Tuesday, April 4th 2023
AMD Software Adrenalin 23.4.1 WHQL Released
AMD today released the latest version of its AMD Software Adrenalin drivers. Version 23.4.1 WHQL comes with optimization for "Meet Your Maker," as well as the additional optimization the company released for "The Last of Us: Part 1" in its recent off-trunk drivers. The company also fixed a handful of issues. Blurry video playback for online video in some web-browsers, with RX 7900 XT, has been fixed. Invisible mouse pointers in Citrix Workspace has been fixed. Performance Metrics Overlay intermittently disappearing when playing fullscreen videos on Steam has been fixed. Grab the driver from the link below.
DOWNLOAD: AMD Software Adrenalin 23.4.1 WHQLHighlights
Support for:
DOWNLOAD: AMD Software Adrenalin 23.4.1 WHQLHighlights
Support for:
- Meet Your Maker
- Game optimizations for The Last of Us Part 1
- Video playback in browsers using hardware acceleration may appear blurry on some AMD Graphics Products, such as the Radeon RX 7900 XT.
- Mouse cursor may appear invisible in Citrix Workspace.
- Performance Metrics Overlay may intermittently disappear when playing full-screen videos from STEAM.
- High idle power has situationally been observed when using select high-resolution and high refresh rate displays on Radeon RX 7000 series GPUs.
- Video stuttering or performance drop may be observed during gameplay plus video playback with some extended display configurations on Radeon RX 7000 series GPUs.
- Some virtual reality games or apps may experience lower-than-expected performance on Radeon RX 7000 series GPUs.
- Brief display corruption may occur when switching between video and game windows on some AMD Graphics Products, such as the Radeon RX 6700 XT.
- Water corruption in Hogwarts Legacy may occur on some AMD Graphics Products, such as the Radeon RX 580.
- Blocky water corruption in Red Dead Redemption 2 may occur using Vulkan API.
12 Comments on AMD Software Adrenalin 23.4.1 WHQL Released
I am 100% sure the issue is unrelated to drivers and users simply have programs running in the background which are using the GPU.
It may very well be the case that it's not obvious which software is causing this so it eludes both reviewers and users, like it could be some obscure windows service or something odd like that.
Such behavior isn't unheard of.
pcper.com/2015/10/testing-gpu-power-draw-at-increased-refresh-rates-using-the-asus-pg279q/#:~:text=According%20to%20reports%2C%20the%20higher,watts%20on%20the%20system%20itself.
In the case of the 980 Ti there, the article says it's likely an hardware limitation. However, that was 2015. One would hope that with how popular high refresh displays have become in 2022 that AMD would not have any hardware issues with high refresh displays.
When I had a 1080 I had this strange issue where something would cause it to ramp up to it's height clock speed and just stay there unless I rebooted yet the power used did not change that much because that's not how this works, unless something is actually running on the GPU you don't consume all that much energy.
More informations here : Reddit
frames = power
one just has to look at tpu reviews when gpu is vsync to 60fps. Power is typically lower.
now as to how much difference for 60vs 120 vs xxx fps. Vs resolution etc. there may be room for optimization there.
I used UV 1.06V and now set to 1.03V - which results in further 20-30W saved.
several hours of gaming (control, ray tracing, RSR 1728p->2160p, clk min2,4 max2,5, mem2,7) and no problem.