Friday, November 3rd 2023
Blizzard Announces World of Warcraft: The War Within Expansion
Today at BlizzCon 2023, Blizzard Entertainment announced The Worldsoul Saga, featuring three upcoming expansions for the critically acclaimed massively multiplayer online game World of Warcraft. Players will begin their adventure deep beneath the surface in the World of Warcraft: The War Within expansion, slated for release in 2024. World of Warcraft: Midnight and World of Warcraft: The Last Titan will round out a three-part saga that calls players home to save Azeroth.
"Beginning with The War Within, The Worldsoul Saga is grown from the seeds of what captured the hearts of players around the world when they first set foot in Azeroth," said World of Warcraft executive producer Holly Longdale. "For veteran players, the last 20 years have led to this, and for those who have never set foot in Azeroth, this is a whole new adventure.""The War Within, Midnight, and The Last Titan encompass one of the most ambitious creative endeavors ever attempted for World of Warcraft, designed as standalone narratives that feed into an overall story arc," said Warcraft general manager John Hight. "Alongside these epic adventures, the ongoing quality-of-life feature updates players have come to expect from us since Dragonflight will continue in The War Within, further setting us up for the next 20 years and beyond,"
"As we begin a new era at Blizzard Entertainment, I am inspired by the World of Warcraft teams' passion for players and their expansive vision for the future of their storytelling," said president of Blizzard Entertainment Mike Ybarra. "The legacy of World of Warcraft spans generations, and the beginning of The Worldsoul Saga is the perfect time for anyone who has memories of this legendary universe to celebrate, rediscover, and come home to Azeroth."
The War Within begins with an ancient civilization rising to power deep beneath the surface of the planet, as heroes of both the Alliance and Horde alike are bombarded with visions—some are of the Light, while others see an alternate, darker fate.
World of Warcraft: The War Within Features
While players embark on the first chapter of The Worldsoul Saga and journey to a new level cap of 80, they will encounter new zones, dungeons, and raids, and more:
World of Warcraft: The War Within is available for digital pre-purchase today on the Battle.net shop:
Source:
Blizzard
"Beginning with The War Within, The Worldsoul Saga is grown from the seeds of what captured the hearts of players around the world when they first set foot in Azeroth," said World of Warcraft executive producer Holly Longdale. "For veteran players, the last 20 years have led to this, and for those who have never set foot in Azeroth, this is a whole new adventure.""The War Within, Midnight, and The Last Titan encompass one of the most ambitious creative endeavors ever attempted for World of Warcraft, designed as standalone narratives that feed into an overall story arc," said Warcraft general manager John Hight. "Alongside these epic adventures, the ongoing quality-of-life feature updates players have come to expect from us since Dragonflight will continue in The War Within, further setting us up for the next 20 years and beyond,"
"As we begin a new era at Blizzard Entertainment, I am inspired by the World of Warcraft teams' passion for players and their expansive vision for the future of their storytelling," said president of Blizzard Entertainment Mike Ybarra. "The legacy of World of Warcraft spans generations, and the beginning of The Worldsoul Saga is the perfect time for anyone who has memories of this legendary universe to celebrate, rediscover, and come home to Azeroth."
The War Within begins with an ancient civilization rising to power deep beneath the surface of the planet, as heroes of both the Alliance and Horde alike are bombarded with visions—some are of the Light, while others see an alternate, darker fate.
World of Warcraft: The War Within Features
While players embark on the first chapter of The Worldsoul Saga and journey to a new level cap of 80, they will encounter new zones, dungeons, and raids, and more:
- Explore the new continent of Khaz Algar: Off the western shores of Kalimdor lies The Isle of Dorn, a new hub for both the Horde and Alliance. Begin to explore what dwells beneath the surface in the lava-fuelled forge of The Ringing Deeps, the lush Hallowfall, and the pinnacle of Nerubian society, Azj-Kahet.
- New Playable Allied Race - the Earthen: Players will meet and unlock this Titan-forged race who have made Khaz Algar their home, with their own unique civilization and culture.
- Expand your Warcraft fantasy with Hero Talents: A new level of class specialization customization, Hero Talents are modelled after well-known archetypes from the Warcraft universe, including Dark Ranger, Farseer, and more.
