Tuesday, September 24th 2024

Manba Launches the One Series Wireless Gaming Controller with Interactive Screen

Gaming peripheral experts, Manba, today proudly introduces the Manba One Series Wireless Gaming Controller with interactive screen, designed for seamless gaming across multiple platforms, including PC, Switch, iOS and Android. Featuring cutting-edge technology, the Manba One sets a new standard in gaming controllers.

The Manba One stands out with its exclusive 2-inch interactive screen, eliminating the need for additional apps or software. Gamers can customize settings directly through the screen, immersing themselves fully in the gaming experience. Available in sleek black and white, this controller caters to every style.
Compatible with a range of devices, the Manba One includes an 1800mAh battery and a convenient charging dock, ensuring the controller is always ready for action. The Bluetooth receiver allows for wireless connectivity with ease.

Customization is at the core of the Manba One. The interactive screen enables adjustments to vibration, buttons, joysticks, and RGB lighting. Four back keys support macro settings, allowing players to execute complex moves with a single click. Up to four configurations can be saved, unlocking personalized gameplay.

The controller is equipped with elite-grade hardware, such as Hall-effect triggers and trigger-stop switches, which are engineered to prevent drift and ensure precise control. The Manba One also comes with interchangeable sticks for personalized control and a magnetic cover for easy maintenance and customization. Additionally, the six-axis gyroscope enhances the immersive experience of Nintendo Switch games. These advanced features are crucial for shooting and racing games, giving users a competitive edge.

The Manba One also features micro switches, which offer a distinct and satisfying click. This allows players to more accurately register button presses, which is crucial in fast-paced games requiring precise timing. It also means keypresses are more satisfying than on conventional controller buttons and helps to improve the gaming experience.
Weighing approximately 295 grams, the Manba One is designed to offer both comfort and durability, making it an excellent choice for extended gaming sessions. The ergonomic design ensures that the controller fits comfortably in the user's hands, reducing fatigue during long periods of play. Furthermore, its robust construction is also designed to withstand the rigors of intense gaming.

Up to 12 hours of continuous playtime is available on a single charge courtesy of the 1800mAh battery. This impressive battery life rivals that of controllers from top manufacturers, allowing gamers to enjoy uninterrupted gameplay without the frequent need to recharge.

The Manba One is available in white and black colourways for $69.99 on Amazon US and £78.99 on Amazon UK.
Source: Manba
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10 Comments on Manba Launches the One Series Wireless Gaming Controller with Interactive Screen

#1
Chrispy_
Oh good, a screen driven by a little Arduino or whatever to add weight and massively accelerate the battery drain.

Everyone loves overpriced feature-creep that ruins runtimes, right?

I'll stick to my 40h+ of battery from my tiny little lightweight 800mAh lithium pack in my XBOne controllers, thanks.
Posted on Reply
#2
bonehead123
Anutha day, yet ANUTHA same ole same same boring AF controller....

please excuse me for a moment, while I execute a big, ear-piercing YAWN while trying to not be rotflmao :D
Posted on Reply
#3
LazyGamer
Chrispy_Oh good, a screen driven by a little Arduino or whatever to add weight and massively accelerate the battery drain.

Everyone loves overpriced feature-creep that ruins runtimes, right?

I'll stick to my 40h+ of battery from my tiny little lightweight 800mAh lithium pack in my XBOne controllers, thanks.
I bought XBOX Series S/X controller and 8Bitdo Ultimate wired controller on the same day. Hall sticks on 8Bitdo and other functions XBOX controller lacks. After playing with Hall sticks controller and then trying XBOX controller (which ones I have been using all gens of since original XBOX), I can say with confidence that XBOX controllers are overpriced garbage. Even XBOX elite controller will not offer you what the one advertised here offers, but it will cost you much more.
Posted on Reply
#4
TheLostSwede
News Editor
Chrispy_Oh good, a screen driven by a little Arduino or whatever to add weight and massively accelerate the battery drain.

