Friday, November 3rd 2023

Blizzard Announces World of Warcraft: The War Within Expansion
Today at BlizzCon 2023, Blizzard Entertainment announced The Worldsoul Saga, featuring three upcoming expansions for the critically acclaimed massively multiplayer online game World of Warcraft. Players will begin their adventure deep beneath the surface in the World of Warcraft: The War Within expansion, slated for release in 2024. World of Warcraft: Midnight and World of Warcraft: The Last Titan will round out a three-part saga that calls players home to save Azeroth.
"Beginning with The War Within, The Worldsoul Saga is grown from the seeds of what captured the hearts of players around the world when they first set foot in Azeroth," said World of Warcraft executive producer Holly Longdale. "For veteran players, the last 20 years have led to this, and for those who have never set foot in Azeroth, this is a whole new adventure.""The War Within, Midnight, and The Last Titan encompass one of the most ambitious creative endeavors ever attempted for World of Warcraft, designed as standalone narratives that feed into an overall story arc," said Warcraft general manager John Hight. "Alongside these epic adventures, the ongoing quality-of-life feature updates players have come to expect from us since Dragonflight will continue in The War Within, further setting us up for the next 20 years and beyond,"
"As we begin a new era at Blizzard Entertainment, I am inspired by the World of Warcraft teams' passion for players and their expansive vision for the future of their storytelling," said president of Blizzard Entertainment Mike Ybarra. "The legacy of World of Warcraft spans generations, and the beginning of The Worldsoul Saga is the perfect time for anyone who has memories of this legendary universe to celebrate, rediscover, and come home to Azeroth."
The War Within begins with an ancient civilization rising to power deep beneath the surface of the planet, as heroes of both the Alliance and Horde alike are bombarded with visions—some are of the Light, while others see an alternate, darker fate.
World of Warcraft: The War Within Features
While players embark on the first chapter of The Worldsoul Saga and journey to a new level cap of 80, they will encounter new zones, dungeons, and raids, and more:
World of Warcraft: The War Within is available for digital pre-purchase today on the Battle.net shop:
Source:
Blizzard
"Beginning with The War Within, The Worldsoul Saga is grown from the seeds of what captured the hearts of players around the world when they first set foot in Azeroth," said World of Warcraft executive producer Holly Longdale. "For veteran players, the last 20 years have led to this, and for those who have never set foot in Azeroth, this is a whole new adventure.""The War Within, Midnight, and The Last Titan encompass one of the most ambitious creative endeavors ever attempted for World of Warcraft, designed as standalone narratives that feed into an overall story arc," said Warcraft general manager John Hight. "Alongside these epic adventures, the ongoing quality-of-life feature updates players have come to expect from us since Dragonflight will continue in The War Within, further setting us up for the next 20 years and beyond,"
"As we begin a new era at Blizzard Entertainment, I am inspired by the World of Warcraft teams' passion for players and their expansive vision for the future of their storytelling," said president of Blizzard Entertainment Mike Ybarra. "The legacy of World of Warcraft spans generations, and the beginning of The Worldsoul Saga is the perfect time for anyone who has memories of this legendary universe to celebrate, rediscover, and come home to Azeroth."
The War Within begins with an ancient civilization rising to power deep beneath the surface of the planet, as heroes of both the Alliance and Horde alike are bombarded with visions—some are of the Light, while others see an alternate, darker fate.
World of Warcraft: The War Within Features
While players embark on the first chapter of The Worldsoul Saga and journey to a new level cap of 80, they will encounter new zones, dungeons, and raids, and more:
- Explore the new continent of Khaz Algar: Off the western shores of Kalimdor lies The Isle of Dorn, a new hub for both the Horde and Alliance. Begin to explore what dwells beneath the surface in the lava-fuelled forge of The Ringing Deeps, the lush Hallowfall, and the pinnacle of Nerubian society, Azj-Kahet.
- New Playable Allied Race - the Earthen: Players will meet and unlock this Titan-forged race who have made Khaz Algar their home, with their own unique civilization and culture.