- Delves: New bite-size adventures seamlessly integrated into the world, which flexibly scale to support 1-5 players, and offer meaningful progression.
- Warbands: A quality-of-life feature for players with multiple characters, Warbands allow banks, reputations, transmogs, and more to be shared across all player characters.
World of Warcraft: The War Within is available for digital pre-purchase today on the Battle.net shop:
- The War Within: Base Edition - $49.99 USD
- Pre-purchase of World of Warcraft: The War Within
- Access to World of Warcraft: Dragonflight
- Enhanced Level 70 character boost, allowing players to jump immediately into the upcoming content update for Dragonflight, Guardians of the Dream.
- 500 Trader's Tender
- The War Within: Heroic Edition - $69.99 USD
- All Base Edition features
- Algarian Stormrider mount and access to special dynamic-flying racecourses
- Upgradable Stormrider's Attire transmog set
- An additional 250 Trader's Tender, for a total of 750
- The War Within: Epic Edition - $89.99 USD
- All Base and Heroic Edition features
- Beta access to World of Warcraft: The War Within
- Early access, minimum of three days before the expansion's launch
- Squally the Storm Hatchling pet
- Sandbox Storm Gryphon toy
- An additional 250 Trader's Tender, for a total of 1,000
- 30-day subscription time
49 Comments on Blizzard Announces World of Warcraft: The War Within Expansion
what the fuck is even that? i thought i was on tiktok.
At one point over 15 years ago I was pretty in to WoW (ok, really into it, playing in one of the biggest clans on the server in question), but it seems like Blizzard is mainly milking people at this point when they sell an expansion and it doesn't even come with any play time unless you pay $90...
Looks like Delves are a replacement for Torghast. it is a little underwhelming, they should have showed something to do with the Titans at least, cause that is coming in this trilogy expansion. bad decision by the marketing team, but they are all overpaid at Blizz and haven't had motivation in years. Endwalker is hands down the best story in a MMO in the entirety of gaming history, so yes I recommend people play FFXIV too. It's really about nostalgia for me, sometimes I will hop on to a free server (WoW is free until level 20, errr level 10 now) and do the level 10 5 man dungeons for free. so many good memories. i play warcraft 3 rts every few years as well for nostalgia. not sure if i will get this or not yet to be honest.
Same with SWTOR and LOTRO. And STO too. Already excessive bloatware on the interface taking more than half of the viewscreen, cartel markets, retarded side quests, useless and boring grinding, etc , etc.
You would think that after 20 years, somebody would come with something better and not that boring anymore. sight... What is the difference actually? The main ones?
I find it to be fun so I continue to play. When i get bored of it, i stop playing for a while.
Adding early access is a major no. The game is all about end game content and if you care about mythic plus your going to find it difficult to get into groups. I know what you're thinking 3 days doesn't make much difference and I thought so with dragon flight and started after 4 days and went hard to go into mythic plus I was to late ilvl was already up making it difficult/impossible to get into groups. Doesn't seem like a big deal until you understand the thinking of wow and the toxic nature of the players.
Fun for a while, and a lot more fun to know its time to stop doing it. WoW ticks every psychological box and people got addicted to it. This is dark pattern game design at its finest.
There is a lot like it, but they got invested in this one. The game isn't unique. Its just expansive and captured a large audience.
Its fine for what it is, but let's be honest with ourselves.
You can try using /console set ResampleAlwaysSharpen 1 , it looks better , sharper and more cartoonish.
If they were to do a complete engine overhaul that would be an entire expansions worth of time to put it into every zone and continent
As for the graphics people love to talk about - it's style, not how many pixels there are. As far as I am concerned latest xpacs have greatly upped the fidelity, new tech has been added (the game with engine roots back in 1999 has Ray Tracing, what else do you want?!) and it still has the same style - which is great. Do we really need yet another Unreal Engine MMO who mostly look the same? Because most of them are just the same, as I said above. It's the curse of MMORPG's in general, mostly, heh, thanks to WoW itself - 19 years later there still is no "WoW killer" - all killers have died/moved to background (hello SWTOR). Very few original and unique ones - think FFXIV, who can at least boast some player numbers.
I have tried ESO and it is not bad, but still i enjoy WoW, so will keep playing it, till i don't want to anymore.