Monday, April 21st 2008
S.T.A.L.K.E.R.: Clear Sky New DX10 Video Released
GSC Game, developer of the original S.T.A.L.K.E.R.: Shadow of Chernobyl, released a new video of the next S.T.A.L.K.E.R. game dubbed Clear Sky. Posted on PC Games Hardware, this DirectX 10 video shows lots of new effects like god rays, soft water, volumetric fire, dynamic and volumetric fog, dynamic wet surfaces, shadow textures for a special rain effect, water drops and physically correct water effects on surfaces. S.T.A.L.K.E.R.: Clear Sky will arrive worldwide on August 29th in both retail and online stores like Steam. Here's a link to the original post in German as well as the new exclusive DX10 in-game video.
Source:
PCGH
24 Comments on S.T.A.L.K.E.R.: Clear Sky New DX10 Video Released
And it's released a day before my birthday! :)
This game is the only thing actually making me feel bad i don't have a DX10 capable GFX card :(
..And yes, even if i had one, it would probably be too slow for this kind of DX10 eye-candy.
DanishDevil, you got your present alright :)
TBH, I preferred the original STALKER graphics. They were much more authentic to what the weather/land actually looks like in Eastern Europe.
If however the new STALKER engine can render better graphics on a normal CPU/GPU then I'll all for that... since dynamic lighting on STALKER has to be turned off by most people due to the FPS kill.
So if they manage to use shaders to create a similar effect, then OK. But let's focus on realism, not "over-realism".
So the developers made it a bit more "colored" to give it the right effect on the player, who should be deeply immersed by the game's atmosphere. its OK in this case, imo. the original game got me so immersed.. it was wonderful :)
I think that with the new DX10 graphics it would be even better.
baww, I just don't know anymore..:(
it looks so good... thanks for the video link!
This even makes the crysis look old graphic effects wise
what friggin video resolution are you looking at?! C'mon, it's a small, streaming video, and going full screen about all you see is pixelation. Unless you have a magnifying glass over your monitor, I don't see how anyone can legitimately pick apart aspect of a graphics demonstration like that.
TBH, the way it looks to me - I get the impression that Clear Sky will be able to compete with, if not surpass, the graphics of Crysis, which I think we be phenomenal. We need more titles with such beautiful graphics - and hopefully Clear Sky won't be so demanding of our systems as Crysis was.
SERIOUS ERROR with perspective management and infinity point. Shadows or sun light rays would never converge/diverge like this. For all calculation purposes the distance to the sun is infinity, not a point on the TFT screen.
Back to skool boyz!
PS. @IR...criticisms are of screenshots only, not vid. Just as a reminder to my original comments. The screenshot look GREAT. Just NOT realistic. Video is a poor thing to judge a game engine by. Why? Well just think about all the in-game video sequences in the original STALKER... They were, graphically, nothing like the game engine at all, and were pre-rendered and packaged as a video sequence, probably done on a completely different platform.
Although, I thought the vid of the modded (if I understood correctly) freedom base with DX10 looked nice - but, I don't think that's what we'll see in game, based upon the sun vanishing point issue you pointed out. It wouldn't surprise me if they only did that for demonstration purposes (remember, the first pics we saw of DX10 Clear Sky were from that same area), and are still in the process of tweaking the game engine properly.
Either way, I truly think this will be able to compete on the graphic level of Crysis. It looks very promising.
The problem with the current screenshots is that is looks like some kind of renaissance painting but with a modern setting. No. We want RAW. And we want those BIG SKIES of Eastern Europe. And we want that odd, boulevarded, blocked, Russian architecture.
With that over-the-top renaissance artistic style, I keep getting the feeling that the Pope and all his angels is going walk down the train tracks.
As to that quip about the pope and angels - I figure like this; if the daylight looks that "heavenly," how sinister and eerie could we expect nighttime to be? Hell, as if it was bad enough you didn't want to go trapsing about after dark unless you had to, if they could factor in some eerire moonlight and the use of fog for Clear Sky . . . :twitch:
:roll: :laugh: :roll: :laugh:
I've been planning on buying it since I heard of it's conception so this is just an added bonus. The flaws lemonadesoda has mentioned are not enough to annoy me like the bugs in the first one.
Sure, the first one has some flaws, and enough bugs to drive even the most resolute WIN users batty, but the whole concept and implimentation are old-school, IMO, and that is something we really haven't seen in a long while.
I hope, though, the visual flaws that ls pointed out are just due to early visiual demonstrations, and not what we'll actually see in game.