Thursday, July 6th 2023
BattleBit Has Sold 1.8 Million Copies in Two Weeks
BattleBit Remastered, a low poly alternative to EA's Battlefield franchise, was released two weeks ago via Steam Early Access. Developer SgtOkiDoki has announced that their massively multiplayer online first-person has sold a respectable 1,800,000 copies (at $14.99 a pop) in a relatively short span of time. The game has been in the works since 2016, with its early access launch occurring on June 15 (2023). BattleBit received some attention following the poor launch state of Battlefield 2042, with long term fans suggesting that their money would be best spent on the less visually appealing indie title. Streamers and influencers also focused more community eyes on BattleBit early last year.
Feedback on Steam—"Very Positive" from over 40,000 users indicates that first person shooter fans are enjoying the BattleBit Remastered experience, despite its primitive and blocky art style—SgtOkiDoki recently revealed some insights to How to Market a Game: "Players have an assumption about your game...And if the screenshots don't match the gameplay you have a problem. Our game played like Squad but looked like Roblox. That was a terrible move." Apparently BattleBit had a more military simulator approach earlier on in development, which clashed with its simplistic aesthetics. "We had to make a decision...(the team) had to pull back and make the game more open for arcade. It wasn't a decision I enjoyed, but I had to do it. It turned out it was a good decision." SgtOkiDoki's operation is expanding thanks to the BattleBit's success, but additional staffers will be dealing with an increase in DDOS attacks and a growing number of cheaters within the game's very active population.BattleBit Remastered is a low-poly, massive multiplayer FPS, supporting 254 players per server. Battle on a near-fully destructible map with various vehicles!
BattleBit Remastered aims for a chaotic, massively multiplayer online first-person shooter experience.
PRIMARY FEATURES:
Sources:
PC Gamer, Battlebit Official Site
Feedback on Steam—"Very Positive" from over 40,000 users indicates that first person shooter fans are enjoying the BattleBit Remastered experience, despite its primitive and blocky art style—SgtOkiDoki recently revealed some insights to How to Market a Game: "Players have an assumption about your game...And if the screenshots don't match the gameplay you have a problem. Our game played like Squad but looked like Roblox. That was a terrible move." Apparently BattleBit had a more military simulator approach earlier on in development, which clashed with its simplistic aesthetics. "We had to make a decision...(the team) had to pull back and make the game more open for arcade. It wasn't a decision I enjoyed, but I had to do it. It turned out it was a good decision." SgtOkiDoki's operation is expanding thanks to the BattleBit's success, but additional staffers will be dealing with an increase in DDOS attacks and a growing number of cheaters within the game's very active population.BattleBit Remastered is a low-poly, massive multiplayer FPS, supporting 254 players per server. Battle on a near-fully destructible map with various vehicles!
BattleBit Remastered aims for a chaotic, massively multiplayer online first-person shooter experience.
PRIMARY FEATURES:
- Destructible environment & levolution.
- Exhaustively optimized for high frames-per-second gameplay.
- Proximity-based voice chat for real-time communication with friendlies and enemies.
- Enhanced netcode for an FPS game, supporting 254 players per server, with high tickrate performance.
25 Comments on BattleBit Has Sold 1.8 Million Copies in Two Weeks
So many people are using older hardware and AAA games are far too hit/miss these days.
Also proof that a well made game (no matter the graphics) is superior to a polished turd.
Very much looking forward to playing this with some friends.
Early Access Game, so why is people buying and playing before it is done?
Fun
Well, I have to hand it to the developers - simple concept, basic in terms of modern graphics, looks fun. I would say they did good.
I recently played a $3 demo you could say on Steam called Lake Haven and its similar concept to old Silent Hill PS1 game. While its only a demo to showcase what the team is doing, its really fun and I cannot wait for a full game. There are gems out there and surprisingly, they are mostly all indie developers.
This game got it right folks.
Battlefield style shooter with a different community interaction (mic on on death, lots of VOIP) makes this game a lot of fun. The guns feel great and are fairly balanced for this early. Graphics are so weird yet still immersive. It looks like Roblox, and the game can actually run on less ideal systems. No Console players using aim assist. The squad system actually works unlike Battlefield 2042. Spawning on squad mates is a bit picky but they must want it that way.
The best battlefield game in atleast 5 years for $14.99. Triple A can suck it
Games like these put things into perspective, love it.
If the game copies something from BF3/BF4 then EA (Electronics Arts) will most likely have legal claims.
I'm a big fan of the "Fine, I'll do it myself" indie entrepreneurs getting their Just dues.
Hope the mentally challenged at DICE are paying attention. I'd love if they pulled a Bungie and just broke off from EA amicably and went back to their roots: Top-class sound technology and large scale tactical map design.
I know some people here love their high polygonal count $60 AAA premium games and hate the fact that Roblox and Minecraft are way more popular than almost all of those games combined.
Hell, the best selling gaming device on the market is the wimpy Nintendo Switch (126+ million units) and its biggest titles are kid-friendly.
But many people tend to ignore the Switch as a "serious" gaming ecosystem for reasons that don't really add up when you shine a light on their justifications. And blithely ignore the fact that Nintendo has been in the game business for 130+ years.
Silly.
And even if you limit the discussion to PC gaming titles, how much has CS:GO made in total earnings? Even though you can run it on a potato today...
Play it first then come back and throw an opinion.
For ppl asking about early access, I think I only bought DRG & Hades and it was worth every penny.
I prefer this kind of game at this price than stupid AAA costing 60/70$/€ and still in beta 1.5y later (hello BF2042)
You know adults communicate with words and not with images like caveman.
Besides, didn't your parents teach you not to put pictures of yourself on the internet. hahahahah
Not that major studios or publishers will adjust to that market demand, but that's one thing that's absolutely beautiful about today: we don't need them to. Major studios can all evaporate tomorrow and it wouldn't make a lick of difference, indie devs will come in a produce higher quality, more polished games that are more fun to begin with.