Wednesday, January 2nd 2008
Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted.
The specific changes include:
Source:
Steam
The specific changes include:
- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
6 Comments on Team Fortress 2 Update Released
cept hellgate that games buggy as hell :p
dam, id love to try out that medic gun one, too late!
hehe love the way they say 'bad map locations' but isnt the demoman still the easiest character to do that stuff with?
also. ffs where was that 'obscure' rendering setting whilst ive been backstabbed countless times during my online play BAH! :)
and also, haha seems they havent fixed the pyro bug that allows the scouts to lock down the doors, its funny as tho. ppl tryn to stab and kick u to get it open :laugh::laugh::laugh:
(man i write with alot of typos)