Everyone loves overpriced feature-creep that ruins runtimes, right?

I'll stick to my 40h+ of battery from my tiny little lightweight 800mAh lithium pack in my XBOne controllers, thanks.
Why would it have an Arduino board inside it? It's most likely hooked up right to the controller MCU via SPI interface.
Posted on Reply
#5
Scrizz
ah so we've brought back the Dreamcast controller with memory card. :laugh:
Posted on Reply
#6
Suspecto
I just can't anymore, who thought 12 hours per charge is a good idea? In reality, it will be way shorter, since it is a marketing claim.
Posted on Reply
#7
Chrispy_
TheLostSwedeWhy would it have an Arduino board inside it? It's most likely hooked up right to the controller MCU via SPI interface.
It'll have *some* extra hardware driving the display. Whether that's an extra chip like an arduino to handle the display, menus, storage and OS for that display functionality that's been added, or a more complex, power-hungry SoC to do those additional functions doesn't really matter. It all takes requires additional hardware and power consumption over a regular "dumb" controller.
Posted on Reply
#8
TheLostSwede
News Editor
Chrispy_It'll have *some* extra hardware driving the display. Whether that's an extra chip like an arduino to handle the display, menus, storage and OS for that display functionality that's been added, or a more complex, power-hungry SoC to do those additional functions doesn't really matter. It all takes requires additional hardware and power consumption over a regular "dumb" controller.
Uhm, no? And Arduino is not a "chip" it's a range of development boards from an Italian company called Arduino. They rely mostly on MCUs from Microchip, ST Micro or Renesas in most of their products. These chips have an SPI interface that can drive an SPI display, no special interface needed and it's a very simple and low power way of driving a display. There is no OS, these things usually run bare metal as there isn't enough computing power or storage. No way this thing runs an RTOS even. You clearly need to broaden your knowledge when it comes to embedded systems. Yes, it will use some extra power, but it's a lot less than you think.
Posted on Reply
#9
Chrispy_
TheLostSwedeUhm, no? And Arduino is not a "chip" it's a range of development boards from an Italian company called Arduino. They rely mostly on MCUs from Microchip, ST Micro or Renesas in most of their products. These chips have an SPI interface that can drive an SPI display, no special interface needed and it's a very simple and low power way of driving a display. There is no OS, these things usually run bare metal as there isn't enough computing power or storage. No way this thing runs an RTOS even. You clearly need to broaden your knowledge when it comes to embedded systems. Yes, it will use some extra power, but it's a lot less than you think.
I'll accept I am not an embedded systems person, it's not my field - but you're guessing too. The fact your guess is better-informed than my guess doesn't really change anything because the numbers speak for themselves - this thing has one-third the runtime with a battery twice as large as my XBOne pad, so its using six times more power.

Simple real-world maths, simple conclusion.

I don't need to understand how the extra bloat and feature creep works under the hood, I just need to know that it's there and hurting runtimes in order to form an opinion.
Posted on Reply
#10
TheLostSwede
News Editor
Chrispy_I'll accept I am not an embedded systems person, it's not my field - but the numbers speak for themselves - this thing has one-third the runtime with a battery twice as large as my XBOne pad. so its using six times more power.

Simple real-world maths, simple conclusion.

I don't need to understand how the extra bloat and feature creep works under the hood, I just need to know that it's there and hurting runtimes in order to form an opinion.
Sorry, but why are you getting mad at me? I didn't make this product, I'm simply trying to explain how you would make something like this.
Maybe they didn't make in a smart way and screwed up, I haven't seen the internal parts, so I can't say for sure, but I know how it should be done, as I've been involved in dozens of projects, of which many used displays and user interfaces.
ST even have development kits that comes with a display specifically for developing something like this.
www.st.com/en/evaluation-tools/stm32g474e-eval1.html
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Nov 21st, 2024 07:14 EST change timezone

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