Monday, September 16th 2024

GameSir Launches the T7 Wired Games Controller

GameSir, a leading brand in gaming peripherals, proudly introduces its T7 wired controller. Featuring Hall Effect sticks and triggers, the T7 controller guarantees durability and precise handling for gamers. Compatible with Xbox Series X|S, Xbox One X|S, Windows 10/11 and Steam, the T7 blends functionality and style with its three colour choices too.

Equipped with GameSir non-contact magnetic Hall Effect technology, the controller's sticks are designed to remain wear-free throughout their lifetime. This advanced technology ensures an impressive lifespan of up to 5 million cycles, effectively preventing stick drift and guaranteeing reliable, durable performance for gaming on Xbox, PC, and Steam. Precision-tuned Hall Effect analogue triggers are also built-in, which offer a consistent, smooth pull. This feature is particularly beneficial for racing games, providing the confidence needed to enjoy a seamless and responsive gaming experience. The precision of these triggers ensures that every input is accurate, enhancing overall gameplay.
Immersive and realistic vibration feedback is another big feature of the GameSir T7. The controller is equipped with four rumble motors, with one motor located in each grip and trigger. These motors deliver a lifelike vibration experience, while the two asymmetric actuators in the grips further enhance the realism. Every crash, shot, and impact is felt as if it were happening in real life, adding a new level of immersion to gaming sessions.

Using straightforward button combinations, gamers can quickly switch profiles and transition between diverse gaming styles and games. This flexibility ensures optimal performance and customization for any gaming scenario, making it easy to adapt to various in-game requirements.

The inclusion of a 3.5 mm headphone jack allows for easy headset connections, providing immersive sound and clear communication with teammates. This feature enhances the overall gaming experience by delivering high-quality audio directly through the controller, making it easier to stay engaged and coordinated during gameplay.

Comfort is also a priority in the design of the GameSir T7. Its ergonomic design, combined with a delicate laser-textured surface on the grips, bumpers, and triggers, ensures a secure and comfortable hold. This thoughtful design provides a stable grip, even during extended gaming sessions, reducing fatigue and enhancing control.

GameSir's T7 controller stands out with its advanced technology and colourful design, offering an exceptional gaming experience marked by precision, comfort, and immersion. From its anti-drift Hall Effect sticks and precision-tuned triggers to its realistic vibration feedback and ergonomic design, the T7 controller is engineered to meet the demands of serious gamers.

The GameSir T7 wired games controller is available for RRP $34.99/£39.99 on Amazon US/UK and the GameSir Official Website.

Tech Specs:
  • Working Platform: Xbox Series X|S, Xbox One X|S, Windows 10/11 and Steam
  • Connection: Wired, 3m detachable USB-C cable
  • 3.5 mm Audio Jack: Yes
  • Membrane Button: ABXY, D-pad
  • Analog Triggers: Yes, Hall Effect Magnetic Sensors
  • Hall Effect Sticks: Yes, GameSir
  • Rumble Motors: Yes, 4 in total, in each grip and trigger
  • Back Buttons: No
  • Customization Software: Yes, GameSir Nexus
  • Battery: No
  • Color: Creamsicle White, Sapphire Blue, Ruby Red
  • Product Size: 152*103*64 mm / 5.98*4.06*2.52 in
  • Net Weight: 201 g / 0.44 lbs
Source: GameSir
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18 Comments on GameSir Launches the T7 Wired Games Controller

#1
Event Horizon
Cheaper version of the G7 SE. It's missing the 2 paddle buttons on the back but seems to retain all the features that made its predecessor great. Wonder if it can still do 1000hz.
Posted on Reply
#2
AsRock
TPU addict
the controller's sticks are designed to remain wear-free throughout their lifetime
Which means ?.

I am going to live my full lifetime too.
Posted on Reply
#3
cvaldes
AsRockWhich means ?.

I am going to live my full lifetime too.
Many gamepads develop undesirable stick drift after a relatively short period of use, like a year (sometimes less if used frequently). Occasionally this stick drift is so severe it renders the device useless for gameplay. This results in dissatisfaction and increased cost -- either repairs or outright replacements. The latter obviously generates more e-waste. Many people rightfully believe that gamepads should not have to be repaired/replaced after 1-2 years.

The most notorious recent widespread example of this are the Joy-con controllers for the Nintendo Switch. Class action lawsuits were filed, you can read about it online elsewhere, I won't regurgitate it because that horse has been beaten to death a thousand times over.

By using Hall effect components for the two sticks, the gamepad should have a more reasonable lifespan. The gamepad's lifespan will likely be determined by some other failing component other than analog stick issues. While Hall effect sticks have been available for many years, the component cost has come down enough to make their inclusion feasible even in budget priced models in the past year or so.

Personally I appreciate it when consumer electronics manufacturers include more reliable components or add durability. Water resistance for smartphones is another example. Japanese manufacturers added water resistance to their feature phone models years before it showed up on smartphone handsets.
Posted on Reply
#4
trsttte
Cool, I prefer the Playstation layout myself but all the 3rd controllers using better hardware for much cheaper might put pressure and shame Sony, Microsoft and Nintendo into improving their shit.
cvaldesWhile Hall effect sticks have been available for many years, the component cost has come down enough to make their inclusion feasible even in budget priced models in the past year or so.
This is misleading, the components cost has been going down as they've been used more but it was never that high and the big players (Sony, Microsoft and Nintendo) could make prices drop even more if they used them in their controllers (first party controllers sell more, especially in recent years). It doesn't happen because of greed and planned obsolescence, not because it's "too expensive" or "untested" like they often claim.
Posted on Reply
#5
Chrispy_
I thought hall-effect sensors were the holy-grail of long-life joysticks but was surprised to learn that GabeN considered them for both the Steam Deck and the OLED revision but they still didn't meet reliability expectations.

