceleration may not be available for media playback and encode with some versions of Adobe Premiere Pro.
- GPU hardware acceleration not available in Adobe Lightroom on Intel Arc A380 series graphic product.
- Blender may exhibit corruption while using Nishita Sky texture node.
- Serif Affinity Photo crashes after opening the application for the first time.
30 Comments on Intel Arc GPU Drivers 101.3793 Released
They were reasonably transparant so far, (apart from only measuring themselves against Nvidia and not also AMD) so yeah, continue that damn it.
One showed how GTA4 ran poorly by default but if you used DXVK to basically run GTA4 through Vulkan, it ran really well.
The power consumption also recently got an update but TPU has not released a test of it yet, I found on Tom's Hardware that it reduced the idle powerdraw of the A750 from about 35 watt to 15 watt so thats great, but weirdly it did nothing for the A770 so maybe that needs a driver update or so.
My main problem is that I cant even buy it anywhere seemingly and if I can, the price is just too high for what it is.
:)
I'm just having a moment now that we have player 3 posting driver updates and changelogs. Times have finally changed.
The only good solution is to pressure Intel into implementing DirectX 9 support in their drivers. They have plenty of resources and it's the only way to ensure proper support.
And while Intel have been claiming that "more and more" games are being ported to DirectX 12, that's only going to be a very tiny selection of games. What most of you don't know is that there is very big difference in DirectX 10+ vs. 9 and earlier. It's actually very easy to convert a DirectX 1-8 game to DirectX 9 (probably a few hours of work in most cases), but requires a rewrite to convert it to DirectX 12, which is why we see so many games from the late 90s and early 2000s being released as updated DirectX 9 games, even in recent years. And most of us probably have 50+ DirectX 9 games in our Steam or GOG collections, so DirectX 9 isn't going away anytime soon. Correct, the differences are on the hardware level, at least the significant ones. This is why AMD have the same driver for APUs and dedicated graphics cards.
The job of the graphics driver is to translate the graphics APIs (DirectX/Vulkan/OpenGL) into the GPU's native API. And contrary to popular belief, the GPUs themselves doesn't not execute DirectX or Vulkan API calls directly. That's a complete misunderstanding. And it wouldn't surprise me if Linus S. said that, as he have made similar incorrect claims about dedicated network and audio cards.
Firstly, whether something is dedicated or integrated just refers to the processing hardware being on an add-in card or integrated into the motherboard or the CPU itself, it does not refer to how it's operating. Take the two big ones in the PC space; Intel and AMD. Their GPUs work pretty much the same as their dedicated ones, except for the memory controller which is shared with the CPU. It is also possible to have some shared resources or extra interconnects. Some server GPS like the Aspeed AST2500 have it's own embedded memory and isn't tied to the CPU at all (it even have an embedded ARM CPU to do its other tasks), but it's still regarded as integrated graphics because it's integrated into the motherboard.
As mentioned, the relevant integrated graphics from Intel and AMD work pretty much like their dedicated counterparts. Their architectures (except for memory) are the same, and they don't execute some of their instructions on the CPU.
But there is one significant difference between GPUs with dedicated or shared memory though; sharing memory can lead to both inefficiency and latency. CPUs and GPUs accesses memory in very different patterns; CPUs do small accesses which are very latency sensitive, and even tiny latencies will cause large slowdowns to program execution. Meanwhile, GPUs do accesses in large batches where throughput(bandwidth) is much more important than latency (which is the reason why most larger GPUs use GDDR which are bandwidth optimized). This means however, that an integrated GPU/CPU with shared memory can cause slowdowns for each other, even when the GPU load isn't that big, which is the reason why such integrated GPUs are known for causing stutter, even outside gaming. This issue has become less noticeable in the past ~10 years with faster CPUs, but is still noticeable to those of us who are very sensitive to stutter and latency.
The fact that Arc performs pretty well in synthetics and compute workloads but comparatively poor in gaming workloads is an indication of a hardware issue of resource balancing (namely scheduling). This is very analogous to AMD's issues with Polaris and Vega, but just a bit worse. And in both cases people keep blaming the drivers and thinking this will work itself out, but it wouldn't. (Keep in mind that we should have expected A770 to perform in the ~RTX 3080 range instead of between RTX 3060 and RTX 3060 Ti)
Secondly, it's important to understand that the bugs are unrelated to the GPUs underperforming. Most of the bugs are related to added features and gimmicks such as new AA modes, upscaling and other auxiliary gaming related features. The bugs are results from sloppy work and can be fixed, but the performance issues will remain.
Thirdly, as you mentioned, Intel have long experience with graphics drivers. And those thinking we should cut them some slack because they're "new" to dedicated graphics is just wrong. The drivers work pretty much the same regardless of the GPU being a tiny iGPU or a massive beast. And keep in mind, if driver overhead was the real issue, we should see a gradually increasing overhead with the higher GPUs. Also, most people have forgotten Intel's "prototype" DG1 graphics card from 2020, so they are not new to this. Intel also have a long record of better API compliance than AMD. So we should stop making excuses for Intel and regard the products as they truly are; flawed by design.
And from the reviews here on the A750/A770 and looking at the performance graphs seems pretty in line with what Raja Koduri was describing, once you move the bottlenect to the gpu it's able to stretch it's legs more