- Expand your Warcraft fantasy with Hero Talents: A new level of class specialization customization, Hero Talents are modelled after well-known archetypes from the Warcraft universe, including Dark Ranger, Farseer, and more.
- Delves: New bite-size adventures seamlessly integrated into the world, which flexibly scale to support 1-5 players, and offer meaningful progression.
- Warbands: A quality-of-life feature for players with multiple characters, Warbands allow banks, reputations, transmogs, and more to be shared across all player characters.
World of Warcraft: The War Within is available for digital pre-purchase today on the Battle.net shop:
- The War Within: Base Edition - $49.99 USD
- Pre-purchase of World of Warcraft: The War Within
- Access to World of Warcraft: Dragonflight
- Enhanced Level 70 character boost, allowing players to jump immediately into the upcoming content update for Dragonflight, Guardians of the Dream.
- 500 Trader's Tender
- The War Within: Heroic Edition - $69.99 USD
- All Base Edition features
- Algarian Stormrider mount and access to special dynamic-flying racecourses
- Upgradable Stormrider's Attire transmog set
- An additional 250 Trader's Tender, for a total of 750
- The War Within: Epic Edition - $89.99 USD
- All Base and Heroic Edition features
- Beta access to World of Warcraft: The War Within
- Early access, minimum of three days before the expansion's launch
- Squally the Storm Hatchling pet
- Sandbox Storm Gryphon toy
- An additional 250 Trader's Tender, for a total of 1,000
- 30-day subscription time
49 Comments on Blizzard Announces World of Warcraft: The War Within Expansion
Here's my PC running WoW in org. look at CPU % for cores
And if you are looking for radically different MMO's? Guild Wars 2 & Black Desert Online are both radically different from WoW.
I just struggle to see the point of sticking with WoW if you play it casually and don't do the raiding(which is what the user I responded to does). Raiding is basically the only thing WoW does better than all the rest of the other MMO's.
Is crazy how so many gamers just allow these business models to thrive.
Effectively retired from MMOs with my last being SWTOR until Bioware/EA killed it by doing everything Cataclysm did to kill WoW. Strange how I can go around saying I've retired from a game genre but, it's so true. Nothing has excited because they all follow the same formulas of failure that Blizzard started.
That sums up a lot of the replies here.
I've played WoW off and on since 2005. I spent three years in a raiding guild through Vanilla and TBC. The rest of my time was playing solo. I've never had a problem with it.
Over the years I've tried a few MMOs. I was in the betas for STO/SWTOR/ESO and also played them after launch. I spent time in Earth & Beyond, EVE Online, and WildStar. None of them compare to how I feel about WoW.
I wish the monthly cost was a bit lower for WoW ($21 CAD is a bit much) but there is a way to play it using in game gold if you grind enough. The F2P games always have a catch that makes them annoying to play without a subscription.
Plus free ones mostly means cash shop of the not so "good" kind. Oh, right, and 19 years of content - every newcomer has to contend with that, which is a mountainous task. It came out in 2004, yes, it was. But pretty sure dual-core support was put in... with BC? Pretty sure it uses all my cores. One core doing more work does not make it single-threaded.
I didnt say that its single-threaded , what i meant is that the FPS is limited by a single core performance if you have enough cores (most of the people have nowdays), the performance scales to about 6 cores but in the way that having less cores the game overloads the main core not because of its multicore performance, only one core its going to be used to max while the rest will be used to 10-20% doing side jobs.
You can test it yourself , on a 8 core/16 threads CPU you will see that only one thread will boost to max and the others will sit at base speed with a load of 10-20%.
Looks and runs great on UW btw
Here's me at Valdrakken doing 100% on only one core at a 100 fps. My server however isn't heavily populated so there's that too
bartender/shadow unit frames/some other stuff/some resto druid specific weakauras
I keep it simple
tbh their last UI rework almost made toss all my addons away, what they did with it is really good
The servers i am on are-
Classic
Pyrewood village/normal
Mograine/PVP
Retail
Doomhammer/normal
Defias brotherhood/RP