It seems your choices are

[INDENT]a reliable potentiometer type that might develop drift after a while (something that can be recalibrated)[/INDENT]
[INDENT]an unreliable hall-effect type that might simply break outright and require replacing.[/INDENT]
[INDENT][/INDENT]
So they both have issues but hall effects stop working in a truly fatal and controller-ending way, whilst potentiometers just get progressively worse if they're left uncalibrated. Sure, that's suboptimal but at least you can still use them.
Posted on Reply
#6
lexluthermiester
I like the blue model! Neon Yellow & Neon Green would not go amiss either.
Posted on Reply
#7
trsttte
Chrispy_I thought hall-effect sensors were the holy-grail of long-life joysticks but was surprised to learn that GabeN considered them for both the Steam Deck and the OLED revision but they still didn't meet reliability expectations.
I'd put that on the white - or rather gr$$n - lie bucket used to justify the cheaper option. There's much less reliability concerns with hall effect sensors - by design no contact so no wear - than with regular potentiometers - by design they'll wear, catch dirt, etc.

The steam deck is built to a price point, I get it Valve had to cut somewhere and at least they're easily replaceable (so much so there are already after market hall effect based replacement options). The rest of the gaming industry, like Sony, Microsoft and Nintendo, selling a controller for 60$ that's designed to fail? No, that's just evil levels of greed
Posted on Reply
#9
AsRock
TPU addict
cvaldesMany gamepads develop undesirable stick drift after a relatively short period of use, like a year (sometimes less if used frequently). Occasionally this stick drift is so severe it renders the device useless for gameplay. This results in dissatisfaction and increased cost -- either repairs or outright replacements. The latter obviously generates more e-waste. Many people rightfully believe that gamepads should not have to be repaired/replaced after 1-2 years.

The most notorious recent widespread example of this are the Joy-con controllers for the Nintendo Switch. Class action lawsuits were filed, you can read about it online elsewhere, I won't regurgitate it because that horse has been beaten to death a thousand times over.

By using Hall effect components for the two sticks, the gamepad should have a more reasonable lifespan. The gamepad's lifespan will likely be determined by some other failing component other than analog stick issues. While Hall effect sticks have been available for many years, the component cost has come down enough to make their inclusion feasible even in budget priced models in the past year or so.

Personally I appreciate it when consumer electronics manufacturers include more reliable components or add durability. Water resistance for smartphones is another example. Japanese manufacturers added water resistance to their feature phone models years before it showed up on smartphone handsets.
Yes it's good they added hall effect to the sticks but to claim wear free is false.

Been using a hall effect keyboard for near 2 years and it's been great, so i have hopes for the joystick with hall effect in joypads but it's more complex than a keyboard key and if they make the plastics good enough to be worth while that support the stick it self, as they might be built like TT's warthog flight stick, all about the finish.
Posted on Reply
#10
Dredi
trsttteCool, I prefer the Playstation layout myself but all the 3rd controllers using better hardware for much cheaper might put pressure and shame Sony, Microsoft and Nintendo into improving their shit.



This is misleading, the components cost has been going down as they've been used more but it was never that high and the big players (Sony, Microsoft and Nintendo) could make prices drop even more if they used them in their controllers (first party controllers sell more, especially in recent years). It doesn't happen because of greed and planned obsolescence, not because it's "too expensive" or "untested" like they often claim.
Yep!
PS3 controllers had Hall effect sticks and they were not "too expensive" for most.
Posted on Reply
#11
Ruru
S.T.A.R.S.
I have no idea what hall effect even means, but with that price, I would get one just for testing purposes.
Posted on Reply
#12
lexluthermiester
RuruI have no idea what hall effect even means, but with that price, I would get one just for testing purposes.
Magnetic effect.
Posted on Reply
#13
Ruru
S.T.A.R.S.
lexluthermiesterMagnetic effect.
Still no idea what that actually means. :D
Posted on Reply
#15
Blaeza
Getting a red one. And a blue one.
Posted on Reply
#16
bonehead123
Well, don't bother trying to buy these, since I had my AI buyer bot thingy buy all of them everywhere all at once just before the official release....

Next stop..... the local junkyard, which is where this garbaggio will be meeting the melting pots, hahahaha :)
Posted on Reply
#17
Kyan
RuruI have no idea what hall effect even means, but with that price, I would get one just for testing purposes.
It's a stick which use magnetic sensor instead of a potentiometer. Using magnet, there's no tear on the metallic sheet of the potentiometer so it generally last longer.
The wikipedia page posted by Onasi resume it all, especially in the "Human interface devices" section.
Posted on Reply
#18
Ruru
S.T.A.R.S.
KyanIt's a stick which use magnetic sensor instead of a potentiometer. Using magnet, there's no tear on the metallic sheet of the potentiometer so it generally last longer.
The wikipedia page posted by Onasi resume it all, especially in the "Human interface devices" section.
I guess that it's the sheet or something I already replaced on my Dualshock 4 since its left analog stick started to fail.
Posted on Reply
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